Cases on E-Learning Management: Development and ImplementationRelease Date: July, 2012. Copyright © 2013. 525 pages.
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In Stock. Have it as soon as May. 23 with express shipping*. DOI: 10.4018/978-1-4666-1933-3, ISBN13: 9781466619333, ISBN10: 1466619333, EISBN13: 9781466619340  | | TopDescriptionNew technologies can help teachers and trainers empower learners and create exciting new learning opportunities for students. However, these facilitators must also create e-learning contexts which are properly scaffolded to serve the needs of learners. Cases on E-Learning Management: Development and Implementation meets this challenge by providing innovative case studies covering a range of topics such as teacher education, mobile and blended learning strategies, e-learning tutorial content, digital cognitive games, Science, Technology, Engineering, and Mathematics (STEM) education, and distance education. This casebook will enhance the work of educators, instructional designers, trainers, administrators, and researchers in the areas of online learning and distance learning. TopTable of Contents and List of Contributors
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Reset | 1. |
Shirley Shmerling (University of Massachusetts, USA), Linda M. L. Peters (University of Massachusetts, USA)
The global economy has given rise to the concept of virtual teaming in which team members work without the boundaries of space and time, both within and outside the...
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| 2. |
Prince Hycy Bull (North Carolina Central University, USA)
This case study focuses on using the Internet Technological, Pedagogical, and Content Knowledge (iTPACK) as a theoretical framework for mobile learning. First, the s...
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| 3. |
Fariel Mohan (University of Trinidad and Tobago, Trinidad and Tobago)
This case describes an experiment to motivate first year university students to use a virtual classroom through social and academic interactions. This approach augme...
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| 4. |
Lena Paulo Kushnir (University of Toronto, Canada), Kenneth Berry (University of Toronto, Canada)
Students often complain of overload in online learning environments. Discussions here consider online design and organization factors that might contribute to studen...
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| 5. |
Kim J. Hyatt (Carnegie Mellon University, USA), Jessica L. Barron (Duquesne University, USA), Michaela A. Noakes (Duquesne University, USA)
Therefore, this chapter will explore the vast world of video games and the opportunities for instructors to incorporate them into lesson planning. The basis of this...
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| 6. |
George R. MacLean (University of the Ryukyus, Japan), James A. Elwood (University of Tsukuba, Japan)
This chapter considers factors that can play roles in the use of mobile phones in university English as a Foreign Language (EFL) classrooms in Japan. While recent de...
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| 7. |
Hyungsung Park (Kyonggi University, South Korea)
This chapter explores whether social network games can be used effectively to support learning via focusing on interaction. The aim of this chapter is to find an int...
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| 8. |
Jim Ellis (The Open University, UK)
Good design is critical for the success of e-learning tutorials and previous research has yielded various principles to guide practitioners. While the evidence for t...
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| 9. |
Paul A. Fritz (University of Toledo, USA)
Many undergraduates do little active reading about their intended professions. This becomes a problem when they interview with potential employers and cannot demonst...
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| 10. |
Robert Haworth (University of Western Ontario, Canada), Kamran Sedig (University of Western Ontario, Canada)
This chapter discusses the design of external representations of the internal formal structure of cognitive games. The formal structure of a game provides the choice...
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| 11. |
Junjie Shang (Peking University, China), Morris Siu Yung Jong (The Chinese University of Hong Kong, China), Fong Lok Lee (The Chinese University of Hong Kong, China), Jimmy Ho Man Lee (The Chinese University of Hong Kong, China)
With the integrated use of quantitative and qualitative research methods, this chapter describes the learners’ problem-solving processes and the strategies they used...
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| 12. |
Shalin Hai-Jew (Kansas State University, USA)
With the creation of ENTOM 312, General Entomology, as an online class, the question arose about whether to pursue development of a Digital Entomology Lab to support...
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| 13. |
Ahmed Kharrufa (Newcastle University, UK), David Leat (Newcastle University, UK), Patrick Olivier (Newcastle University, UK)
In this case study, the authors revisit the benefits of reflection for learning and classify three different types of reflection support as evident in the pedagogy l...
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| 14. |
Joseph Mintz (London South Bank University, UK)
There has been developing interest in the potential for the use of mobile technology to achieve educational objectives, in particular for children with Autistic Spec...
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| 15. |
Karen Lybeck (Minnesota State University, USA), Dana Bruhn (Century College, USA), Solen Feyissa (University of Minnesota, USA)
Online teacher preparation courses have become a popular way to offer professional development for both pre- and in-service teachers. This move has not only provided...
