Carina Gonzalez

González González, Carina S. Carina is the head of i-TED research group, and also she was the head of is the head of the Educational Innovation and ICT, the Center of Virtual Teaching and responsible of the virtual campus of the ULL. She has her PhD in Computer Science, specialized in AI and HCI techniques, she did her PhD about the developing of an Intelligent Tutoring System (ITS) to support children with SEN. Her main focus area in research is the application of AI techniques, multimedia adaptive interfaces and social videogames in Education. She developed expert systems using Bayesian networks, CBR and rule based systems and identification trees. Actually she is working on model and evaluation of learning communities in virtual environments of CSCL and 3D games. Also she is the manager of international and national research project in the field of ICT applied to SEN and of online masters courses on 3D and videogames. Also, she has a widely experience in e-learning best practices and LMS systems. Carina has written widely in the field of computer science applied to the educational field.

Publications

Student Usability in Educational Software and Games: Improving Experiences
Carina Gonzalez. © 2013. 439 pages.
Educational games facilitate players’ experiences, meet desired pedagogical objectives, and allow users to engage in learning while enjoying themselves. These educational games...