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Handbook of Research on Socio-Technical Design and Social Networking Systems (2 Volumes)

Release Date: March, 2009. Copyright © 2009. 1034 pages.
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DOI: 10.4018/978-1-60566-264-0, ISBN13: 9781605662640, ISBN10: 160566264X, EISBN13: 9781605662657
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MLA

Whitworth, Brian and Aldo de Moor. "Handbook of Research on Socio-Technical Design and Social Networking Systems (2 Volumes)." IGI Global, 2009. 1-1034. Web. 24 Apr. 2014. doi:10.4018/978-1-60566-264-0

APA

Whitworth, B., & de Moor, A. (2009). Handbook of Research on Socio-Technical Design and Social Networking Systems (2 Volumes) (pp. 1-1034). Hershey, PA: IGI Global. doi:10.4018/978-1-60566-264-0

Chicago

Whitworth, Brian and Aldo de Moor. "Handbook of Research on Socio-Technical Design and Social Networking Systems (2 Volumes)." 1-1034 (2009), accessed April 24, 2014. doi:10.4018/978-1-60566-264-0

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Description

The focus of this book is not how to make technology more efficient, nor even how technology harms or helps society, but rather how to successfully combine society and technology into socio-technical performance.

The Handbook of Research on Socio-Technical Design and Social Networking Systems provides a state-of-the-art summary of knowledge in this evolving, multi-disciplinary field distinctive in its variety of international authors' perspectives, depth and breadth of scholarship, and combination of practical and theoretical views. This noteworthy Handbook of Research extends a useful collection for anyone interested in modern socio-technical systems where knowledge of social principles can mean the difference between success and failure.

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Table of Contents and List of Contributors

