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Computational Design Methods and Technologies: Applications in CAD, CAM and CAE Education

Release Date: January, 2012. Copyright © 2012. 491 pages.
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DOI: 10.4018/978-1-61350-180-1, ISBN13: 9781613501801, ISBN10: 1613501803, EISBN13: 9781613501818
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MLA

Gu, Ning and Xiangyu Wang. "Computational Design Methods and Technologies: Applications in CAD, CAM and CAE Education." IGI Global, 2012. 0-490. Web. 21 May. 2012. doi:10.4018/978-1-61350-180-1

APA

Gu, N., & Wang, X. (2012). Computational Design Methods and Technologies: Applications in CAD, CAM and CAE Education (pp. 0-490). doi:10.4018/978-1-61350-180-1

Chicago

Gu, Ning and Xiangyu Wang. "Computational Design Methods and Technologies: Applications in CAD, CAM and CAE Education." 0-490 (2012), accessed May 21, 2012. doi:10.4018/978-1-61350-180-1

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Description

The emergence and adoption of computational technologies has significantly changed design and design education beyond the replacement of drawing boards with computers or pens and paper with computer-aided design (CAD), computer-aided manufacturing (CAM), and computer-aided engineering (CAE) applications.

Computational Design Methods and Technologies: Applications in CAD, CAM and CAE Education explores state-of-the-art developments in computational design methods and their impact on contemporary design education. Readers will find case studies, empirical research findings, pedagogical theories, and reflections. Researchers, educators, designers, and developers will better understand how applying pedagogical research and reflection has influenced and will continue to transform the field in the future.
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Table of Contents and List of Contributors

1.
Systems and Enablers: Modeling the Impact of Contemporary Computational Methods and Technologies on the Design Process (pages 1-17)
Michael J. Ostwald (The University of Newcastle, Australia) Sample PDF | More details...
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2.
Novel Concepts in Digital Design (pages 18-33)
Rivka Oxman (Technion - Israel Institute of Technology, Israel) Sample PDF | More details...
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3.
Slow Computing: Teaching Generative Design with Shape Grammars (pages 34-55)
Terry Knight (Massachusetts Institute of Technology, USA) Sample PDF | More details...
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4.
Learning Parametric Designing (pages 56-70)
Marc Aurel Schnabel (The Chinese University of Hong Kong, Hong Kong) Sample PDF | More details...
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5.
Direct Building Manufacturing of Homes with Digital Fabrication (pages 71-82)
Lawrence Sass (Massachusetts Institute of Technology, USA) Sample PDF | More details...
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6.
Building Information Modeling and Professional Practice (pages 83-100)
Dennis R. Shelden (Massachusetts Institute of Technology, USA) Sample PDF | More details...
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7.
Advancing BIM in Academia: Explorations in Curricular Integration (pages 101-121)
Karen M. Kensek (University of Southern California, USA) Sample PDF | More details...
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8.
Applying BIM in Design Curriculum (pages 122-138)
Clark Cory (Purdue University, USA), Shanna Schmelter-Morrett (Holder Construction Company, USA) Sample PDF | More details...
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9.
Constructivist Learning Theory in Virtual Design Studios (pages 139-162)
Leman Figen Gül (TOBB University of Economics and Technology, Turkey), Anthony Williams (University of Newcastle, Australia), Ning Gu (University of Newcastle, Australia) Sample PDF | More details...
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10.
Understanding Collaborative Digital Media Design in the 3D CVE: A Vygotskian Approach (pages 163-184)
Theodor Wyeld (Flinders University, Australia), Ekaterina Prasolova-Førland (Norwegian University of Science and Technology, Norway) Sample PDF | More details...
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11.
Will Different Scales Impact on Design Collaboration in 3D Virtual Environments? (pages 185-198)
Jerry Jen-Hung Tsai (University of Sydney, Australia), Jeff WT Kan (Taylor’s University, Malaysia), Xiangyu Wang (Curtin University, Australia), Yingsiu Huang (Tunghai University, Taiwan) Sample PDF | More details...
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12.
Implementing Computer Gaming Technology in Architectural Design Curricula: Testing Architecture with the Rich Intertwining of Real-Time Spatial, Material, Lighting and Physical Simulations (pages 199-224)
Russell Lowe (University of New South Wales, Australia) Sample PDF | More details...
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13.
Augmented Reality Research for Architecture and Design (pages 225-237)
Mi Jeong Kim (Kyung Hee University, Republic of Korea), Xiangyu Wang (Curtin University, Australia & Kyung Hee University, Republic of Korea), Xingquan Zhu (University of Technology Sydney, Australia), Shih-Chung Kang (National Taiwan University, Taiwan) Sample PDF | More details...
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14.
Experiencing Digital Design: Developing Interactive Workspaces for Visualizing, Editing and Interacting with Digital Design Artifacts (pages 238-256)
John I. Messner (The Pennsylvania State University, USA), Robert M. Leicht (The Pennsylvania State University, USA) Sample PDF | More details...
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15.
Interactive Architecture: Spaces that Sense, Think, and Respond to Change (pages 257-273)
Taysheng Jeng (National Cheng Kung University, Taiwan) Sample PDF | More details...
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16.
A Methodology for Interactive Architecture (pages 274-298)
Carlos Calderón (Newcastle University, UK) Sample PDF | More details...
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17.
Information Engagement through Interactive Sonification Design (pages 299-318)
Kirsty Beilharz (University of Technology-Sydney, Australia) Sample PDF | More details...
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18.
Supporting Design Thinking with Evocative Digital Diagrams (pages 319-337)
Christiane M. Herr (Xi’an Jiaotong-Liverpool University, China) Sample PDF | More details...
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19.
Architectural Design Education and Parametric Modeling: An Architecturological Approach (pages 338-350)
Caroline Lecourtois (School of Architecture of Paris La Villette, France), François Guéna (School of Architecture of Paris La Villette, France) Sample PDF | More details...
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20.
Design Education and Institutional Transformation (pages 351-364)
Dean Bruton (Southern Cross University, Australia) Sample PDF | More details...
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21.
Teaching Spatial Thinking in Design Computation Contexts: Challenges and Opportunities (pages 365-389)
Halil I. Erhan (Simon Fraser University Surrey, Canada), Belgacem Ben Youssef (Simon Fraser University Surrey, Canada), Barbara Berry (Simon Fraser University Surrey, Canada) Sample PDF | More details...
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22.
Inserting Computational Technologies in Architectural Curricula (pages 390-411)
José P. Duarte (Techical University of Lisbon, Portugal), Gabriela Celani (University of Campinas (Unicamp), Brazil), Regiane Pupo (University of Campinas (Unicamp), Brazil) Sample PDF | More details...
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23.
Computational Methods and Technologies: Reflections on Their Impact on Design and Education (pages 412-419)
Ning Gu (The University of Newcastle, Australia), Michael J. Ostwald (The University of Newcastle, Australia) Sample PDF | More details...
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Topics Covered

