A Virtual Train with a Container Using Visual and Auditory Representation of Train Movement

A Virtual Train with a Container Using Visual and Auditory Representation of Train Movement

Kunihiro Nishimura, Yasuhiro Suzuki, Munehiko Sato, Oribe Hayashi, LiWei Yang, Kentaro Kimura, Shinya Nishizaka, Yusuke Onojima, Yuki Ban, Yuma Muroya, Shigeo Yoshida, Michitaka Hirose
DOI: 10.4018/ijcicg.2013010103
OnDemand:
(Individual Articles)
Available
$37.50
No Current Special Offers
TOTAL SAVINGS: $37.50

Abstract

The authors are used to riding a train in their daily life. If one could ride a train virtually without physical movement of the train, one could travel and see the world much more. Thus, the authors made a virtual train with a container. When you enter the virtual train, you can see various kinds of scenes through train windows and can also hear a sound of train movement. You can see scenes of foreign countries, such as Japan, Korea, France, and so on. In this paper, the authors propose a new experience-based system using a container to resemble to a train. The authors have implemented this system as a media art artwork named “Train Window of Container”. The authors discuss the system implemented in the container that provides us to feel a sense as if they were in a train. The authors use visual and auditory information that provides you a new sense of moving of a train car. The authors exhibited the artwork “Train Window of Container” for five days and had about 13,000 audiences and got feedbacks from them.
Article Preview
Top

Introduction

“Train Window of Container” is an artwork that makes a container as a train. To think about a container, it is an object used for or capable of holding especially for transport or storage. A container for cargo use travels various countries with a lot of kinds of goods. A container itself is a static and heavy object. We imagined that when we can feel a container is moving, we could find the new viewpoint of container. When we add visual and auditory information adequately, we assumed that we could feel a container as a different object. It was our original concept of an artwork. In the view point of goods or cargo, a container is a kind of transportation system. Thus, we wanted to make a transportation system using a container for us. We selected a motif of transportation system as a train. The concept image of “Train Window of Container” is shown in Figure 1. It is a virtual train car.

Figure 1.

Concept of train window of container

ijcicg.2013010103.f01

When we think about essence of a train, windows of a train is one of them. In a train, there are windows that provide landscapes. From landscapes from a train window, we can know the train is moving or stopping visually. Thus, the direction of “Train Window of Container” is to make a train using a container with focusing on windows of a train. We have implemented windows of a train in a container that makes us to feel as if we were in a train.

When you are in a train, sometimes you will be confused when the opposite train begins to move. It is difficult to get which train begins to move from the scene of train windows. It is famous for the perception of self-motion in the field of cognitive science (DeAngelis, & Angelaki, 1978). Dichigans et al. indicated that large-field optic flow stimulation induces self-motion perception. Self-motion is a hint for the artwork that stimulates audiences visually in order to let them to feel movement of a train.

Top

A Virtual Train And Simulator

“Train Window of Container” is a virtual train. We can say that it is a simulator of a train. In terms of a simulator, there are a lot of train simulators in the world. However, most of simulators are games, such as “Railsimulator.com” (http://www.ongakukan.info/english/game/beginner.html). In the museum, we can enjoy driving of steam locomotive that requires us to put coal on a fire to drive it. The hardware set up almost the same as a real one. They simulated visual, sound, vibration, and response of the steam locomotive based on driving manipulations. The quality of simulators is almost the same as simulators for training. We can say that it is a real simulator.

Complete Article List

Search this Journal:
Reset
Volume 14: 1 Issue (2024): Forthcoming, Available for Pre-Order
Volume 13: 2 Issues (2022): 1 Released, 1 Forthcoming
Volume 12: 2 Issues (2021)
Volume 11: 2 Issues (2020)
Volume 10: 2 Issues (2019)
Volume 9: 2 Issues (2018)
Volume 8: 2 Issues (2017)
Volume 7: 2 Issues (2016)
Volume 6: 2 Issues (2015)
Volume 5: 2 Issues (2014)
Volume 4: 2 Issues (2013)
Volume 3: 2 Issues (2012)
Volume 2: 2 Issues (2011)
Volume 1: 2 Issues (2010)
View Complete Journal Contents Listing