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Chapter 1
Brian Whitworth
A socio-technical system (STS) is a social system built upon a technical base. An STS adds social requirements to human-computer interaction (HCI)... Sample PDF
The Social Requirements of Technical Systems
$37.50
Chapter 2
Matti Tedre
This chapter introduces the reader to some social research characteristics that are central to the social study of computer science. It introduces... Sample PDF
The Social Study of Computer Science
$37.50
Chapter 3
Ann Borda, Jonathan P. Bowen
This chapter introduces the concept of a Virtual Organization (VO), using the Internet to link geographically separated participants in an efficient... Sample PDF
Virtual Collaboration and Community
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Chapter 4
David Davenport
This chapter analyses the effect that social values have on the design of technical systems. Beginning with an examination of the role technology... Sample PDF
The Social Derivation of Technical Systems
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Chapter 5
Ken Eason, José Abdelnour-Nocera
This chapter sets the traditional focus of socio-technical systems theory on primary work systems in a modern context where information and... Sample PDF
Socio-Technical Theory and Work Systems in the Information Age
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Chapter 6
Peter Day
This chapter introduces the community engagement strategy of the Community Network Analysis (CNA) project and considers its significance to research... Sample PDF
An Engagement Strategy for Community Network Research and Design
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Chapter 7
Cleidson R.B. de Souza, David F. Redmiles
This chapter reviews the socio-technical relationship between organizational and software structure. It describes the early theoretical work about... Sample PDF
On the Alignment of Organizational and Software Structure
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Chapter 8
Catherine Heeney
The chapter discusses the traditional expectations about privacy protection and argues that current models for the governance of data do not... Sample PDF
Privacy and the Identity Gap in Socio-Technical Systems
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Chapter 9
Ronald Leenes
Second Life can be seen as a social microcosmos in which fairly normal people lead a social life and where social needs develop. Privacy is one of... Sample PDF
Privacy Regulation in the Metaverse
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Chapter 10
David Tuffley
This chapter introduces a process reference model of leadership for integrated teams operating in virtual environments. Geographically dispersed... Sample PDF
Leadership of Integrated Teams in Virtual Environments
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Chapter 11
Monique Janneck
For a technology use to be successful, the circumstance of its introduction into a use context—or recontextualization— is crucial. The users of a... Sample PDF
Recontextualising Technology in Appropriation Processes
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Chapter 12
Petter Bae Brandtzæg, Jan Heim
The last few years have seen a substantial growth in online communities such as MySpace and Facebook. In order to survive and increase in size... Sample PDF
Explaining Participation in Online Communities
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Chapter 13
Malcolm Shore
This chapter is about the way in which computer hackers invoke social networking paradigms to support and encourage their activities. It reviews the... Sample PDF
Cyber Security and Anti-Social Networking
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Chapter 14
Wilson Huang, Shun-Yung Kevin Wang
This chapter examines the gaps that arise between reactive social control systems and proactive technology systems. The authors further link these... Sample PDF
Emerging Cybercrime Variants in the Socio-Technical Space
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Chapter 15
Elayne W. Coakes, Peter Smith, Dee Alwis
This chapter presents the argument that service innovation is promoted by supporting divergent interpretations, enlarging the scope of employee and... Sample PDF
Developing Innovative Practice in Service Industries
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Chapter 16
Hans Weigand
Often socio-technical systems are designed simply on the basis of what the user asks, and without considering explicitly whether the required... Sample PDF
Using Communication Norms in Socio-Technical Systems
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Chapter 17
Jonas Sjöström, Göran Goldkuhl
This chapter introduces the theoretical framework of Socio-Instrumental Pragmatism (SIP) and illustrates how it has been used as an analytic... Sample PDF
Socio-Instrumental Pragmatism in Action
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Chapter 18
Paul J. Bracewell
Analytics provides evidence for objective corporate decision-making. Lack of understanding of analytical techniques can create confusion amongst... Sample PDF
A Framework for Using Analytics to Make Decisions
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Chapter 19
Mikael Lind, Peter Rittgen
Setting up co-design processes involving several stakeholders is a complex task. In this chapter the authors have looked upon experiences from... Sample PDF
The Challenges of Co-Design and the Case of e-Me
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Chapter 20
Harry S. Delugach
Automated tools are often used to support software development workflows. Many of these tools are aimed toward a development workflow that relies... Sample PDF
Formal Analysis of Workflows in Software Development
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Chapter 21
Dorit Nevo, Brent Furneaux
This chapter reviews the significance of expectations to information systems development with particular emphasis on the process of requirements... Sample PDF
The Role of Expectations in Information Systems Development
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Chapter 22
Jeff Axup
With mobile technologies increasingly weaving themselves into the fabric of our communities, it would be beneficial to increase our understanding of... Sample PDF
Building a Path for Future Communities
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Chapter 23
Thomas Herrmann
Socio-technical systems integrate technical and organizational structures and are related to various stakeholders and their perspectives. The design... Sample PDF
Systems Design with the Socio-Technical Walkthrough
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Chapter 24
Anders I. Mørch
This chapter presents a translational approach to socio-technical design, as a new approach to the theorybased design of user interfaces, supported... Sample PDF
Applied Pragmatism and Interaction Design
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Chapter 25
Manuel Kolp, Yves Wautelet
Information systems are deeply linked to human activities. Unfortunately, development methodologies have been traditionally inspired by programming... Sample PDF
A Social Framework for Software Architectural Design
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Chapter 26
Designing for Trust  (pages 388-401)
Piotr Cofta
Designing for trust is a methodology that attempts to design our perception of trust in information systems, in the long-term expectation that such... Sample PDF
Designing for Trust
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Chapter 27
Dan Dixon
Three decades ago the concept of pattern languages were introduced in the field of architecture and they have since become widely used in... Sample PDF
Pattern Languages for CMC Design
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Chapter 28
Anton Nijholt, Dirk Heylen, Rutger Rienks
