Karen Rasmussen

Karen Rasmussen is a higher education expert who works in areas of faculty professional development, online learning, curriculum development, competency-based education, survey research analysis, evaluation, micro-credentialing, micro-learning (e.g., program, course, MOOC design and development), performance, and innovative solutions that meet student/user needs. In addition to over 25 years as a faculty member in Instructional Technology (earned rank of Tenured, Full Professor) and academic leader, she has led university- and state-wide initiatives related to academic policy, new program development (and program redesign), innovative practice, degree completion, and career and technical education. She helped create the first online graduate program (in Instructional Technology) at UWF in 1998. Dr. Rasmussen led the department of Engineering and Computer Technology at the University of West Florida, which included programs in Instructional Technology, Career and Workforce Development, Electrical Engineering Technology, Construction Management, and Information Technology Systems for over 10 years. She has served as Department Chair, Associate Dean, Assistant Provost, and Associate Vice President during her work at the University of West Florida. She has led state-wide initiative related to degree completion and career awareness. She creates experiences that serve participant needs, as they develop the knowledge, skills, and abilities to meet personal and professional goals.

Publications

Career Ready Education Through Experiential Learning
Pamela Northrup, Karen Rasmussen, Robin Colson. © 2021. 357 pages.
Despite the promise of competency-based education (CBE), learner-centered issues related to support, retention, and program completion rates remain problematic. In addition, the...
Use of Experiential Learning in Higher Education Today
Julie Alexander, Phillip Giarraffa. © 2021. 9 pages.
One critical avenue for supporting experiential learning and learners is the award of credit through prior learning assessment and use of career pathways that are unique and...
PLA as a Tool: Lessons From Florida
Michelle Horton, Monica E. Vandenberg, Ann Dziadon, Allison Romer, Karen Rasmussen. © 2021. 15 pages.
Prior learning assessments provide students with the opportunity to demonstrate their competence related to knowledge, skills, and abilities that might lead to the awarding of...
Designing and Developing Skills- and Competency-Based Environments: Micro and Macro Strategies
Nancy B. Hastings, Karen Rasmussen. © 2021. 21 pages.
Institutions approach the design and development of competency-based programs through macro- and micro-level strategies. From high level, system-focused decisions to individual...
Handbook of Research on Competency-Based Education in University Settings
Karen Rasmussen, Pamela Northrup, Robin Colson. © 2017. 454 pages.
The majority of adult learners are looking to attain their desired academic credentials within the shortest amount of time possible. By implementing competency-based programs...
Designing and Developing Competency-Based Education Courses Using Standards
Nancy B. Hastings, Karen L. Rasmussen. © 2017. 18 pages.
Standards provide designers and developers of competency-based education courses and programs with a structure and framework that serve as a way to create quality learning...
Strategies to Teach Game Development Across Age Groups
Lakshmi Prayaga, James W. Coffey, Karen Rasmussen. © 2013. 16 pages.
The process of game development can be used as a highly motivating learning experience geared to the teaching and learning of a variety of skills in students of varying ages....
The Near Future of Technology in Higher Education
Karen Rasmussen, Gayle V. Davidson-Shivers, Wilhelmina C. Savenye. © 2011. 17 pages.
Higher education in the 21st century faces a multitude of internal and external challenges. From budget reductions, to globalization, to a new generation of students, the choices...
Strategies to Teach Game Development Across Age Groups
Lakshmi Prayaga, James W. Coffey, Karen Rasmussen. © 2011. 16 pages.
The process of game development can be used as a highly motivating learning experience geared to the teaching and learning of a variety of skills in students of varying ages....
Designing and Reusing Learning Objects to Streamline WBI Development
Pam T. Northrup, Karen L. Rasmussen, David B. Dawson. © 2008. 11 pages.
Reusable Learning Objects (RLOs) and reusable information objects (RIOs) are tools that facilitate quick, systematic, and effective design and development of Web-based...
Case Studies in Virtual Multicultural Education
Karen Rasmussen, Joyce Coleman Nichols. © 2008. 17 pages.
To be successful members of a diverse, multicultural society, individuals must possess a fundamental level of knowledge about others and develop strategies to work with other...
Case Studies in Virtual Multicultural Education
Karen Rasmussen, Joyce Coleman Nichols. © 2008. 17 pages.
To be successful members of a diverse, multicultural society, individuals must possess a fundamental level of knowledge about others and develop strategies to work with other...
Using Learning Objects in K-12 Education: Teachers and QuickScience™
Karen L. Rasmussen. © 2007. 16 pages.
Reusable Learning Object technology offers K-12 teachers and students the opportunity to access resources that can be used and reused in classroom teaching and learning...
Designing and Reusing Learning Objects to Streamline WBI Development
Pam T. Northrup, Karen L. Rasmussen, David B. Dawson. © 2004. 17 pages.
Reusable Learning Objects (RLOs) and reusable information objects (RIOs) are tools that facilitate quick, systematic, and effective design and development of Web-based...