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| 16. |
Lan Li (The Hong Kong Polytechnic University, Hong Kong), Dora Wong (The Hong Kong Polytechnic University, Hong Kong), Dean A. F. Gui (The Hong Kong Polytechnic University, Hong Kong), Gigi Au Yeung (The Hong Kong Polytechnic University, Hong Kong)
This chapter demonstrates how Second Life (SL) is used to enhance collaborative language learning on a virtual campus of a Hong Kong university. The case study repor...
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| 17. |
Francisco Vieira Garonce (Universidade de Brasília, Brazil), Gilberto Lacerda dos Santos (Universidade de Brasília, Brazil)
Web conferencing is videoconferencing using Internet connections. When it is applied in educational environments, it enables a new paradigm for teaching through a fa...
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| 18. |
David E. Gray (University of Surrey, UK), Malcolm Ryan (University of Greenwich, UK)
This chapter critically examines innovative approaches to the evaluation of a European funded project involving nine countries in the development of a virtual campus...
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| 19. |
Paul-Erik Lillholm Rosenbaum (University of Bergen, Norway & Sjukehusapoteka Vest, Norway), Øyvind Mikalsen (University of Bergen, Norway), Otto Grahl-Nielsen (University of Bergen, Norway)
In seven experiments, two learning conditions were assessed: a blended learning design against traditional instruction. 135 K12 science students were assigned to eit...
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| 20. |
Xiaojun Chen (Purdue University, USA), Timothy Newby (Purdue University, USA)
The authors of this chapter share a technology integration project, “International Network of Students Investigating Technology in Education” (INSITE), that was cond...
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TopReviews and TestimonialsYang (curriculum and instruction, Central China Normal U. and State U. of New York at Oswego) and Wang (curriculum, instruction, and special education, U. of Southern Mississippi) assemble 20 cases on the topic of managing e-learning and its analysis, design and development, and implementation and evaluation. Cases are aimed at educators, trainers, administrators, and researchers in e-learning or distance learning and analyze virtual teaming in online education; the Internet technological, pedagogical, and content knowledge as a theoretical framework for mobile learning; using a social learning community to engage student participation in a virtual classroom; online design and organizational factors that impact learning outcomes; the use of video games for science, technology, engineering, and math education; the use of mobile phones in Japanese university classrooms; and whether social network games can be used to support learning by focusing on interaction. The second section addresses the design of catalytic content, e-portfolios and critical thinking skills, digital cognitive games to facilitate mindful reasoning and decision-making, problem solving processes and strategies in a virtual interactive learning environment, a digital entomology lab, and digital tabletops. The last part covers the use of mobile technology in teaching social skills to autistic children, the use of Second Life in peer-teaching, collaborative learning in a virtual English class, web conferencing, process evaluation, blended learning design in science teaching, and cross-cultural wiki collaboration. Contributors work in instructional technology, computer science, education, and other disciplines around the world.
– Book News Inc. Portland, OR
TopTopics Covered- Digital Cognitive Games
- Distance Education
- e-Learning Tutorial Content
- Internet Technological Pedagogical and Content Knowledge (ITPACK)
- Mobile and Blended Learning
- Science, Technology, Engineering, and Mathematics (STEM) Education
- Social Networks and Web 2.0
- Teacher Education
- Virtual learning environments
- Wiki Collaboration
TopAuthor(s)/Editor(s) BiographyHarrison Hao Yang (Ed.D., Florida International Univeristy, 1996) is a Professor in the Department of Curriculum and Instruction at State University of New York at Oswego, USA. His research specialties include assessment and e-folios, distance/flexible education, information literacy, Information Technology diffusion/integration, learning theories, issues and trends on vocational-technical education, and Web/learning communities. Dr. Yang is the recipient of State University of New York (System-wide) Chancellor’s Award for Excellence in Teaching in 2009, and SUNY Oswego President’s Award for Teaching Excellence in 2006. Shuyan Wang (Ph.D., Ohio University, 2004) is an Associate Professor in the Department of Curriculum, Instruction, and Special Education at The University of Southern Mississippi, USA. Her research interests include technology integration into teaching and learning, technology integration into EFL classroom, distance learning, e-learning, assessment, and electronic portfolios. Dr. Wang has many publications in the format of books, book chapters, and journal articles. She has conducted large number of presentations at local, national, and international conferences. |
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