Handbook of Research on Serious Games for Educational Applications

Handbook of Research on Serious Games for Educational Applications

Release Date: August, 2016|Copyright: © 2017 |Pages: 496
DOI: 10.4018/978-1-5225-0513-6
ISBN13: 9781522505136|ISBN10: 152250513X|EISBN13: 9781522505143
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Description & Coverage
Description:

Games have been part of the entertainment industry for decades. Once only considered viable for personal entertainment, virtual gaming media is now being explored as a useful tool for learning and student engagement.

The Handbook of Research on Serious Games for Educational Applications presents a comprehensive examination of the implementation of gaming in classroom settings and the cognitive benefits this integration presents. Highlighting theoretical, psychological, instructional design, and teaching perspectives, this book is a pivotal reference source for researchers, educators, professionals, and academics interested in the innovative opportunities of game-based learning.

Coverage:

The many academic areas covered in this publication include, but are not limited to:

  • Augmented Reality
  • Game Narrative
  • Health Activism
  • Metacognition
  • Problem Solving Skills
  • Professional Development
  • Social Collaboration
Reviews & Statements

This work gathers the latest research on cognitive, metacognitive, and social aspects of serious games in educational applications. International contributors offer perspectives from educational technology, instructional design, therapeutic games, and instructional psychology. Material is organized in sections on theoretical perspectives, cognitive and psychological perspectives, instructional design perspectives, and teaching and learning perspectives. Some areas discussed are educational games for critical thinking, a game-based approach to teaching social problem-solving skills, assessing engagement in game-based learning, and characteristics of adolescent and young adult mobile game players.

– Protoview Reviews
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Editor/Author Biographies
Robert Zheng is an associate professor of Instructional Design and Educational Technology in the Department of Educational Psychology at the University of Utah. He also is the director of Center for the Advancement of Technology in Education (CATE) at the University of Utah. His research interests include online instructional design, cognition and multimedia learning, and human-computer interaction. He edited and co-edited several books including Cognitive Effects on Multimedia Learning, Online Instructional Modeling: Theories and Practices, and Adolescent Online Social Communication and Behavior: Relationship Formation on the Internet. He has published numerous book chapters and research papers in the areas of multimedia, online learning, and cognition.
Michael K. Gardner is professor of learning sciences and Associate Chair in the Department of Educational Psychology at the University of Utah. His research area includes cognitive processes, memory, individual differences, cognition in aging, and measurement. He has published one edited book and one co-authored book, has numerous journal articles and book chapters, and has received over $1 million in external support for his research. He is former Acting Dean of the College of Education at the University of Utah.
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