The Foreign Service Institute categorized languages into different levels according to how much time a learner needed to take to get proficiency. For example, they said an ordinary person who will need 1,320 hours to get proficiency in Chinese; and, 480 hours to reach the same level in French, Spanish, and Italian.
Many researchers are doing researches on how to use ICT to help teachers teaching languages better and to help students learning language efficiently. The National Security Education Program (NSEP), at the U.S. Department of Defense, proposed $24 million to create incentives to teach and study critical need languages in K-12; and, also proposed $1 million to do nationwide Department of Education E-Learning Language Clearinghouse in order to deliver foreign language education resources to teachers and students across the country.
Moreover, The College Board's report showed that there were more than 2,400 schools had shown their interests in participating the Advanced Placement (AP) Program in Chinese. Consequently, The College Board offered Chinese AP courses to high school students in 2006, Chinese Language and Culture. Currently, the College Board offers AP program for seven different languages include Chinese, English, French, German, Iitalian, Japanese, and Spanish
In general speaking, it is quite difficult to teach a language if there is no good enough or suitable teaching materials and teachers. Fortunately, e-learning courses make students learning both languages and cultures easily via Information and Communication Technologies (ICT). This book can offer both students and teachers good language and culture e-learning research resources, furthermore, this book can be a forum to give potential teachers and researchers opportunities to suggest and participate in developing upcoming language and culture related e-learning courses.
THE OBJECTIVES OF THIS BOOK
The objectives of this book are trying to collect high quality Language and Culture e-learning researches and courses and to be a reliable teaching resource to teachers. Part I mainly focuses on the researches of learning languages with ICTs and part II focuses on finding the relations between language and culture learning. Moreover, the part III in this book reveals the technologies which enhance Language and Culture teaching and learning. There are some selected readings in Part IV, including culture-based language learning objects for Computer Assisted Language Learning (CALL), intercultural reflections on designing/developing culturally oriented learning and collaborative project-based learning, principles of good practice for virtual international collaboration, and communication barriers and conflicts in cross-cultural e-learning.
THE AUDIENCEStudents who want to learn either second language or culture.
Teachers who teach language and culture and want to know reliable and high quality e-learning research results and resources.
Researchers who are doing language and culture related e-learning researches can have the idea of the latest research results and see if there is any opportunity for collaboration.
THE SCHOLARLY VALUE OF THIS BOOKResearchers can have a reliable resource about the latest research progress of language and culture e-learning researches.
Teachers can take this book as resource references when they are teaching language and culture.
Researchers and teachers can make suggestions and comments to the authors in developing next generation language and culture learning technologies.
Dr. Maiga Chang is Associate Professor in the School of Computing Information and Systems at Athabasca University, Canada. His researches mainly focus on mobile learning and ubiquitous learning, museum e-learning, game-based learning, educational robots, learning behaviour analysis, data mining, intelligent agent technology, computational intelligence in e-learning, and mobile healthcare.
He is editor in chief of International Journal of Distance Education Technologies (an EI journal), section editor of Education and Science (an SSCI Open Access journal), and advisory board member of Journal of Computers and Applied Science Education. He is guest editor of Education and Technology Society (an SSCI Open Access journal), Multimedia Tools and Applications (an SCI journal), Mathematical Problems in Engineering (an SCI journal), and The Scientific World Journal (an SCI journal). He has also been the guest associate editor of IEEE Technology and Engineering Education, guest editor of International Review of Research in Open and Distance Learning (an SSCI Open Access journal) and Research and Practice in Technology Enhanced Learning (an Open Access journal). He is now executive council member of Chinese Society for Inquiry Learning, co-chair of Asia-Pacific Region Game and Toy Enhanced Learning and Society special interest group (SIG) under the Asia-Pacific Society for Computers in Education (APSCE).
Dr. Chang also serves academic international conference events include being program co-chair of International Conference on Smart Learning Environments 2015 and Global Chinese Conference on Computers in Education 2015, track program chair of Digital Game and Intelligent Toy Enhanced Learning in IEEE International Conference on Advanced Learning Technologies 2014 and 2015, executive chair of GCCCE 2014 sub-conference on Joyful Learning and Society and ICCE 2014 sub-conference on Digital Game and Digital Toy Enhanced Learning and Society (GTEL&S), co-chair of ICCE 2013 sub-conference on Digital Game and Digital Toy Enhanced Learning and Society (GTEL&S) and GCCCE 2015 and 2013 sub-conference on Joyful Learning and Society, advisory board member of IADIS International Conference on Mobile, Hybrid, and On-line Learning (2012~now), advisory board member of Edutainment 2013, special area chair in pervasive education of International Conference on Systems and Networks Communications (2011~now), program co-chair of Edutainment 2011, general co-chair of Edutainment 2009, and local chair of IEEE DIGITEL 2008.
He has given 66 talks and lectures in different conferences, universities, and events; He has participated in more than 260 international conferences and workshops as a Program Committee Member; and, he also has (co-)authored more than 185 edited books, book chapters, journal and international conference papers. He is an IEEE member for seventeen years since 1996 and also a member of ACM (since 2001), AAAI (since 2001), INNS (since 2004), and Phi Tau Phi Scholastic Honor Society.
Chen-Wo Kuo is currently in charge of international licensing matters at the National Palace Museum, Taipei (Taiwan). He is a section chief in the marketing and licensing department. He has two Master degrees. One is MBA (master of business administrative) and the other is CIS (Computer Information System). His major studies are related to e-government policy-making, digital archives, e-learning, digital divide, and culture creative industry. Besides that, he is planning how to reform of the institutional image and innovative design value-added business model.