In this chapter the authors discuss a particular approach to the creation of socio-technical systems for the meeting domain. Besides presenting a... Sample PDF
Creating Social Technologies to Assist and Understand Social Interactions
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Chapter 29
Jos Benders, Ronald Batenburg, Paul Hoeken, Roel Schouteten
This chapter sketches an Organization Design perspective called “Modern Socio-technical Design”, and subsequently discusses the implementation of... Sample PDF
A Modern Socio-Technical View on ERP-Systems
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Chapter 30
Mary Allan, David Thorns
The chapter introduces the Bourdieuean habitus and field theory as a framework for an alternative way of investigating how perceptions of Media Rich... Sample PDF
Being Face to Face: A State of Mind or Technological Design?
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Chapter 31
Rebecca M. Ellis
This chapter introduces the work of sociologist Pierre Bourdieu and his concepts of “the field” and “capital” in relation to eBay. In any given... Sample PDF
Applying Bourdieu to eBay's Success and Socio-Technical Design
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Chapter 32
Christopher A. Miller
This chapter focuses not on technology mediation of human relationships, but rather on human-like relationships with technology itself. The author... Sample PDF
Relationships and Etiquette with Technical Systems
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Chapter 33
Laura Anna Ripamonti, Ines Di Loreto, Dario Maggiorini
The necessity of supporting more and more social interaction (and not only mere information sharing) in online environments is the disruptive force... Sample PDF
Augmenting Actual Life Through MUVEs
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Chapter 34
Mohamed Ben Ammar, Mahmoud Neji, Adel M. Alimi
Affective computing is a new artificial intelligence area that deals with the possibility of making computers able to recognize human emotions in... Sample PDF
The Role of Affect in an Agent-Based Collaborative E-Learning System Used for Engineering Education
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Chapter 35
Pernilla Qvarfordt, Shumin Zhai
Eye-gaze plays an important role in face-to-face communication. This chapter presents research on exploiting the rich information contained in human... Sample PDF
Gaze-Aided Human-Computer and Human-Human Dialogue
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Chapter 36
Licia Calvi
The chapter presents and combines the results of two case studies dealing with online communities1 in order to understand under which conditions... Sample PDF
How to Engage Users in Online Sociability
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Chapter 37
Ivan Launders
The UK National Health Service (NHS) provides the opportunity to undertake local socio-technical system design to help staff maximize the... Sample PDF
Socio-Technical Systems and Knowledge Representation
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Chapter 38
Claire de la Varre, Julie Keane, Matthew J. Irvin, Wallace Hannum
This chapter describes the design of a sociotechnical system to support rural high school students in an online distance education (ODE) course. The... Sample PDF
Social Support for Online Learning
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Chapter 39
Jeremy Birnholtz, Emilee J. Rader, Daniel B. Horn, Thomas Finholt
This chapter uses the theoretical notion of common ground to explore remote participation in experimental research. On one hand, there is a desire... Sample PDF
Enabling Remote Participation in Research
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Chapter 40
John M. Carroll, Mary Beth Rosson, Umer Farooq, Jamika D. Burge
Socio-technical systems are social systems that incorporate technological infrastructures. At the group level of analysis, the most important... Sample PDF
Community Collective Efficacy
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Chapter 41
Tanguy Coenen, Wouter Van den Bosch, Veerle Van der Sluys
This chapter views social networking sites as supporting social capital and the advantages which derive from it, namely emotional support... Sample PDF
An Analysis of the Socio-Technical Gap in Social Networking Sites
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Chapter 42
Olga Kulyk, Betsy van Dijk, Paul van der Vet, Anton Nijholt, Gerrit van der Veer
This chapter addresses awareness support to enhance teamwork in co-located collaborative environments. In particular, the authors focus on the... Sample PDF
Situational Awareness In Collaborative Work Environments
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Chapter 43
Janet L. Holland
This chapter deals with research on the development and use of an assessment instrument for measuring affective satisfaction in online learning. The... Sample PDF
A Scale of Affective Satisfaction in Online Learning Communities
$37.50
Chapter 44
David Hinds, Ronald M. Lee
In this chapter, the authors suggest how measures of “social network health” can be used to evaluate the status and progress of a virtual community.... Sample PDF
Assessing the Social Network Health of Virtual Communities
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Chapter 45
Bertram C. Bruce, Andee Rubin, Junghyun An
This chapter introduces situated evaluation as an approach for evaluating socio-technical innovation and change. Many current evaluations simply... Sample PDF
Situated Evaluation of Socio-Technical Systems
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Chapter 46
Heike Winschiers-Theophilus
Communities all over the world have established their own value systems which do not necessarily correlate with the intrinsic values of technology.... Sample PDF
Cultural Appropriation of Software Design and Evaluation
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Chapter 47
Peter J. Denning
Wicked problems (messes) are tangled social situations that are too costly to stay in and too intransigent to get out of. Collaboration is essential... Sample PDF
Resolving Wicked Problems through Collaboration
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Chapter 48
Rachel McLean
As a social activity, the shopping experience can not be recreated or improved through technical design alone. This chapter proposes that there is... Sample PDF
The Myth of the e-Commerce Serf to Sovereign Powershift
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Chapter 49
Theresa Dirndorfer Anderson
This chapter explores the challenges associated with teaching the principles of socio-technical systems in the dynamic climate that characterizes... Sample PDF
Teaching the Socio-Technical Practices of Tomorrow Today
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Chapter 50
Isa Jahnke
The chapter describes an empirical study of a socio-technical community—as an extended part of an institution— with the aim of revealing its... Sample PDF
Socio-Technical Communities: From Informal to Formal?
$37.50
Chapter 51
Laurence Claeys, Johan Criel
This chapter introduces the concept of critical user participation as a means to see the socio-technical gap in context aware applications as an... Sample PDF
Future Living in a Participatory Way
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Chapter 52
Paul Hodgson
This chapter analyses the formation and generation of social trust through communications technology in postmodern society, and presents some... Sample PDF
The Impact of Communications Technology on Trust
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Chapter 53
Kenneth E. Kendall, Julie E. Kendall
This chapter explores the social, organizational, and individual impacts of emerging information technologies using the advent of recent... Sample PDF
Good and Evil in the Garden of Emerging Information Technologies
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Reviews and Testimonials

