Technological advancements have influenced many fields of study, and the visual arts are no exception. With the development of new creative software and computer programs, artists and designers are free to create in a digital context, equipped with precision and efficiency.
Analyzing Art, Culture, and Design in the Digital Age brings together a collection of chapters on the digital tools and processes impacting the fields of art and design, as well as related cultural experiences in the digital sphere. Including the latest scholarly research on the application of technology to the study, implementation, and culture of creative practice, this publication is an essential reference source for researchers, academicians, and professionals interested in the influence of technology on art, design, and culture.
This publication features timely, research-based chapters discussing the connections between art and technology including, but not limited to, virtual art and design, the metaverse, 3D creative design environments, cultural communication, and creative social processes.
Reviews and Testimonials
Researchers from Europe, North America, China, and Nigeria present 21 chapters on the application of technology to the fields of art and design. They discuss virtual art and design, such as metaplastics virtual media, the interactive media art installation “Liquid Views,” a recreation of El Lissitzky's “Proun #5S” as an architecture for avatars, Virtual FLUXUS, the relationship between the virtual and the real, the art project Folding Pattern, an art and design project called wanderlost meant to create a virtual world, and an augmented reality game; the use of 3D virtual technology in cultural transmission in China; evaluating interactive user experiences in virtual art galleries; new media creative social processes, including collaborative arts practice on Facebook, and more.
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