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Serious Games for Healthcare: Applications and Implications
Reference Book
Sylvester Arnab (Coventry University, UK), Ian Dunwell (Coventry University, UK), Kurt Debattista (University of Warwick, UK)
Copyright © 2013.
With advances in technologies and revolutions in patient, trainee, and public expectations, the global healthcare sector is increasingly turning to serious games to...
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Student Usability in Educational Software and Games: Improving Experiences
Reference Book
Carina Gonzalez (University of La Laguna, Spain)
Copyright © 2013.
Educational games facilitate players’ experiences, meet desired pedagogical objectives, and allow users to engage in learning while enjoying themselves. These educat...
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Cases on Digital Game-Based Learning: Methods, Models, and Strategies
Reference Book
Youngkyun Baek (Boise State University, USA), Nicola Whitton (Manchester Metropolitan University, UK)
Copyright © 2013.
In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While intro...
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New Pedagogical Approaches in Game Enhanced Learning: Curriculum Integration
Reference Book
Sara de Freitas (University of Coventry, UK), Michela Ott (Institute for Educational Technology of the Italian National Research Council, Italy), Maria Magdalena Popescu (Carol I National Defence University, Romania), Ioana Stanescu (Advanced Distributed Learning, Romania)
Copyright © 2013.
Digital games continue to enable innovative learning in the classroom, however, its implementation into the educational system requires a fundamental approach to ach...
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“Come Fly with Us”: Playing with Girlhood in the World of Pixie Hollow
Book Chapter
Maria Velazquez (University of Maryland, USA)
Copyright © 2013.
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Teaching Case
Maria Velazquez (University of Maryland, USA)
Copyright © 2013.
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Using MMORPGs in Classrooms: Stories vs. Teachers as Sources of Motivation
Book Chapter
Mete Akcaoglu (Michigan State University, USA)
Copyright © 2013.
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Teaching Case
Mete Akcaoglu (Michigan State University, USA)
Copyright © 2013.
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Are Wii Having Fun Yet?
Book Chapter
Christina Badman (Sacred Heart Catholic School, USA), Matthew DeNote (Espiritu Santo Catholic School, USA)
Copyright © 2013.
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Teaching Case
Christina Badman (Sacred Heart Catholic School, USA), Matthew DeNote (Espiritu Santo Catholic School, USA)
Copyright © 2013.
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Beyond Hidden Bodies and Lost Pigs: Student Perceptions of Foreign Language Learning with Interactive Fiction
Book Chapter
Joe Pereira (British Council, Portugal)
Copyright © 2013.
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Teaching Case
Joe Pereira (British Council, Portugal)
Copyright © 2013.
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QRienteering: Mobilising the M-Learner with Affordable Learning Games for Campus Inductions
Book Chapter
Christopher Horne (Forth Valley College, UK)
Copyright © 2013.
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Teaching Case
Christopher Horne (Forth Valley College, UK)
Copyright © 2013.
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Enhancing Nutritional Learning Outcomes within a Simulation and Pervasive Game-Based Strategy
Book Chapter
Mark McMahon (Edith Cowan University, Australia)
Copyright © 2013.
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Teaching Case
Mark McMahon (Edith Cowan University, Australia)
Copyright © 2013.
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“Sell Your Bargains” or Playing a Mixed-Reality Game to Spice-Up Teaching in Higher Education
Book Chapter
Chrissi Nerantzi (University of Salford, UK)
Copyright © 2013.
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Teaching Case
Chrissi Nerantzi (University of Salford, UK)
Copyright © 2013.
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Medicina: Methods, Models, Strategies
Book Chapter
Amanda Müller (Flinders University, Australia), Gregory Mathews (Flinders University, Australia)
Copyright © 2013.
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Teaching Case
Amanda Müller (Flinders University, Australia), Gregory Mathews (Flinders University, Australia)
Copyright © 2013.
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Strategies for Effective Digital Games Development and Implementation
Book Chapter
T. Lim (Heriot-Watt University, UK), S. Louchart (Heriot-Watt University, UK), N. Suttie (Heriot-Watt University, UK), J.M. Ritchie (Heriot-Watt University, UK), R.S. Aylett (Heriot-Watt University, UK), I. A. Stanescu (“Carol I” National Defense University, Romania), I. Roceanu (“Carol I” National Defense University, Romania), I. Martinez-Ortiz (Universidad Complutense de Madrid, Spain), P. Moreno-Ger (Universidad Complutense de Madrid, Spain)
Copyright © 2013.
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Teaching Case
T. Lim (Heriot-Watt University, UK), S. Louchart (Heriot-Watt University, UK), N. Suttie (Heriot-Watt University, UK), J.M. Ritchie (Heriot-Watt University, UK), R.S. Aylett (Heriot-Watt University, UK), I. A. Stanescu (“Carol I” National Defense University, Romania), I. Roceanu (“Carol I” National Defense University, Romania), I. Martinez-Ortiz (Universidad Complutense de Madrid, Spain), P. Moreno-Ger (Universidad Complutense de Madrid, Spain)
Copyright © 2013.
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Learning and Teaching as Communicative Actions: Broken Window as a Model of Transmedia Game Learning
Book Chapter
Scott J. Warren (University of North Texas, USA), Anjum Najmi (University of North Texas, USA)
Copyright © 2013.
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