Brian Whitworth and Aldo de Moor have gathered valuable material from an international panel of ex¬perts who guide readers through the analysis, design and implementation of socio-technical systems. It will be widely useful in defining issues in engineering, computing, management, organization, government policy, and ethics. The practical guidance and fresh theories can inspire a new generation of designers and researchers to catalyze even more potent forms of human collaboration.

– Ben Shneiderman, University of Maryland, USA

Researchers from around the world, in areas such as computer science, educational technology, management, and information science, look at how social ideas can enlighten technical developments, and how technical developments, and how technical developments can inspire new forms for social interaction.

– Book News Inc. (May 2009)
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Topics Covered

  • Agent-based collaborative e-learning
  • Anti-social networking
  • Community collective efficacy
  • Community network research and design
  • Cyber Security
  • Cybercrime variants
  • Integrated teams in virtual environments
  • Organizational and software structure
  • Participation in online communities
  • Remote participation in research
  • Social derivation of technical systems
  • Social networking systems
  • Social study of computer science
  • Social support for online learning
  • Socio-technical communities
  • Socio-technical design
  • Virtual collaboration and community
  • Workflows in software development
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Preface

When a baby is born it is tender and fragile: when it grows and dies it becomes hard and stiff. … Therefore the stiff and unyielding belong to the realm of death while the tender and sympathetic belong to the realm of life.”

Laotze, Tao Te Ching, Verse 76

Introduction

This handbook addresses current issues of research into socio-technical systems (STSs) – which are computer technologies that enable social interactions of any type, whether conversations (email), group discussions (chat), group writing (wiki), online trade (E-bay), online learning (WebCT), social networking (Facebook) or others. The Internet has evolved from hosting information to hosting social interactions. Yet as technology becomes part of social life, surely social life should be part of technical design? Without this, a "social-technical gap" emerges - a deficit between what society wants and what technology does. This book aims to reduce that gap, by suggesting how social knowledge can synergize with technical knowledge.

Socio-technical systems arise when social systems emerge from technical ones, so their success requires social as well as technical performance. The new multi-disciplinary field of socio-technical development cuts across traditional disciplines like Engineering, Psychology, Computing, Health, Sociology, Education and Business. This is a field that no specialist academic discipline can or should encompass. It “belongs” to all disciplines, as connecting social and technical involves not one specialty but many specialties. Any research organization working in this field needs not just cross-disciplinary teams but cross-disciplinary people, to cross discipline borders to make useful connections, as many chapters of this book illustrate.

