Designing Games for Ethics: Models, Techniques and FrameworksRelease Date: December, 2010. Copyright © 2011. 406 pages.
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DOI: 10.4018/978-1-60960-120-1, ISBN13: 9781609601201, ISBN10: 1609601203, EISBN13: 9781609601225 Cite Book
MLA
Schrier, Karen and David Gibson. "Designing Games for Ethics: Models, Techniques and Frameworks." IGI Global, 2011. 1-406. Web. 21 May. 2012. doi:10.4018/978-1-60960-120-1
APA
Schrier, K., & Gibson, D. (2011). Designing Games for Ethics: Models, Techniques and Frameworks (pp. 1-406). doi:10.4018/978-1-60960-120-1
Chicago
Schrier, Karen and David Gibson. "Designing Games for Ethics: Models, Techniques and Frameworks." 1-406 (2011), accessed May 21, 2012. doi:10.4018/978-1-60960-120-1
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 Favorite | | TopDescriptionAs games become increasingly embedded into everyday life, understanding the ethics of their creation and use, as well as their potential for practicing ethical thinking, becomes more relevant. Designing Games for Ethics: Models, Techniques and Frameworks brings together the diverse and growing community of voices and begin to define the field, identify its primary challenges and questions, and establish the current state of the discipline. Such a rigorous, collaborative, and holistic foundation for the study of ethics and games is necessary to appropriately inform future games, policies, standards, and curricula.
TopTable of Contents and List of Contributors|
1.
| Quick Takes on Ethics and Games Voices from Industry and Academia
(pages 1-18)
Mia Consalvo (Massachusetts Institute of Technology, USA), Greg Costikyan (Independent, USA), Drew Davidson (Carnegie Mellon University, USA), Nick Fortugno (Playmatics, USA), David Shaenfield (Columbia University, USA), Pete Vigeant (ESI Design, USA), Christopher Weaver (Massachusetts Institute of Technology and Founder, Bethesda Softworks, USA), Karen Schrier (Columbia University, USA)
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2.
| Ethical Reasoning and Reflection as Supported by Single-Player Videogames
(pages 19-35)
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3.
| A Framework for Classification and Criticism of Ethical Games
(pages 36-55)
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4.
| The Axis of Good and Evil
(pages 57-71)
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5.
| Ethical Dilemmas in Gameplay: Choosing Between Right and Right
(pages 72-82)
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6.
| War and Play: Insensitivity and Humanity in the Realm of Pushbutton Warfare
(pages 83-97)
Devin Monnens (International Game Developers Association Game Preservation Special Interest Group, USA)
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7.
| God of War: What is it Good For?
(pages 98-108)
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8.
| The Ethics of Reverse Engineering for Game Technology
(pages 110-127)
David I. Schwartz (Rochester Institute of Technology, USA), Jessica D. Bayliss (Rochester Institute of Technology, USA)
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9.
| Critical Gameplay: Design Techniques and Case Studies
(pages 128-141)
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10.
| How Games Can Touch You: Ethics of the Videogame Controller
(pages 142-158)
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11.
| Toward an Ethic of Representation: Ethics and the Representation of Marginalized Groups in Videogames
(pages 159-177)
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12.
| The New Backyard: Social and Moral Development in Virtual Worlds
(pages 179-192)
Nathan G. Freier (Rensselaer Polytechnic Institute, USA), Emilie T. Saulnier (1st Playable Productions, USA)
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13.
| Teaching Executive Functions, Self-Management, and Ethical Decision-Making through Popular Videogame Play
(pages 193-207)
Randy Kulman (LearningWorks for Kids, USA), Gary Stoner (University of Rhode Island, USA), Louis Ruffolo (University of Rhode Island, USA), Stephanie Marshall (University of Rhode Island, USA), Jennifer Slater (University of Rhode Island, USA), Amanda Dyl (University of Rhode Island, USA), Alice Cheng (University of Rhode Island, USA)
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14.
| Fostering Character Education with Games and Interactive Story Generation
(pages 208-233)
Rania Hodhod (University of York, UK), Paul Cairns (University of York, UK), Daniel Kudenko (University of York, UK)
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15.
