Pablo Moreno-Ger

Pablo Moreno-Ger is an Associate Professor in the Department of Software Engineering and Artificial Intelligence at Complutense Univeristy of Madrid (UCM). He is a member of the e-UCM research group and his research interests cover the different technical, engineering and educational challenges faced in the integration of educational games in the learning flow. Within that area, his research focuses on facilitating the participation and involvement of instructors, through the use of simplified authoring tools as well as through the development of automated tracking and reporting techniques that give instructors insight into how the students are learning. He has authored over 50 scientific publications related to these topics.

Publications

Study Design and Data Gathering Guide for Serious Games' Evaluation
Jannicke Baalsrud Hauge, Elizabeth Boyle, Igor Mayer, Rob Nadolski, Johann C. K. H. Riedel, Pablo Moreno-Ger, Francesco Bellotti, Theodore Lim, James Ritchie. © 2015. 27 pages.
The objective of this chapter is to provide an overview of the different methods that can be used to evaluate the learning outcomes of serious games. These include...
Psychology, Pedagogy, and Assessment in Serious Games
Thomas M. Connolly, Thomas Hainey, Elizabeth Boyle, Gavin Baxter, Pablo Moreno-Ger. © 2014. 522 pages.
As the widespread use of digital entertainment has changed not only the ways in which we spend our leisure time but also how we learn and communicate, Serious...
Enhancing Adaptive Learning and Assessment in Virtual Learning Environments with Educational Games
Ángel del Blanco, Javier Torrente, Pablo Moreno-Ger, Baltasar Fernández-Manjón. © 2014. 20 pages.
The rising acceptance of Virtual Learning Environments (VLE) in the e-Learning field poses new challenges such as producing student-centered courses that can be...
Study Design and Data Gathering Guide for Serious Games’ Evaluation
Jannicke Baalsrud Hauge, Elizabeth Boyle, Igor Mayer, Rob Nadolski, Johann C. K. H. Riedel, Pablo Moreno-Ger, Francesco Bellotti, Theodore Lim, James Ritchie. © 2014. 26 pages.
The objective of this chapter is to provide an overview of the different methods that can be used to evaluate the learning outcomes of serious games. These include...
Enhancing Adaptive Learning and Assessment in Virtual Learning Environments with Educational Games
Ángel del Blanco, Javier Torrente, Pablo Moreno-Ger, Baltasar Fernández-Manjón. © 2012. 20 pages.
The rising acceptance of Virtual Learning Environments (VLE) in the e-Learning field poses new challenges such as producing student-centered courses that can be...
Integrating Adaptive Games in Student-Centered Virtual Learning Environments
Ángel del Blanco, Javier Torrente, Pablo Moreno-Ger, Baltasar Fernández-Manjón. © 2010. 15 pages.
The increasing adoption of e-Learning technology is facing new challenges, such as how to produce student-centered systems that can be adapted to each student’s...