The socio-technical concept generalizes and includes human-computer interaction (HCI), standing as it were upon the shoulders of HCI. Equally at a higher level “human-centered” computing contains both STS and HCI components. This book asks not how to make technology more efficient, nor how technology harms or helps society, but how to successfully combine society and technology in socio-technical systems. The premise is that technology is not a "given", but something people create for their use, so technology should work for us, not vice-versa. Ultimately, global humanity must control, direct and define the computer technology that is currently changing humanity, and perhaps we need to change what is changing us to survive. If society is the context of technology, not the other way around, it is incumbent upon us to define requirements, designs and measures for technology to follow. Since it would be unwise to try to do this blindly, this book sheds light on many of the issues involved.

Vision

Throughout the world today people are using computers to socialize in ways previously thought impossible - by email, chat, instant messages, online worlds, e-markets, blogs, wikis, social networks, social bookmarks and many other ways and forms. Each of these is a socio-technical system (STS) - a social system that emerges somehow from a technical one. This book asks how such systems work and what makes them succeed. While connecting people electronically is complex, connecting them socially is even more so, as an STS must “perform” in both social and technical terms. Spam illustrates what happens when technical but not social problems are addressed, as ISP and user inboxes fill with messages no-one reads, wasting time, money and resources. What use is a technically efficient network if 99% of its transmissions are unwanted spam, which creates neither social value nor meaning? Similarly, online issues of security, education, health, trade and education now depend as much on social factors as on technical ones. Yet the real issue is neither social nor technical but how they connect.

As humanity enters a new millennium one cannot but feel that we have, over thousands of years, and sometimes with bitter struggle, made social progress. Villages formed into towns, then cities, then city states, then nations, then "nations of nations" like the USA, the EU or China. We have indeed evolved from tribal social units to social systems with hundreds of millions of people. This gives us hope that the next step, an online global society with us all "citizens of the world", is possible, by the power of global communications technology. If so, understanding social history and principles is important in creating that technology. Social “inventions” like accountability, group identity, friendship, fairness and public good have been as important to human progress as technology inventions. While computer technology enable new and previously impossible social forms, these forms may still need to follow principles inherent in all social situations, whether virtual or physical. Given several thousand years of physical social history, often written in blood and tears, it would be arrogant for technology to discount the social as irrelevant to the technical. And as online social generations come and go it is becoming clear, in areas like e-commerce, that technology alone does not have all the answers.

As technology problems are increasingly solved, now is a good time to start to address the critical socio-technical questions. A technologized society is affected by the technology it runs upon, but equally it can “socialize” the technology which it creates. Conversely, technology designs are embedded within a social context, and need to engage that context to flourish. Without a social direction technology will not grow as it should, and equally without technology society will not grow as it should. The social and the technical are partners of vastly different natures, yet together they synergize the future. Some themes of this book are that:

1. The socio-technical evolution is only just beginning.
2. Technical systems that ignore social requirements will tend to fail.
3. Social systems that ignore technical support will tend to fail.
4. The future lies in harmonizing social and technical systems in innovative ways.

The Handbook

The exploration of social-technical issues requires the “coming together” of social and technical knowledge. To produce this book we invited new perspectives from top researchers and practitioners around the world. We asked them how social ideas can enlighten technical developments, and how technical developments can inspire new forms of social interaction. The contributors to this handbook are from many countries and disciplines, and practitioners as well as academics. We hope that an understanding of social computing today and tomorrow can be found in their many points of view. This state of the art summary of research in socio-technical design and social networking provides:

1. Social concepts and theories, to enlighten and inspire the analysis, design, implementation, evaluation and operation of socio-technical systems.
2. Methods of system development, to manage the complexity of socio-technical interactions.
3. Examples of developed systems,, with application lessons learned.
4. Socio-technical cases, as fields or laboratories for social or technical research.
5. Suggestions and future trends,, based on current developments and directions.
6. Discussion of critical ethical and social issues,, involving technology and society.

