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Cases on E-Learning Management: Development and Implementation

Release Date: July, 2012. Copyright © 2013. 525 pages.
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DOI: 10.4018/978-1-4666-1933-3, ISBN13: 9781466619333, ISBN10: 1466619333, EISBN13: 9781466619340
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MLA

Yang, Harrison Hao, and Shuyan Wang. "Cases on E-Learning Management: Development and Implementation." IGI Global, 2013. 1-525. Web. 23 Oct. 2014. doi:10.4018/978-1-4666-1933-3

APA

Yang, H. H., & Wang, S. (2013). Cases on E-Learning Management: Development and Implementation (pp. 1-525). Hershey, PA: IGI Global. doi:10.4018/978-1-4666-1933-3

Chicago

Yang, Harrison Hao, and Shuyan Wang. "Cases on E-Learning Management: Development and Implementation." 1-525 (2013), accessed October 23, 2014. doi:10.4018/978-1-4666-1933-3

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Description

New technologies can help teachers and trainers empower learners and create exciting new learning opportunities for students. However, these facilitators must also create e-learning contexts which are properly scaffolded to serve the needs of learners.

Cases on E-Learning Management: Development and Implementation meets this challenge by providing innovative case studies covering a range of topics such as teacher education, mobile and blended learning strategies, e-learning tutorial content, digital cognitive games, Science, Technology, Engineering, and Mathematics (STEM) education, and distance education. This casebook will enhance the work of educators, instructional designers, trainers, administrators, and researchers in the areas of online learning and distance learning.

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Table of Contents and List of Contributors

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Table of Contents
Preface
Harrison Hao Yang, Shuyan Wang
Chapter 1
Shirley Shmerling, Linda M. L. Peters
The global economy has given rise to the concept of virtual teaming in which team members work without the boundaries of space and time, both within... Sample PDF
Virtual Teaming in Online Education: Does It Work?
$37.50
Chapter 2
Prince Hycy Bull
This case study focuses on using the Internet Technological, Pedagogical, and Content Knowledge (iTPACK) as a theoretical framework for mobile... Sample PDF
Internet Technological, Pedagogical, and Content Knowledge (iTPACK): A Theoretical Framework for Mobile Learning
$37.50
Chapter 3
Fariel Mohan
This case describes an experiment to motivate first year university students to use a virtual classroom through social and academic interactions.... Sample PDF
Using a Social Learning Community to Actively Engage Students’ Participation in a Virtual Classroom
$37.50
Chapter 4
Lena Paulo Kushnir, Kenneth Berry
Students often complain of overload in online learning environments. Discussions here consider online design and organization factors that might... Sample PDF
Upload, Download, Overload!: An Empirical Study of Online Design and Organization Factors that impact Learning Outcomes and Reports of Overload
$37.50
Chapter 5
Kim J. Hyatt, Jessica L. Barron, Michaela A. Noakes
Therefore, this chapter will explore the vast world of video games and the opportunities for instructors to incorporate them into lesson planning.... Sample PDF
Video Gaming for STEM Education
$37.50
Chapter 6
George R. MacLean, James A. Elwood
This chapter considers factors that can play roles in the use of mobile phones in university English as a Foreign Language (EFL) classrooms in... Sample PDF
Factors in the Usage of Mobile Phones in Japanese University EFL Classrooms
$37.50
Chapter 7
Hyungsung Park
This chapter explores whether social network games can be used effectively to support learning via focusing on interaction. The aim of this chapter... Sample PDF
Interaction to Facilitate Learning in Social Network Gaming
$37.50
Chapter 8
Jim Ellis
Good design is critical for the success of e-learning tutorials and previous research has yielded various principles to guide practitioners. While... Sample PDF
A Possible “Catalytic” Effect of Multimedia Learning Content
$37.50
Chapter 9
Paul A. Fritz
Many undergraduates do little active reading about their intended professions. This becomes a problem when they interview with potential employers... Sample PDF
The Career Concept Map: ePortfolio Content and Critical Thinking Skills
$37.50
Chapter 10
Robert Haworth, Kamran Sedig
This chapter discusses the design of external representations of the internal formal structure of cognitive games. The formal structure of a game... Sample PDF
Designing Digital Cognitive Games that Facilitate Mindful Reasoning and Decision-Making
$37.50
Chapter 11
Junjie Shang, Morris Siu Yung Jong, Fong Lok Lee, Jimmy Ho Man Lee
With the integrated use of quantitative and qualitative research methods, this chapter describes the learners’ problem-solving processes and the... Sample PDF
Problem Solving Processes and Strategies in the Virtual Interactive Student-Oriented Learning Environment
$37.50
Chapter 12
Shalin Hai-Jew
With the creation of ENTOM 312, General Entomology, as an online class, the question arose about whether to pursue development of a Digital... Sample PDF
Collaboratively Designing and Building a Digital Entomology Lab at K-State
$37.50
Chapter 13
Ahmed Kharrufa, David Leat, Patrick Olivier
In this case study, the authors revisit the benefits of reflection for learning and classify three different types of reflection support as evident... Sample PDF
Designing for Reflection: A Case Study with Digital Tabletops and Digital Mysteries
$37.50
Chapter 14
Joseph Mintz
There has been developing interest in the potential for the use of mobile technology to achieve educational objectives, in particular for children... Sample PDF
Using Mobile Technology in Schools to Develop Social Skills in Children with Autism: Teacher Attitude Makes All the Difference
$37.50
Chapter 15
Karen Lybeck, Dana Bruhn, Solen Feyissa
Online teacher preparation courses have become a popular way to offer professional development for both pre- and in-service teachers. This move has... Sample PDF
Exploring Second Life as a Venue for Peer-Teaching: A Case from Teacher Education
$37.50
Chapter 16
Lan Li, Dora Wong, Dean A. F. Gui, Gigi Au Yeung
This chapter demonstrates how Second Life (SL) is used to enhance collaborative language learning on a virtual campus of a Hong Kong university. The... Sample PDF
Collaborative Learning in Virtual English Class: A Hong Kong Case Study
$37.50
Chapter 17
Francisco Vieira Garonce, Gilberto Lacerda dos Santos
Web conferencing is videoconferencing using Internet connections. When it is applied in educational environments, it enables a new paradigm for... Sample PDF
Web Conferencing as a Pedagogical Tool: Results from a Brazilian Experience
$37.50
Chapter 18
David E. Gray, Malcolm Ryan
This chapter critically examines innovative approaches to the evaluation of a European funded project involving nine countries in the development of... Sample PDF
eTTCampus: Innovative Approaches to Process Evaluation
$37.50
Chapter 19
Paul-Erik Lillholm Rosenbaum, Øyvind Mikalsen, Otto Grahl-Nielsen
In seven experiments, two learning conditions were assessed: a blended learning design against traditional instruction. 135 K12 science students... Sample PDF
The Learning Effect of Using a Blended Learning Design in K12 Science Teaching
$37.50
Chapter 20
Xiaojun Chen, Timothy Newby
The authors of this chapter share a technology integration project, “International Network of Students Investigating Technology in Education”... Sample PDF
Cross-Cultural Wiki Collaboration in Teacher Education
$37.50
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Reviews and Testimonials

