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Metaplasticity in Virtual Worlds: Aesthetics and Semantic Concepts

Release Date: November, 2010. Copyright © 2011. 330 pages.
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DOI: 10.4018/978-1-60960-077-8, ISBN13: 9781609600778, ISBN10: 1609600770, EISBN13: 9781609600792
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MLA

Mura, Gianluca. "Metaplasticity in Virtual Worlds: Aesthetics and Semantic Concepts." IGI Global, 2011. 1-330. Web. 21 Aug. 2014. doi:10.4018/978-1-60960-077-8

APA

Mura, G. (2011). Metaplasticity in Virtual Worlds: Aesthetics and Semantic Concepts (pp. 1-330). Hershey, PA: IGI Global. doi:10.4018/978-1-60960-077-8

Chicago

Mura, Gianluca. "Metaplasticity in Virtual Worlds: Aesthetics and Semantic Concepts." 1-330 (2011), accessed August 21, 2014. doi:10.4018/978-1-60960-077-8

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Description

The concept of virtual worlds is strongly related to the current innovations of new media communication.  As such, it is increasingly imperative to understand the criteria for creating virtual worlds as well as the evolution in system architecture, information visualization and human interaction.

Meta-plasticity in Virtual Worlds: Aesthetics and Semantics Concepts provides in-depth coverage of the state-of-the-art among the best international research experiences of virtual world concept creations from a wide range of media culture fields, at the edge of artistic and scientific inquiry and emerging technologies. Written for professionals, researchers, artists and designers, this text is a perfect companion for those who want to improve their understanding of the strategic role of virtual worlds within the development of digital communication.

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Table of Contents and List of Contributors

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Table of Contents
Preface
Gianluca Mura
Chapter 1
Gianluca Mura
This chapter defines a new metaplastic discipline through analysis of Digital art history and their relations among artistic and scientific... Sample PDF
Virtual Metaplasticity (Ars Metaplastica)
$37.50
Chapter 2
Gianluca Mura
This chapter introduces a methodology of metaplastic discipline for the realization of new virtual world. It explains the theoretical and artistic... Sample PDF
The Metaplastic Virtual World Theory
$37.50
Chapter 3
Paul Catanese, Joan Truckenbrod
This chapter introduces the concept of Tangiality, a defining characteristic of digital studio practice. It proceeds by illustrating how Tangiality... Sample PDF
The Tangiality of Digital Media
$37.50
Chapter 4
Everardo Reyes-García
Digital media have become pervasive. Most of ordinary tasks in everyday life, from leisure to work, are mediated through electronic devices and... Sample PDF
Pervasive Virtual Worlds
$37.50
Chapter 5
Vadim Slavin, Diane Love
This chapter explores how a parallel semantic knowledge base describing the virtual world can improve the utility of virtual world environment by... Sample PDF
Semantic Entities in Virtual Worlds: Reasoning Through Virtual Content
$37.50
Chapter 6
Jeffrey M. Morris
Developments in electronic communications are drastically changing what it means to be human and to interact with humans. The value of recent... Sample PDF
Humanness, Elevated Through its Disappearance
$37.50
Chapter 7
Chris Shaw, Diane Gromala, Meehae Song
The Meditation Chamber is an immersive virtual environment (VE), initially created to enhance and augment the existing methods of training users how... Sample PDF
The Meditation Chamber: Towards Self-Modulation
$37.50
Chapter 8
Héctor Orozco, Félix Ramos, Daniel Thalmann, Victor Fernández, Octavio Gutiérrez
In this chapter, we present a three-layered model based on the Triune Brain Model to simulate human brain functioning and human beings’ behavior in... Sample PDF
A Behavior Model Based on Personality and Emotional Intelligence for Virtual Humans
$37.50
Chapter 9
Jocelyne Kiss, Sidi Soueina, Martin Laliberté, Adel Elmaghraby
While exploring autonomous evolution concepts for virtual worlds, we will present a new design Cerberus an avatar singer who can accompany a singer... Sample PDF
The Virtual World of Cerberus: Virtual Singer using Spike-Timing-Dependent Plasticity Concept
$37.50
Chapter 10
Learning from Baroque  (pages 167-181)
Carola Moujan
The development of ubiquitous computing has brought up the emergence of a new type of space, sensitive and neither fully material nor totally... Sample PDF
Learning from Baroque
$37.50
Chapter 11
Elif Ayiter
This text will attempt to delineate the underlying theoretical premises and the definition of the output of an immersive learning approach... Sample PDF
Synthetic Worlds, Synthetic Strategies: Attaining Creativity in the Metaverse
$37.50
Chapter 12
Dew Harrison, Denise Doyle
The chapter outlines the curation process for both of the exhibitions; presents the artists’ ideas and works; and with the panel’s insights, (some... Sample PDF
Kritical Art Works in Second Life
$37.50
Chapter 13
Ina Conradi Chavez
‘On earth, painters, sculptors, musicians, dream dreams of exquisite beauty, creating their visions by the powers of the mind, but when they seek to... Sample PDF
Digital Media and the Quest for the Spiritual in Art
$37.50
Chapter 14
Plastika [Totipotenta]  (pages 228-239)
Catherine Nyeki
Over the last ten years, my work has developed into a biotope abounding in diversity, a sort of virtual “vivarium” composed of interactive pieces... Sample PDF
Plastika [Totipotenta]
$37.50
Chapter 15
Hidenori Watanave
We would like to propose a new spatial model, the “Contents Oriented Space”, conforming to the physical senses experienced in the 3D virtual worlds... Sample PDF
Spatial Design and Physical Interface in Virtual Worlds
$37.50
Chapter 16
The City of Abadyl  (pages 251-265)
Michael Johansson
In the City of Abadyl we try to explore a complex digital space in a setting that invites to participation. We provide a detailed and complex, yet... Sample PDF
The City of Abadyl
$37.50
Chapter 17
Germán Mauricio Mejía, Felipe César Londoño, Paula Andrea Escandón
Colombia is a country that is growing in technological and economical areas, but cultural diversity, armed conflict, and everyday violence are... Sample PDF
Social and Citizenship Competencies in a Multiuser Virtual Game
$37.50
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Topics Covered

  • 3D immersive systems
  • augmented and mixed reality studies
  • Human issues in virtual worlds
  • Mobile mixed reality
  • Social communities in virtual worlds
  • User generated 3D content
  • Virtual design methodologies
  • Virtual heritage projects
  • Virtual life and avatars
  • Virtual worlds in education and training
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Author(s)/Editor(s) Biography

Gianluca Mura is a researcher, architect, and designer at Politecnico di Milano University. His research area is within digital cultures interrelations among art, science, and technology. He holds a Phd in industrial design and multimedia communication from Politecnico di Milano University. He has teaching experience in design university and professional courses. He is doing research, academic publishing, and actively participates in numerous international scientific conferences and symposiums. Dr. Mura is also a scientific member of several international conference committees.