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Avatars: Portraying, Exploring, and Changing Online and Offline Identities

Copyright © 2013. 17 pages.
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DOI: 10.4018/978-1-4666-2211-1.ch014
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MLA

Fox, Jesse and Sun Joo Ahn. "Avatars: Portraying, Exploring, and Changing Online and Offline Identities." Handbook of Research on Technoself: Identity in a Technological Society. IGI Global, 2013. 255-271. Web. 22 May. 2013. doi:10.4018/978-1-4666-2211-1.ch014

APA

Fox, J., & Ahn, S. J. (2013). Avatars: Portraying, Exploring, and Changing Online and Offline Identities. In R. Luppicini (Ed.), Handbook of Research on Technoself: Identity in a Technological Society (pp. 255-271). Hershey, PA: Information Science Publishing. doi:10.4018/978-1-4666-2211-1.ch014

Chicago

Fox, Jesse and Sun Joo Ahn. "Avatars: Portraying, Exploring, and Changing Online and Offline Identities." In Handbook of Research on Technoself: Identity in a Technological Society, ed. Rocci Luppicini, 255-271 (2013), accessed May 22, 2013. doi:10.4018/978-1-4666-2211-1.ch014

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Abstract

Avatars are defined as virtual representations that are controlled by a human user. Commonly, we observe avatars in video and online games, social networking sites, and virtual worlds. This chapter explores the use of avatars in the expression, exploration, and evolution of users’ identities, both online and offline. Theoretical explanations for the creation, manipulation, use, and effects of avatars are offered, including identification, transformed social interaction, and the Proteus effect. The adoption of avatars for identity expression, exploration, and change is discussed, including Turkle’s notion of fragmented selves and Nakamura’s concept of identity tourism. Research that has investigated the effects of avatars on self-perceptions and identity in various domains (such as health, marketing, finance, and environmental behaviors) is addressed. Implications and future directions for research in this area are discussed.
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Complete Chapter List

