Computer Games as Educational and Management Tools: Uses and Approaches
Maria Manuela Cruz-Cunha (Polytechnic Institute of Cavado and Ave, Portugal), Vitor Hugo Varvalho (Polytechnic Institute of Cávado and Ave, Portugal) and Paula Tavares (Polytechnic Institute of Cávado and Ave, Portugal)
Release Date: May, 2011. Copyright © 2011. 358 pages.
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DOI: 10.4018/978-1-60960-569-8, ISBN13: 9781609605698, ISBN10: 1609605691, EISBN13: 9781609605704
Though once considered purely for their entertainment value, computer and online games have applications as learning tools in learning in a variety of different environments.
Computer Games as Educational and Management Tools: Uses and Approaches considers the many uses of games and simulations, focusing specifically on their use in organizational and educational settings. Providing perspectives on gaming for distance learning, gaming for rehabilitation, business simulators, and motivational games, this publication explores new and emerging trends in this ever-evolving area of research.
Table of Contents and List of Contributors
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Maria Manuela Cruz-Cunha, Vitor Carvalho, Paula Tavares
This text consists of a review of available literature on these topics. It addresses the role of computer games in the teaching and learning process...
António Pessoa de Magalhães, Bernard Riera, Bruno Vigário
This chapter is about a serious game named ITS PLC, an interactive simulation tool aimed at control systems education and training that includes the...
Gyula Mester, Piroska Stanic Molcer, Vlado Delic
The market favors the best-selling computer games regardless of their social and educational effects. This chapter will discuss the present trends...
- Affective educational games
- Artificial Intelligence
- Business simulators for business education
- Collaborative working environments
- Designing business management games
- Digital games as educational tools
- Games and simulations in distance learning
- Games for motivation
- Games for rehabilitation
- Open and Distance Learning