The Handbook of Research on Socio-Technical Design and Social Networking Systems, is distinctive in its variety of contributors, depth and breadth of scholarship, clarity and readability, structure and layout organization, combination of practice and theory, and positive vision of the future. The quotes provided by authors throughout the book epitomize their insights. This book will be useful not only to technical designers, where understanding of social principles can decide system success or failure, but also to those working in social fields, as it shows how social concepts and goals can manifest in technical practice. It will also help those teaching the social use of technical systems in any field, as the chapters provide excellent learning cases, and the number of chapters permits selection to fit almost any focus.

Socio-technical systems are essentially “hybrids”, an uneasy mix of high level socio-cognitive structures with equally complex hardware and software architectures. Developing systems that balance human and social aspirations with the constraints of a technology base is a difficult endeavor. We should not expect to get it right the first time. More important than success is to remember hard-won lessons, as ultimately progress is based on knowing more. This book is not the “right way” of socio-technical systems, but merely a report on initiatives, efforts and experiences from workers in the field with the aim to increase knowledge in the field. STS theory and practice is still in its infancy. It has few established paradigms, and given its inherent complexity may continue for some time as it is today – a bubbling flux of new ideas. Yet that we do not know everything does not mean that we know nothing. We do know a great deal about merging the social and the technical, as this book testifies. It provides many signposts pointing to fruitful socio-technical destinations. We invite readers to form their own STS “gestalt” based on the fascinating collection of ideas and experiences presented here, and join the journey.

Contents

The book is organized by sections, representing how a socio-technical system might evolve, from concept to implementation and evaluation. Of course such linear paths are never smooth. Just as agile methods skip or cycle phases, most chapters in this book cut across multiple sections. The grouping is by primary concern, recognizing that chapters are rarely “pure”, as ideas on analysis, say, may have implications for design. The structure is simply a convenient way to structure a complex field by the problems it faces: to conceive, analyze, design, implement and evaluate useful and practical socio-technical systems as catalysts for human social progress.

Section summaries

The section details are as follows: Section I introduces the core socio-technical concepts, underlying socio-technical systems development and traces their historical roots, as one must know the past to understand the present (Ch 1). As the term implies socio-technical research is like two different and distant worlds colliding (Ch 2), where the impact is not just technical upon social (Ch 3), but also social upon technical (Ch 4). This collision of research worlds has implications for online work systems (Ch 5), for online communities (Ch 6), and for software development in general (Ch 7).

Section II presents some socio-technical perspectives, for socio-technical development. Privacy is the information equivalent of physical freedom, i.e. freedom to control not just one’s physical self but also information about that self. This social principle can apply both to the governance of physical world data (Ch 8), and to the governance of virtual world data (Ch 9). Another critical social factor is leadership (Ch 10), which in turn affects the critical online choice to participate or not, i.e. to use the technology tools provided (Ch 11). Social revolutionaries like Martin Luther-King and Mahatma Ghandi tapped this ultimate human choice: to act or not. Similarly, on the Internet today people also choose to participate or not, with reasons from practical needs to simple entertainment (Ch 12). Modern social democracies produce more by letting every race, creed and color participate, and engage productivity by fairly sharing social gains both by need (socialism) and performance (capitalism). In contrast anti-social acts like stealing deny all forms of fairness. Two complementary response strategies in cyberspace are: 1. To lessen individuals use of technology to form flow “bubbles” that isolate from society (Ch 13), and 2. To strengthen social values in technology to better allow society to protect Internet citizens from anti-social others (Ch 14). Finally, to advance a society must support and not repress the human innovation that bubbles up from within it, with online service provision an excellent example of how technology can help do this (Ch 15).

Section III suggests a range of approaches to socio-technical analysis,, as one must capture socio-technical requirements before developing improvements. Doing this for socio-technical systems is not as simple as just asking people what they want, as people in groups follow norms instinctively despite declared statements (Ch 16). With this warning, socio-instrumental pragmatism (SIP) is a useful analytic approach (Ch 17), and business analytics is a useful source of information, although the analysis itself is a socio-technical process (Ch 18). Another useful information source is users themselves, suggesting the concept of “co-design” (Ch 19). Conceptual graphs can also be used to formally analyze workflows and social norms in development (Ch 20). In any socio-technical analysis expectations are raised or lowered, as interacting with people also affects them, so socio-technical success may depend on managing those expectations (Ch 21). Finally, if the goal of analysis is to find out “what users want”, one way to do this is to give them technology “stubs” and let them report needs and expected usage at different times (Ch 22).