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1.
Rocci Luppicini (University of Ottawa, Canada)
Human identity and the meaning attached to being human have been shaped throughout human history by the entrenchment of new technologies and the cultivation of new h... Sample PDF | More details...
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2.
Robert Andrew Dunn (East Tennessee State University, USA)
Modern identity has been shaped by technology, which has in turn shaped theories in understanding identity. How one communicates who they are to others is given limi... Sample PDF | More details...
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3.
Anna Croon Fors (Umeå University, Sweden)
This chapter is about the ontology of subjects in digitalization. Questions of ontology emerge as a response to contemporary concerns about the ways digitalization i... Sample PDF | More details...
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4.
Federica Fornaciari (University of Illinois at Chicago, USA)
The goal of this chapter is to suggest theoretical means to address a fundamental question, what strategies do people use when presenting their selves online? This i... Sample PDF | More details...
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5.
Luciano L’Abate (Georgia State University, USA)
This chapter attempts to define and clarify differences among paradigms, theories, and models in communication science according to a hierarchical conceptual structu... Sample PDF | More details...
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6.
Martine Rothblatt (Terasem Movement Foundation, USA)
Ethical issues arise with respect to a digitized analog of a person. Such an analog exists when a person transfers an adequate quantity of digitized memories into a... Sample PDF | More details...
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7.
Alessandro Tomasi (Rhode Island College, USA)
This chapter introduces, using a race as an allegory, three competing conceptions of man, or three ideals, in its relationship to technology, namely a non-technologi... Sample PDF | More details...
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8.
Stephen Marmura (St. Francis Xavier University, Canada)
Human identity, whether individual or collective, has always been conditioned by the mode(s) of communication dominant within any given society. Even in ancient time... Sample PDF | More details...
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9.
The Digital Soul (pages 157-174)
Daniel Black (Monash University, Australia)
Contemporary understandings of the mind are seemingly free from the need for a soul of the kind imagined by Descartes. While for Descartes the soul represented a par... Sample PDF | More details...
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10.
Samuel Wilson (Monash University, Australia), Nick Haslam (University of Melbourne, Australia)
Advances in bioscience and biotechnology move faster than our conceptual and ethical understanding of them. These advances may ultimately change human nature and our... Sample PDF | More details...
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11.
Christina Ionescu (Chamber of Commerce and Industry, Romania)
The realities of our world are imperatively legitimated by the complex relationship between media, technology, and society. Whether we deal with old or new Informati... Sample PDF | More details...
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12.
Sara Konrath (University of Michigan, USA & University of Rochester Medical Center, USA)
The purpose of this chapter is to summarize changes in personality traits that have co-occurred with the rise of new social media, and to evaluate the plausibility o... Sample PDF | More details...
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13.
Darren D. Chadwick (University of Wolverhampton, UK), Chris Fullwood (University of Wolverhampton, UK), Caroline J. Wesson (University of Wolverhampton, UK)
This chapter provides insight into the nature of online engagement by people with intellectual disabilities, the extent and quality of this engagement in terms of th... Sample PDF | More details...
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14.
Jesse Fox (The Ohio State University, USA), Sun Joo Ahn (University of Georgia, USA)
Avatars are defined as virtual representations that are controlled by a human user. Commonly, we observe avatars in video and online games, social networking sites,... Sample PDF | More details...
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15.
Marlin Bates (University of the Pacific, USA)
In the rhetorical construction of identity, we are often tasked with analyzing how rhetoric either points to or creates a space for identity. This chapter would seek... Sample PDF | More details...
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16.
Nelly Elias (Ben-Gurion University of the Negev, Israel)
This chapter analyzes how the need to preserve ethnic identity and affiliation with one’s homeland is expressed and fulfilled through Internet use by two distinctive... Sample PDF | More details...
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17.
William Sims Bainbridge (National Science Foundation, USA)
It is possible at the present time to create virtual representations of deceased loved ones, and inhabit them as a way of expressing reverence and of dealing with on... Sample PDF | More details...
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18.
Rabindra Ratan (Michigan State University, USA)
There is currently a need for a standardized concept that describes how relationships between the self and virtual self-representations operate across virtual contex... Sample PDF | More details...
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19.
Sylvia Söderström (Sør-Trøndelag University College, Norway)
This chapter investigates the significance of assistive ICT as a tool in young disabled people’s identity negotiations. To analyse the impact of this tool, two diffe... Sample PDF | More details...
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20.
Fernando Andacht (University of Ottawa, Canada)
This chapter studies the notion of technoself in a contemporary media phenomenon, reality television. How can we explain the attraction of the globalized formats of... Sample PDF | More details...
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21.
Antonio García-Gómez (University of Alcalá de Henares, Spain)
This chapter examines social networking sites from a sociological and discursive perspective in order to highlight how users engage with them in the construction of... Sample PDF | More details...
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22.
Chaka Chaka (Tshwane University of Technology, South Africa)
This chapter seeks to explore the role played by mobile social networks (MoSoNets) in mediating and constituting, and in helping digitize and consumerize identity, c... Sample PDF | More details...
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23.
Jimmy Sanderson (Clemson University, USA)
This chapter explores how rookie athletes in Major League Baseball (MLB), the National Basketball Association (NBA), National Football League (NFL), and National Hoc... Sample PDF | More details...
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24.
José Carlos Ribeiro (Federal University of Bahia, Brazil), Tarcízio Silva (Federal University of Bahia, Brazil)
This chapter discusses the use of social applications in the process of the constitution of the self and the production of the self-presentation in digital environme... Sample PDF | More details...
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25.
Li Jin (University of Westminster, UK)
The study of self-concept is essential in the fields of psychology, education, and for society in general, whilst self-concept is widely valued as a desirable educat... Sample PDF | More details...
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26.
Rachel Barker (University of South Africa, South Africa)
The realisation that social networks in cyberspace create a different virtual setting where a Technoself can be created by the way an individual shape their self (bo... Sample PDF | More details...
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27.
Victor Ho (The Hong Kong Polytechnic University, Hong Kong)
This chapter discusses the construction of personal identities by individuals of the same rank through the discourse they constructed while engaging in computer-medi... Sample PDF | More details...
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28.
Jason Hawreliak (University of Waterloo, Canada)
Winston Churchill famously asserted that “there is nothing more exhilarating than to be shot at without result.” Whether or not this is accurate, it is indicative of... Sample PDF | More details...
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29.
Derek McColl (University of Toronto, Canada), Goldie Nejat (University of Toronto, Canada)
This chapter presents a real-time robust affect classification methodology for socially interactive robots engaging in one-on-one human-robot-interactions (HRI). The... Sample PDF | More details...
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30.
Francesc Ballesté (Universitat Oberta de Catalunya, Spain), Carme Torras (Institut de Robòtica i Informàtica Industrial, CSIC-UPC, Spain)
Recent developments in social robotics, intelligent prosthetics, brain-computer interfaces, and implants pose new questions as to the effects of technology on identi... Sample PDF | More details...
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31.
Gail F. Melson (Purdue University, USA)
This chapter focuses on how the technoself develops in children through relationships with a “personal” robot technology, robotic pets, especially the robotic dog AI... Sample PDF | More details...
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32.
Julie Carpenter (University of Washington, USA)
This chapter provides a critical analysis of the potential short- and long-term cultural, emotional, and ethical outcomes facing Explosive Ordnance Disposal (EOD) sp... Sample PDF | More details...
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33.
Fotios Papadopoulos (University of Hertfordshire, UK), Kerstin Dautenhahn (University of Hertfordshire, UK), Wan Ching Ho (University of Hertfordshire, UK)
This book chapter describes the implementation, testing, and evaluation of the first prototype of the “AIBOcom” system, which allows remote users to play an interact... Sample PDF | More details...
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34.
Kristi Scott (Southern Illinois University Carbondale, USA)
This chapter examines the cinematic representations of identity in Blade Runner, Bicentennial Man, and A.I. Artificial Intelligence. It looks at the way humans and r... Sample PDF | More details...
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35.
Yuji Sone (Macquarie University, Australia)
This chapter discusses Japanese roboticist Hiroshi Ishiguro’s performance experiments with robotic machines (humanoid and android) as a case study for this book’s th... Sample PDF | More details...
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36.
Erica Orange (Weiner, Edrich, Brown, Inc., USA)
The author presents an overview of how the ubiquitous nature of technology has led to a monumental shift in human evolution – a change involving language, thought, a... Sample PDF | More details...
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37.
Marc A. Saner (University of Ottawa, Canada), Jeremy Geelen (University of Ottawa, Canada)
This chapter provides a framework for the Technoself that distinguishes six different processes by which emerging technologies may affect human identity. From a publ... Sample PDF | More details...
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Key Terms in this Chapter

Proteus Effect: A form of transformed social interaction wherein the user’s self-representation is modified in a meaningful way and subsequently the user’s behavior conforms to the modified self-representation regardless of the true physical self.

Embodiment: When a user feels that he or she is experiencing an environment within a virtual body.

Identification: The process in which an individual relates to a model (e.g., an avatar) and feels that s/he is similar to the model, which may yield social influence and imitation of the model.

Transformed Social Interaction: Communication that is modified through the unique affordances of virtual technologies.

Doppelgänger: A digital representation, which may be an avatar or an agent, that is designed to photorealistically resemble a user.

Avatar: A digital representation controlled by a human user.

Virtual Environment: A digital space in which a user may interact with virtual objects.