  • Augmented Reality in Design Curriculum
  • Computational Design Applications
  • Computational Design in Education
  • Computational Design Methods and Technologies
  • Computational Design Pedagogy
  • Computer-Aided Design (CAD)
  • Computer-Aided Engineering (CAE)
  • Computer-Aided Manufacturing (CAM)
  • Interactive Architecture Design
  • Parametric Design
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Preface

The rapid development of computational design technologies has significantly impacted on design and design education beyond the replacement of drawing boards with computers or pens and papers with Computer-aided Design (CAD), Computer-aided Manufacturing (CAM), and Computer-aided Engineering (CAE) applications. The emergence and adoption of these technologies has greatly challenged and is still changing the ways of design and educating designers. Computational Design Methods and Technologies: Applications in CAD, CAM and CAE Education presents the state-of-the-art developments in computational design methods and technologies and explores their applications in and interactions with contemporary design and education.

BOOK OVERVIEW

Computational Design Methods and Technologies: Applications in CAD, CAM and CAE Education
is a significant body of work including the following 23 chapters of original contributions from a cohort of international experts in the following areas: (1) research and development of computational design methods and technologies; (2) theory and practice of computational design; and (3) design education. This book reflects on the current trends and inspires future extensions in the advancement of computational design methods and technologies as well as the evolvement of design and education under such influences, by exploring and challenging the interactive relationships between the two. With such foci, the book provides unique references for design research, education and practice, to the following primary reader groups:

  • Researchers in the broad domain of computational design.
  • Academics who are interested in applying computing design methods and technologies in teaching and learning.
  • Pedagogic scholars who study the role and impact of computational design on education.
  • Developers of computational design technologies.
  • General design communities who follow the latest developments and applications of new media and technologies in the field.
The book presents and demonstrates design education as an important test field for applying new computational design methods and technologies, providing significant research evidence to validate the effectiveness of these methods and technologies in design. It was observed that firstly, design researchers often explore, validate, and refine research through self-reflection. Because most academic researchers are also educators, educational case studies become ideal revenues for such reflective purposes. Secondly, the introduction of leading-edge computational technologies and computational thinking brings tremendous benefits to design students, exposing them to new ideas and practices, and better preparing them for the future. Students with exposure to such knowledge and challenges are most likely to support and sustain the innovation, leading the design and the industry.