Section IV considers socio-technical design, - the actual putting together of software components to create a social effect, i.e. methods for turning social requirements into technical solutions. The socio-technical walkthrough is a useful way to test a design that involves people before it is implemented (Ch 23). As creating software designs parallels the creative design of furniture, the translational design approach can help STS designers (Ch 24). In socio-technical systems the human-computer divide is not absolute, so computer agents in organizational environment must model social goals, responsibilities and dependencies (Ch 25). Equally critical for human participation is trust, as without trust people will not risk social interactions with others (Ch 26). One way to remember socio-technical success is with “patterns”, Alexander’s architectural design concept carried over into software design (Ch 27). Group interaction involves not only complex individuals, but also their interactions, making designing systems to support group interaction a challenge of the first order (Ch 28). Equally complex are systems that connect people in an organization to the resources they need (Ch 29). If one works from social needs to technology design, rich media communication technologies need to meet those social needs not mimic face-to-face interactions (Ch 30). Social interaction is complex not only by quantity and quality, but also by recursion, e.g. that I see you changes my behavior, but that you see that I see you also changes your behavior, which in turn changes mine, and so on. Such ripples of recursive social reflexion, where each act changes all acts, make social interactions match those of fluid mechanics for complexity, and for the same reason - the causality is circular not linear. Yet social principles can manage this complexity, e.g. translucence, (that people can see clearly what others do and act accordingly) is one principle behind the success of eBay that can apply to other socio-technical systems (Ch 31). Finally, for computer agents to succeed in social environments they must respect social rules, i.e. etiquette (Ch 32).

Section V looks at socio-technical implementations,, to explore some of the practical lessons learned. For example, in today’s virtual or synthetic worlds people can adopt a persona to live out a “second” life. While such worlds pale besides Star Trek’s “Holo-deck” for realism, their capacity to support social interaction is far greater. To understand how millions of people can interact within virtual worlds a socio-technical perspective is essential (Ch 33). And while Star Trek’s Captain Kirk often stressed that computers cannot comprehend human emotions, today’s computer tutoring systems aim to do precisely that (Ch 34). Eye gaze is another usually human cue that is now amenable to computer analysis and used in computer interfaces (Ch 35). Yet not all the conditions for human sociability seem fulfilled by current social networking systems, as while people frequently maintain social relations by computers they less frequently create them that way (Ch 36). The missing factor(s) may be not physical realism but emotional realism, i.e. genuineness (that you mean what you say) supported by properties like spontaneity and immediacy, expressive effort (not copied) and non-modifiability (not faked). This trend to represent emotional and social complexity is evident in knowledge representation systems (Ch 37), online teaching systems (Ch 38) and even academic research, as for researchers to share expensive technical resources requires collaboration (Ch 39).

Section VI looks at socio-technical evaluation,, as evaluating systems gives the feedback necessary for continuous improvement. Evaluations are based on criteria, which in turn depend on one’s perspective and concerns. For example, Bandura’s collective efficacy concept has led to a useful measure of online communities (Ch 40). Likewise that social capital has cognitive, relational and structural dimensions suggests dimensions for evaluating social network sites (Ch 41), as does the concept of situational awareness for online team collaboration systems (Ch 42). Online learning communities in contrast suggest a scale of affective satisfaction, as emotion is important to learning (Ch 43). One can not only measure the current state, of an online community but also its current rate of advancement or decline, as “social health” implies that social systems can grow or decline as individuals do (Ch 44). Critical to the evolution (or devolution) of a social system is how it engenders/fosters innovation to reinvent itself for each new generation (Ch 45). Finally, one must measure the social context of technical systems, as a value clash at the cultural level can cause unused or unwanted systems (Ch 46).