Yang (curriculum and instruction, Central China Normal U. and State U. of New York at Oswego) and Wang (curriculum, instruction, and special education, U. of Southern Mississippi) assemble 20 cases on the topic of managing e-learning and its analysis, design and development, and implementation and evaluation. Cases are aimed at educators, trainers, administrators, and researchers in e-learning or distance learning and analyze virtual teaming in online education; the Internet technological, pedagogical, and content knowledge as a theoretical framework for mobile learning; using a social learning community to engage student participation in a virtual classroom; online design and organizational factors that impact learning outcomes; the use of video games for science, technology, engineering, and math education; the use of mobile phones in Japanese university classrooms; and whether social network games can be used to support learning by focusing on interaction. The second section addresses the design of catalytic content, e-portfolios and critical thinking skills, digital cognitive games to facilitate mindful reasoning and decision-making, problem solving processes and strategies in a virtual interactive learning environment, a digital entomology lab, and digital tabletops. The last part covers the use of mobile technology in teaching social skills to autistic children, the use of Second Life in peer-teaching, collaborative learning in a virtual English class, web conferencing, process evaluation, blended learning design in science teaching, and cross-cultural wiki collaboration. Contributors work in instructional technology, computer science, education, and other disciplines around the world. 

– Book News Inc. Portland, OR
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Topics Covered

  • Digital Cognitive Games
  • Distance Education
  • e-Learning Tutorial Content
  • Internet Technological Pedagogical and Content Knowledge (ITPACK)
  • Mobile and Blended Learning
  • Science, Technology, Engineering, and Mathematics (STEM) Education
  • Social Networks and Web 2.0
  • Teacher Education
  • Virtual Learning Environments
  • Wiki Collaboration
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Author(s)/Editor(s) Biography

Harrison Hao Yang (Ed.D., Florida International Univeristy, 1996) is a Professor in the Department of Curriculum and Instruction at State University of New York at Oswego, USA. His research specialties include assessment and e-folios, distance/flexible education, information literacy, Information Technology diffusion/integration, learning theories, issues and trends on vocational-technical education, and Web/learning communities. Dr. Yang is the recipient of State University of New York (System-wide) Chancellor’s Award for Excellence in Teaching in 2009, and SUNY Oswego President’s Award for Teaching Excellence in 2006.
Shuyan Wang (Ph.D., Ohio University, 2004) is an Associate Professor in the Department of Curriculum, Instruction, and Special Education at The University of Southern Mississippi, USA. Her research interests include technology integration into teaching and learning, technology integration into EFL classroom, distance learning, e-learning, assessment, and electronic portfolios. Dr. Wang has many publications in the format of books, book chapters, and journal articles. She has conducted large number of presentations at local, national, and international conferences.