The emphases of the following 23 chapters can fall into three categories, with many across multiple categories.

Category I: Introduction and current development of computational design methods and technologies.

Category II: Educational case studies of utilizing these methods and technologies.

Category III: New theories and future trends in the field.

Category I aims to showcase and critically evaluate the state-of-the-art development of computational methods and technologies in design, and discuss their impacts on design and design education. Examples of the work in this category include research into the development and application of fundamental theories and techniques for design, through computation or computational thinking, for example, the concepts of design generation and optimization through grammatical, parametric, diagrammatic, and other knowledge-based approaches. Works also include the research into the development and application of computer-mediated tools for design, collaboration and management, for example, the development and application of digital fabrication tools, BIM systems, collaborative virtual environments, computer game engines, virtual and augmented reality systems, sensory and interactive devices, and so on.

Category II focuses on the presentation and reflection of a variety of successful educational case studies that adopt different computational design methods and technologies, which aim to explore and better understand their roles in design and design education, supported with cognitive evidences or critical reflections of the design experience and/or outcome.

Category III emphasizes the impact and implication of the evidences and results presented in Category II. Based on these understandings, some re-assess educational design theories and formulate new principles or guidelines. Some discuss how these understandings can assist design educators in developing, refining, and implementing curricula that best utilize the technologies and suit the current design culture. Others suggest and highlight future theoretical and technological trends in computational design.

INTRODUCTION TO CHAPTERS

Computational Design Methods and Technologies: Applications in CAD, CAM and CAE Education
will take readers on a journey to the domain of computational design. The journey starts with two introductory chapters, which provide two conceptual frameworks in order to develop an overall understanding about the field. These two frameworks are developed from two different perspectives that compliment each other. In Systems and Enablers: Modeling the Impact of Contemporary Computational Methods and Technologies on the Design Process, Michael Ostwald introduces the System-Enabler Model. The model provides a formal approach to develop an elevated understanding between the evolution of the design process and the roles of different computational design technologies, while Rivka Oxman’s DDNET semantic system, as introduced in Novel Concepts in Digital Design, provides a methodological and pedagogical basis for contemporary computational design.

Following this introduction, readers will then experience each of the main topic areas in contemporary computational design, through scholarly writings of a combination of technological developments, pedagogical cases, and up-to-date critiques of theories and practices. These main topic areas are generative and parametric design systems, digital fabrication, BIM, collaborative virtual environments, virtual and augmented reality systems, and interactive and intelligent environments. Many of these areas share common concepts and purposes. Therefore these groupings can be useful for thinking about a complex field, but they are not necessarily definitive.

Generative and parametric design systems:
• Slow Computing: Teaching Generative Design with Shape Grammars by Terry Knight, and
• Learning Parametric Designing by Marc Aurel Schnabel.
• Digital fabrication:
• Direct Building Manufacturing of Homes with Digital Fabrication by Lawrence Sass.
• BIM:
• Building Information Modeling and Professional Practice by Dennis Shelden,
• Advancing BIM in Academia: Explorations in Curricular Integration by Karen Kensek, and
• Applying BIM in Design Curriculum by Clark Cory and Shanna Schmelter-Morret.
• Collaborative virtual environments:
• Constructivist Learning Theory in Virtual Design Studios by Leman Figen Gul, Anthony Williams, and Ning Gu,
• Understanding Collaborative Digital Media Design in the 3DCVE: A Vygotskian Approach by Theodor Wyeld and Ekaterina Prasolova-Førland, and
• Will Different Scales Impact on Design Collaboration in 3D Virtual Environments? by Jerry Jen-Hung Tsai, Jeff Kan, Xiangyu Wang, and Yingsiu Huang.
• Virtual and augmented reality systems:
• Implementing Computer Gaming Technology in Architectural Design Curricula: Testing Architecture with the Rich Intertwining of Real-Time Spatial, Material, Lighting and Physical Simulations by Russell Lowe,
• Augmented Reality Research for Architecture and Design by Mi Jeong Kim, Xiangyu Wang, Xingquan Zhu, and Shih-Chung Kang, and
• Experiencing Digital Design: Developing Interactive Workspaces for Visualizing, Editing and Interacting with Digital Design Artifacts by John Messner and Robert M. Leicht.

The journey continues by examining two specific approaches to computational design and education: A diagram-based approach by Christiane Herr (in Supporting Design Thinking with Evocative Digital Diagrams), and an Architecturological approach by Caroline Lecourtois and François Guéna (in Architectural Design Education and Parametric Modeling: An Architecturological Approach).