| Leveraging Digital Games for Moral Development in Education: A Practitioner’s Reflection
(pages 234-251)
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16.
| Power to the People: Anti-Oppressive Game Design
(pages 253-274)
Andrea Gunraj (The Metropolitan Action Committee on Violence Against Women and Children, Canada), Susana Ruiz (University of Southern California & Take Action Games, USA), Ashley York (University of Southern California & Take Action Games, USA)
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17.
| The Doctor Will Be You Now: A Case Study on Medical Ethics and Role-Play
(pages 275-290)
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18.
| Games, Ethics and Engagement: Potential Consequences of Civic-Minded Game Design and Gameplay
(pages 291-311)
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19.
| Uganda’s Road to Peace May Run through the River of Forgiveness: Designing Playable Fictions to Teach Complex Values
(pages 312-333)
Sasha A. Barab (Indiana University, USA), Tyler Dodge (Indiana University, USA), Edward Gentry (Indiana University, USA), Asmalina Saleh (Indiana University, USA), Patrick Pettyjohn (Indiana University, USA)
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TopTopics CoveredClassification and criticism of ethical games Critical gameplay Ethical dilemmas in gameplay Ethics and the representation of marginalized groups in videogames Ethics of the videogame controller Fostering character education with games Leveraging digital games for moral development Social and moral development in virtual worlds The ethics of reverse engineering for game technology War and play TopAuthor(s)/Editor(s) BiographyKaren Schrier Karen Schrier is a doctoral student at Columbia University, where she is finishing her dissertation on ethics and games. She also currently works full-time as the Director of Interactive Media at ESI Design, an experience design firm in New York City. Previously, she worked as a portfolio manager and executive producer at Scholastic, where she spearheaded digital initiatives for the Corporate and International divisions. She has also worked at Nickelodeon, BrainPOP and Barnes & Noble’s SparkNotes. Karen was the Games Program co-chair of the ACM SIGGRAPH Conference in 2008 and 2009, currently serves on the advisory boards of the Computer Game Education Review (CGER) and is an adjunct professor at Parsons The New School. Karen has spoken on games and learning at numerous conferences, including GDC, SIGGRAPH, AERA, Games for Change, NECC and SITE. She also helped develop numerous games and digital properties, such as Mission U.S.: For Crown or Colony?; Scholastic Summer Reading Challenge and Scholastic.com; and Nickelodeon’s ParentsConnect. Her digital and non-digital games have been featured in festivals such as Come Out and Play. Karen holds a master’s degree from MIT and a bachelor’s degree from Amherst College. David Gibson David Gibson is research assistant professor in the College of Engineering and Mathematical Sciences, University of Vermont and Executive Director of The Global Challenge (www.globalchallengeaward.org), a team and project-based learning and scholarship program for high school students funded by the National Science Foundation that engages small teams in studying science, technology, engineering and mathematics in order to solve global problems. His research and publications include work on complex systems analysis and modeling of education, web applications and the future of learning and the use of technology to personalize education. His books include Games and Simulations in Online Learning, which outlines the potential for games and simulation-based learning and Digital Simulations for Improving Education, which explores cognitive modeling, design and implementation. He is creator of simSchool (www.simschool.org), a classroom flight simulator for training teachers, currently funded by the US Department of Education FIPSE program. His business, CURVESHIFT, is an educational technology company (www.curveshift.com) that assists in the acquisition, implementation and continuing design of games and simulations, e-portfolio systems, data-driven decision making tools and emerging technologies. TopEditorial Board- Mia Consalvo, Massachusetts Institute of Technology, USA
- Nathaniel Croce, Ganz Entertainment, Inc., Canada
- Drew Davidson, Carnegie Mellon University, USA
- Stephen Jacobs, Rochester Institute of Technology, USA
- David Gibson, Arizona State University, USA
- Charles Kinzer, Columbia University, USA
- Karen Schrier, Columbia University, USA
- David Shaenfield, Columbia University, USA
- José Zagal, Depaul University, USA
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