Section VII considers the future, of the budding field of socio-technical development. We must learn from the past, where computing has previously over-estimated its capacity in areas like artificial intelligence, e-commerce, pattern recognition and spatial processing. We may need to recognize that if the world is not ultimately “computable”, despite computing power, the role of the computer in social computing may need to change from “solver” to “supporter” (Ch 47). Equally if the role of computing as a power sharer in e-commerce is overstated, perhaps the real online commerce revolution is still to come (Ch 48). While teaching socio-technical concepts at graduate and undergraduate levels is likely to increase, it may need a change from content to process focused delivery (Ch 49). While some see socio-technical progress as inevitable, one can equally argue that online communities will become more formal and rigid as they “age” (Ch 50). Yet every problem can also be seen as an opportunity, as a view on houses of the future illustrates (Ch 51). And while technology progress may “atomize” online experiences, it also suggests systems that enhance trust in society as a whole (Ch 52). Finally, the ultimate question facing humanity may be the old choice between good and evil, so socio-technical developers need to rise to the challenge of designing for good not ill (Ch 53).

Final words

While the physical reality of technology is “hard”, social realities by comparison seem “soft”. That the soft should direct the hard seems counter-intuitive, but we believe this is the way computing will evolve, as it is the spirit of life. The quote beginning this preface illustrates the principle. To let technology define our future is to let something blind to human benefit lead humanity forward. Who knows where that will lead? It is better that people lead the technology forward, based on human and social concepts. While people are flawed they are not blind, as technology is, and so-called human “flaws” like variability may be virtues in an evolutionary context. Our very human reasons, emotions and social instincts have guided us well enough this far. Let us not now defect in our obligation to determine our technological future. What the human mind can conceive it can achieve, so if it can conceive technology it can conceive how to harmonize that technology not only with the social systems of humanity, but also with the natural systems of “Mother Earth” that ultimately sustain our global society.

We send our good will to all those who work to these good ends.

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Author(s)/Editor(s) Biography

Brian Whitworth is a senior lecturer at Massey University (Albany) (Auckland, New Zealand). He holds a BSc in mathematics, a BA in psychology, an MA (1st Class) in neuro-psychology, and a PhD in information systems. He has published in journals like Small Group Research, Group Decision & Negotiation, The Database for Advances in Information Systems, Communications of the AIS, IEEE Computer, Behavior and Information Technology (BIT), Communications of the ACM and IEEE Transactions on Systems, Man and Cybernetics. Topics include generating online agreement, voting before discussing, online communication processes, legitimate by design, spam and the social-technical gap, polite computing and the web of system performance. His hobbies include motorcycle riding, quantum theory, and philosophical songs.
Aldo de Moor is owner of CommunitySense, a research consultancy firm on community informatics. In 1999, he got his PhD in information management from Tilburg University (Netherlands). From 1999-2004, he was an assistant professor at Infolab, Department of Information Systems and Management, Tilburg University. In 2005-2006, he was a senior researcher at the Semantics Technology and Applications Research Laboratory (STARLab) of the Vrije Universiteit Brussel. Aldo’s research interests include the evolution of virtual communities, communicative workflow modeling, argumentation support technologies, language/action theory, conceptual graph theory, and socio-technical systems design. Aldo has been a visiting researcher at the University of Guelph (Canada) and the University of Technology (Sydney, Australia). Aldo has been Program Co-Chair of the International Conference on Conceptual Structures, the Language/Action Perspective Working Conference on Communication Modeling, and the Pragmatic Web Conference. Key publications have appeared in journals like Communications of the ACM, Data and Knowledge Engineering, Group Decision and Negotiation, Information Systems, Information Systems Frontiers, and Information Systems Journal.
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Editorial Board

Editorial Advisory Board
  • Ben Shneiderman, University of Maryland, USA
  • Anton Nijholt, University of Twente, The Netherlands
  • Tom Stewart, System Concepts, United Kingdom
  • Starr Roxanne Hiltz, Distinguished Professor, Emerita, USA
  • Mark Aakhus, Rutgers University, USA
  • Ronald Stamper, United Kingdom
  • Charles Steinfield, Michigan State University, USA