Applying the above computational design technologies and methods in design curricula creates both opportunities and challenges to all parties involved. These complex issues are discussed in the final section of the book from the relatively higher level of institutional transformation by Dean Bruton (in Design Education and Institutional Transformation), to the development of specific skill set by Halil Erhan, Belgacem Ben Youssef, and Barbara Berry (in Teaching Spatial Thinking in Design Computation Contexts: Challenges and Opportunities), and specific curricular implementation by José Duarte, Gabriela Celani, and Regiane Pupo (in Inserting Computational Technologies in Architectural Curricula).

The book concludes with Computational Methods and Technologies: Reflections on their Impact on Design and Education, provided by Ning Gu and Michael Ostwald, aiming to contextualize the knowledge presented in this book, to create a foundation for further work, and to act as a point of reference for the development and critique of new design knowledge.

SUMMARY


In the remaining of the book, readers will find the latest technological and theoretical developments, empirical research findings, educational case studies, pedagogical theories, design reflections, future trends and many more. Each chapter has been double blind reviewed by the Scientific Peer Review Board to maintain the highest possible standard. Readers will be critically informed how applying research and pedagogical outcomes and reflections in the field of computational design have influenced and will continue to transform design and education into the future.

Ning Gu
University of Newcastle, Australia

Xiangyu Wang
Curtin University, Australia

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Author(s)/Editor(s) Biography

Ning Gu
Ning Gu is a Senior Lecturer in the School of Architecture and Built Environment at the University of Newcastle, Australia. He researches in the broad areas of design computing. He is particularly interested in collaborative design, generative design and virtual worlds. Ning is a pioneer of applying leading-edge Information Technologies in design and learning and has established an international collaborative design studio using Second Life. He has also designed and implemented a wide variety of collaborative virtual environments and applied them in his teaching and research in numerous Australian and international tertiary design institutions including the University of Newcastle, the University of Sydney, MIT and Columbia University. He has published extensively in the fields of design computing and design education.

Xiangyu Wang
Xiangyu Wang is Professor in the School of Built Environment at Curtin University. Dr. Wang is an internationally recognized leading researcher in the field of Virtual (VR) and Augmented Reality (AR) in Architecture, Engineering and Construction (AEC), Education and Training. He was awarded US National Science Foundation grant to investigate the skill development and transfer from virtual training systems. His current focus is on Building Information Modelling (BIM), AR and VR integration for AEC and Education/Training. He is the Chair of Australian National Committee of International Society in Computing in Civil and Building Engineering (ISCCBE). He has been invited to give several keynote speeches in BIM research and industrial conferences in Asian area. His work has been published into over 170 refereed books, book chapters, technical journals and conference papers.
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Reviews and Testimonials

"This book reflects on the current trends and inspires future extensions in the advancement of computational design methods and technologies as well as the evolvement of design and education under such influences, by exploring and challenging the interactive relationships between the two. With such foci, the book provides unique references for design research, education and practice [...]"

-Ning Gu, University of Newcastle, Australia and Xiangyu Wang, Curtin University, Australia
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Editorial Board

  • Kirsty Beilharz, University of Technology - Sydney, Australia
  • Dean Bruton, Southern Cross University, Australia
  • Carlos Calderón, Newcastle University, United Kingdom
  • Gabriela Celani, University of Campinas (Unicamp), Brazil
  • Scott Chase, Aalborg University, Denmark
  • Nancy Cheng, University of Oregon, United State of America
  • José P. Duarte, Technical University of Lisbon, Portugal
  • Halil Erhan, Simon Fraser University, Canada
  • Leman Figen Gul, TOBB University of Economics and Technology, Turkey
  • Christiane Herr, Xi’an Jiaotong-Liverpool University, China
  • Brian Johnson, University of Washington, United State of America
  • Julie Jupp, University of Technology - Sydney, Australia
  • Karen Kensek, University of Southern California, United State of America
  • Andrew Li, Athlone Research, Japan
  • Russell Loveridge, Swiss Federal Institute of Technology, Switzerland
  • Russell Lowe, University of New South Wales, Australia
  • Michael J. Ostwald, University of Newcastle, Australia
  • Ekaterina Prasolova-Førland, Norwegian University of Science and Technology, Norway
  • Marc Aurel Schnabel, Chinese University of Hong Kong, Hong Kong
  • Vishal Singh, Deakin University, Australia
  • Beng-Kiang Tan, National University of Singapore, Singapore
  • Anthony Williams, University of Newcastle, Australia
  • Theodor Wyeld, Flinders University, Australia