Mark Billinghurst

Dr. Mark Billinghurst is a researcher developing innovative computer interfaces that explore how virtual and real worlds can be merged to enhance face-to-face and remote collaboration. Director of the Human Interface Technology Laboratory (New Zealand) and Associate Professor at the University of Canterbury, he has produced over 100 technical publications and his work has been demonstrated at a wide variety of conferences. He is active in several research areas including Augmented and Virtual Reality, wearable computing, mobile phones and conversational computer interfaces. He has previously worked at ATR Research Labs in Japan, the British Telecom Advanced Perception Unit and the MIT Media Laboratory. Dr Billinghurst has a PhD in Electrical Engineering from the University of Washington, USA and MPhil, and BCMS (Hons) degrees in Applied Mathematics from Waikato University, New Zealand.

Publications

International Journal of Virtual and Augmented Reality (IJVAR)
Mehdi Khosrow-Pour. Est. 2017.
Advancements in computer-generated sensory technologies have made the concept of believable virtual environments a reality. New questions are raised as to how these can be...
A Client/Server Architecture for Augmented Assembly on Mobile Phones
Charles Woodward, Mika Hakkarainen, Mark Billinghurst. © 2012. 16 pages.
In this chapter, the authors present a client/server augmented reality (AR) system for viewing complex assembly models on mobile phones. Complex model information is located on a...
Interactive Tables: Requirements, Design Recommendations, and Implementation
Michael Haller, Mark Billinghurst. © 2010. 22 pages.
Interactive tables are becoming increasingly popular. In this chapter, we describe a collaborative tabletop environment that is designed for brainstorming meetings. After...
Mobile Phone Based Augmented Reality
Anders Henrysson, Mark Ollila, Mark Billinghurst. © 2009. 14 pages.
Mobile phones are evolving into the ideal platform for augmented reality (AR). In this chapter, we describe how augmented reality applications can be developed for mobile phones...
Interactive Tables: Requirements, Design Recommendations, and Implementation
Michael Haller, Mark Billinghurst. © 2008. 22 pages.
Interactive tables are becoming increasingly popular. In this chapter, we describe a collaborative tabletop environment that is designed for brainstorming meetings. After...
Emerging Technologies of Augmented Reality: Interfaces and Design
Michael Haller, Mark Billinghurst, Bruce Thomas. © 2007. 414 pages.
Although the field of mixed reality has grown significantly over the last decade, there have been few published books about augmented reality, particularly the interface design...
Mobile Phone Based Augmented Reality
Anders Henrysson, Mark Ollila, Mark Billinghurst. © 2007. 20 pages.
Mobile phones are evolving into the ideal platform for Augmented Reality (AR). In this chapter we describe how augmented reality applications can be developed for mobile phones...
Interaction Design for Tangible Augmented Reality Applications
Gun A. Lee, Gerard J. Kim, Mark Billinghurst. © 2007. 22 pages.
This chapter describes designing interaction methods for Tangible Augmented Reality (AR) applications. First, we describe the concept of a Tangible Augmented Reality interface...