GUIs typically require usage of the keyboard and mouse for input, which can be difficult for users with motor impairments. A suggested solution is to provide vocal input, which has proven to be successful in some cases (Begel, 2005; Dai et al., 2004; Désilets et al., 2006; Harada et al., 2009; Shaik et al., 2003). While many tools (e.g., Vocal Joystick) are advantageous and users find them beneficial (Harada et al., 2009), they may not be as helpful when manipulating objects within a GUI, such as in an IPE like Scratch (2015). Such programs require navigation in addition to manipulation of objects on the screen. Beyond providing a means for navigation, we believe that new accessibility tools should be created using ability-based design as described by Wobbrock et al. (2011), which is explained further in the rest of this section.