A Mobile Game Algorithm for Programming Education

A Mobile Game Algorithm for Programming Education

SunMyung Hwang, Hee Gyun Yeom
Copyright: © 2022 |Pages: 10
DOI: 10.4018/IJSI.289592
OnDemand:
(Individual Articles)
Available
$37.50
No Current Special Offers
TOTAL SAVINGS: $37.50

Abstract

Software education currently being implemented is programming education, and the scope of the curriculum is adjusted to suit the level of each school level. In the case of elementary school, experience- and activity-based activities are used to learn problem-solving methods through play and educational programming languages, and in the case of junior high school, the basic concepts and principles of software are understood through education-oriented programming languages and learn to apply to problem solving. In the case of high school, the contents are designed to improve the ability to creatively and efficiently solve problems in other academic fields while learning more advanced contents with advanced contents linked to careers. In this article, we develop an algorithm game using a robot so that students can think of programming and unpacking functions expressed in pictures to solve the problem of losing interest due to difficulties in understanding and applying programming or algorithms
Article Preview
Top

Introduction

In the future era, software becomes the center of innovation, growth, and value creation, and it can be said that it is a software-oriented society that determines the competitiveness of individuals, companies, and countries (Choi et al., 2015). Then, in order to cultivate talented people with software skills that will lead this era, education needs change above all else (Philippe et al., 2003).

The software education currently being implemented is programming education, and the scope of the subject content is tailored to the level of each school level (Choi et al., & Hong 2015). In this case, students learn to understand the basic concepts and principles of software through educational programming languages and apply them to problem solving in real life (Grönlund et al., 2010). In the case of high school, it is intended to improve the ability to creatively and efficiently solve problems in other academic fields by learning more in-depth content with in- depth content linked to career paths (Pan et al., 2013).

In this paper, we develop an algorithm game using robots so that students feel that they are programming by solving the functions expressed in pictures as they are in order to solve the problem of losing interest due to difficulty in understanding and applying programming or algorithms (Jacobson et al. 1999).

The proposed study design a mobile game algorithm for education that allows students to find the logic of problem-solving instructions by themselves through visual games, not text, and to compare and evaluate different results by considering various environmental variables.

Complete Article List

Search this Journal:
Reset
Volume 12: 1 Issue (2024)
Volume 11: 1 Issue (2023)
Volume 10: 4 Issues (2022): 2 Released, 2 Forthcoming
Volume 9: 4 Issues (2021)
Volume 8: 4 Issues (2020)
Volume 7: 4 Issues (2019)
Volume 6: 4 Issues (2018)
Volume 5: 4 Issues (2017)
Volume 4: 4 Issues (2016)
Volume 3: 4 Issues (2015)
Volume 2: 4 Issues (2014)
Volume 1: 4 Issues (2013)
View Complete Journal Contents Listing