International Journal of Game-Based Learning (IJGBL)

Cover Image
DOI: 10.4018/IJGBL
ISSN: 2155-6849
EISSN: 2155-6857
An Official Publication of the Information Resources Management Association
Editor(s)-in-Chief: Patrick Felicia (Ed.) (Waterford Institute of Technology, Ireland)
Published Quarterly
Copyright: 2011

Print

Institution $545.00
Add to Cart
Individual $195.00
Add to Cart

E-Journals

Institution (Online Perpetual) $545.00
Add to Cart

Print and E-Journals

Institution (Online Perpetual) $795.00
Add to Cart

Call For Papers

The Editor-in-Chief of the International Journal of Game-Based Learning (IJGBL) would like to invite you to consider submitting a manuscript for inclusion in this scholarly journal. The following describes the mission, coverage, and guidelines for submission to IJGBL.

Mission

The mission of the International Journal of Game-Based Learning (IJGBL) is to promote knowledge pertinent to the design of Game-Based Learning environments, and to provide relevant theoretical frameworks and the latest empirical research findings in the field of Game-Based Learning. The main goals of IJGBL are to identify, explain, and improve the interaction between learning outcomes and motivation in video games, and to promote best practices for the integration of video games in instructional settings. The journal is multidisciplinary and addresses cognitive, psychological and emotional aspects of Game-Based Learning. It discusses innovative and cost-effective Game-Based Learning solutions. It also provides students, researchers, instructors, and policymakers with valuable information in Game-Based Learning, and increases their understanding of the process of designing, developing and deploying successful educational games. IJGBL also identifies future directions in this new educational medium.

Coverage

Topics to be discussed in this journal include (but are not limited to) the following:

  • Adaptive games design for Game-Based Learning
  • Design of educational games for people with disabilities
  • Educational video games and learning management systems
  • Game design models and design patterns for Game-Based Learning
  • Instructional design for Game-Based Learning
  • Integration and deployment of video games in the classroom
  • Intelligent tutoring systems and Game-Based Learning
  • Learning by designing and developing video games
  • Learning styles, behaviors and personalities in educational video games
  • Mobile development and augmented reality for Game-Based Learning
  • Motivation, audio and emotions in educational video games
  • Role of instructors
  • Virtual worlds and Game-Based Learning

    Submission

    Research papers submitted for this journal must be original submissions and should be between 5,500 to 8,000 words in length. Interested authors must consult the journal’s guidelines for manuscript submissions at http://www.igi-global.com/AuthorsEditors/AuthorEditorResources/JournalDevelopmentResources.aspx prior to submission. All article submissions will be forwarded to at least 3 members of the Editorial Review Board of the journal for double-blind, peer review. Final decision regarding acceptance/revision/rejection will be based on the reviews received from the reviewers. All submissions must be forwarded electronically.

    All submissions and inquiries should be directed to the attention of:

    Patrick Felicia
    Editor-in-Chief
    International Journal of Game-Based Learning
    Email: pfelicia@wit.ie

  • Bookstore Search

    Search

    Recommend this journal to: