Case Study in E-Learning

Case Study in E-Learning

Patricia A. Young (University of Maryland at Baltimore, USA)
Copyright: © 2009 |Pages: 11
DOI: 10.4018/978-1-60566-426-2.ch017
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Abstract

The future of e-learning is wide open in terms of innovations in software, hardware, instructional content, and teaching practices. Recent innovations in software have been instrumental in the development of rapid e-learning that allows the creation of podcasts and vodcasts (video podcasts) in 2 to 3 weeks versus 4 to 5 months (Weekes, 2007). Hardware such as PDAs, mobile phones, and pocket PCs provide new avenues in mobile e-learning. Businesses view e-learning as a way to train employees locally and worldwide. Student enrollment in distance education courses in U.S. colleges and universities increased from 2.3 million in 2004 to 3.2 million in 2006 (Allen & Seaman, 2006). It appears that the delivery of instructional content through elearning will continue to be another growth area in the new millennium.
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Cbm Guide—E-Learning Entries: Preproduction

  • Step 3:Ask and answer the Inquiry questions throughout the production process. The answers can be recorded in writing or orally through repeated meetings and discussions. However, some notes of meetings best serves any project.

  • Step 4: Determine whether the product will be internationalized (generic) or localized (specialized). Although this is a re-engineering of an existing e-learning Web site, the design is generic. The Web site is to be used by students in the different countries with little to no changes. Typically, the localization efforts may consist of changes in language translation, graphics and icons, color, layout, and the formatting of fields and objects (Aykin & Milewski, 2005).

  • Step 5:Apply CBM Elements to the Web site as needed. Given that the Web site will probably be more generic than specialized, focus on the culture GQ.

  • Step 6: For the software engineer, software developer or e-learning designers, they must be familiar with the target audience so that their architecture considers culture as specified by the needs of the project. With re-engineering, the software must be re-analyzed to determine whether the product can be made generic or specialized. Software needs to be flexible enough to handle multiple specialized designs (Aykin, 2005). Aykin proposed the following items in creating more specialized or localized software:

    • One set of course code

    • A single bug-tracking system

    • Isolated localizable resources, including dialogs, macro-language, status bars, messages, menus, prompts, toolbars, and sounds

    • Localizable elements such as time, date, currency, address, names, and so on that are not hard coded and should support different character sets

    • Buffers large enough to handle translated text in cases where the text expands

    • Character parsing that is not limited to Latin script

    • Code clearly marked, showing what must and must not be translated

    • Content that is presentable in user’s language and character set

    • User input that can be received in the user’s native language and character set (Aykin, 2005, pp. 14–15).

  • Every re-engineering situation is different. Therefore, it is difficult to predict the steps that should be taken.

  • Step 7:Continue to follow CBM ID-TABLET for management and design throughout the production process.

  • Step 8:Make creative changes to the e-learning Web site.

Re-engineering refers to the process of recoding, restructuring or rebuilding. In this case study, the goal of creating a generic e-learning environment for adult learners who live in diverse parts of the world relies on making minimal considerations for ethnically diverse groups. The focus is more on technical, aesthetic, or content related design specifications. The generic focus allows for the sustainability of the institutional structure and the learner must in turn adapt to the e-learning environment.

Complete Chapter List

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Dedication
Table of Contents
Foreword
Rita C. Richey
Acknowledgment
Chapter 1
Patricia A. Young
If the history of the world is properly searched, the birth of innovation in learning theory as a practice and psychology as a science can be found... Sample PDF
Beginnings in Instructional Design and Culture
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Chapter 2
Patricia A. Young
There have been many definitions of culture hypothesized by theorists and scholars as a way to understand human beings, other species and entities;... Sample PDF
The Nature of Culture in Design
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Chapter 3
Patricia A. Young
The incorporation of culture in the design process is not a simple task. It is one with multiple layers of depth and complexity. But it is also not... Sample PDF
The Culture-Based Model Framework
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Chapter 4
Patricia A. Young
Inquiry (11-16) monitors development, automates the internal flow of the design process, and functions as internal sensors. This monitoring checks... Sample PDF
CBM Inquiry, Development
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Chapter 5
Patricia A. Young
Team (T1–T3) focuses on the recruitment of a culturally sensitive design team that includes a cultural expert, an educator, and other culturally... Sample PDF
CBM Team, Assessments, Brainstorming
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Chapter 6
CBM Learners  (pages 88-99)
Patricia A. Young
The Learners (L1-L10) area centers on the needs of learners and learning. These design factors assist in providing a dynamic learning environment... Sample PDF
CBM Learners
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Chapter 7
CBM Elements I  (pages 100-125)
Patricia A. Young
Elements (E1-E25) facilitate content development. These Elements are intended to be comprehensive in providing the fundamental total of which all... Sample PDF
CBM Elements I
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Chapter 8
CBM Elements II  (pages 126-141)
Patricia A. Young
This chapter continues with CBM Elements and the design factors related to the anthropology of culture. Cultural communications is covered in its... Sample PDF
CBM Elements II
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Chapter 9
CBM Elements III  (pages 142-173)
Patricia A. Young
This chapter continues with CBM Elements and the design factors related to the anthropology of culture. Cultural demographics and Cultural... Sample PDF
CBM Elements III
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Chapter 10
CBM Elements IV  (pages 174-214)
Patricia A. Young
This chapter continues with CBM Elements and the design factors related to the anthropology of culture. Cultural history is covered in its entirety.... Sample PDF
CBM Elements IV
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Chapter 11
CBM Elements V  (pages 215-231)
Patricia A. Young
This chapter continues with CBM Elements and the design factors related to the anthropology of culture. Cultural knowledge, Cultural language... Sample PDF
CBM Elements V
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Chapter 12
CBM Elements VI  (pages 232-253)
Patricia A. Young
This chapter continues with CBM Elements and the design factors related to the psychology of culture. All of the design factors related to... Sample PDF
CBM Elements VI
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Chapter 13
CBM Elements VII  (pages 254-278)
Patricia A. Young
This chapter continues with CBM Elements and the design factors related to the science of culture. The following design factors are covered in this... Sample PDF
CBM Elements VII
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Chapter 14
Patricia A. Young
This chapter continues with CBM Elements and the design factors related to the science of culture. The following design factors are covered in this... Sample PDF
CBM Elements VII & Training
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Chapter 15
Patricia A. Young
Instructional design includes the production of educational products such as software, Web-based environments, video games, videos, films, and print... Sample PDF
Case Study of an Educational Product
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Chapter 16
Case Study in Game Design  (pages 316-330)
Patricia A. Young
The global game industry expects substantial growth in the next decades. Massive multiplayer online games (MMOG) are expected to skyrocket from the... Sample PDF
Case Study in Game Design
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Chapter 17
Case Study in E-Learning  (pages 331-341)
Patricia A. Young
The future of e-learning is wide open in terms of innovations in software, hardware, instructional content, and teaching practices. Recent... Sample PDF
Case Study in E-Learning
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Chapter 18
Case Study in Research  (pages 342-358)
Patricia A. Young
Research is seen as a bad word, more work and lots more money. However, research is a good thing to do and engage in before, during and after... Sample PDF
Case Study in Research
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Chapter 19
Conclusion  (pages 359-364)
Patricia A. Young
Culture works as a design construct. It is apparent that there are many factors operating to make this happen. First, the nature of culture in... Sample PDF
Conclusion
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About the Author