MLA
Reitz, Liesa, et al. "VR-Based Gamification of Communication Training and Oral Examination in a Second Language." IJGBL vol.6, no.2 2016: pp.46-61. http://doi.org/10.4018/IJGBL.2016040104
APA
Reitz, L., Sohny, A., & Lochmann, G. (2016). VR-Based Gamification of Communication Training and Oral Examination in a Second Language. International Journal of Game-Based Learning (IJGBL), 6(2), 46-61. http://doi.org/10.4018/IJGBL.2016040104
Chicago
Reitz, Liesa, Aline Sohny, and Gerrit Lochmann. "VR-Based Gamification of Communication Training and Oral Examination in a Second Language," International Journal of Game-Based Learning (IJGBL) 6, no.2: 46-61. http://doi.org/10.4018/IJGBL.2016040104
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