Case Study in Research

Case Study in Research

Patricia A. Young (University of Maryland at Baltimore, USA)
Copyright: © 2009 |Pages: 17
DOI: 10.4018/978-1-60566-426-2.ch018
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Abstract

Research is seen as a bad word, more work and lots more money. However, research is a good thing to do and engage in before, during and after product development. Researching products or services can actually save money and time. Businesses usually refer to this as front end marketing (Weisman, 2007). There needs to be more research before the development of products and a stronger focus on meeting the needs of target audiences. A diagnostic evaluation serves as a meter for researching information in ICTs. There are two ways to use CBM for diagnostic evaluations. The first is to use CBM to research design specifications, and the second is to use CBM as an ethnographic instrument. There may be other ways to use CBM as a diagnostic tool; however these two methods are offered in this chapter.
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Example 1: Research Design Specifications

  • Project goal: Diagnostic evaluation of an e-learning Web site

  • Design goal: Obtain an overview of the Library of Congress main

  • Web page as a portal for the Web site

  • Target audience: General public, any age, generic

  • Production stage: Postproduction

This is a diagnostic evaluation conducted to determine the design specifications in an existing e-learning Web site.

Complete Chapter List

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Dedication
Table of Contents
Foreword
Rita C. Richey
Acknowledgment
Chapter 1
Patricia A. Young
If the history of the world is properly searched, the birth of innovation in learning theory as a practice and psychology as a science can be found... Sample PDF
Beginnings in Instructional Design and Culture
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Chapter 2
Patricia A. Young
There have been many definitions of culture hypothesized by theorists and scholars as a way to understand human beings, other species and entities;... Sample PDF
The Nature of Culture in Design
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Chapter 3
Patricia A. Young
The incorporation of culture in the design process is not a simple task. It is one with multiple layers of depth and complexity. But it is also not... Sample PDF
The Culture-Based Model Framework
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Chapter 4
Patricia A. Young
Inquiry (11-16) monitors development, automates the internal flow of the design process, and functions as internal sensors. This monitoring checks... Sample PDF
CBM Inquiry, Development
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Chapter 5
Patricia A. Young
Team (T1–T3) focuses on the recruitment of a culturally sensitive design team that includes a cultural expert, an educator, and other culturally... Sample PDF
CBM Team, Assessments, Brainstorming
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Chapter 6
CBM Learners  (pages 88-99)
Patricia A. Young
The Learners (L1-L10) area centers on the needs of learners and learning. These design factors assist in providing a dynamic learning environment... Sample PDF
CBM Learners
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Chapter 7
CBM Elements I  (pages 100-125)
Patricia A. Young
Elements (E1-E25) facilitate content development. These Elements are intended to be comprehensive in providing the fundamental total of which all... Sample PDF
CBM Elements I
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Chapter 8
CBM Elements II  (pages 126-141)
Patricia A. Young
This chapter continues with CBM Elements and the design factors related to the anthropology of culture. Cultural communications is covered in its... Sample PDF
CBM Elements II
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Chapter 9
CBM Elements III  (pages 142-173)
Patricia A. Young
This chapter continues with CBM Elements and the design factors related to the anthropology of culture. Cultural demographics and Cultural... Sample PDF
CBM Elements III
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Chapter 10
CBM Elements IV  (pages 174-214)
Patricia A. Young
This chapter continues with CBM Elements and the design factors related to the anthropology of culture. Cultural history is covered in its entirety.... Sample PDF
CBM Elements IV
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Chapter 11
CBM Elements V  (pages 215-231)
Patricia A. Young
This chapter continues with CBM Elements and the design factors related to the anthropology of culture. Cultural knowledge, Cultural language... Sample PDF
CBM Elements V
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Chapter 12
CBM Elements VI  (pages 232-253)
Patricia A. Young
This chapter continues with CBM Elements and the design factors related to the psychology of culture. All of the design factors related to... Sample PDF
CBM Elements VI
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Chapter 13
CBM Elements VII  (pages 254-278)
Patricia A. Young
This chapter continues with CBM Elements and the design factors related to the science of culture. The following design factors are covered in this... Sample PDF
CBM Elements VII
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Chapter 14
Patricia A. Young
This chapter continues with CBM Elements and the design factors related to the science of culture. The following design factors are covered in this... Sample PDF
CBM Elements VII & Training
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Chapter 15
Patricia A. Young
Instructional design includes the production of educational products such as software, Web-based environments, video games, videos, films, and print... Sample PDF
Case Study of an Educational Product
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Chapter 16
Case Study in Game Design  (pages 316-330)
Patricia A. Young
The global game industry expects substantial growth in the next decades. Massive multiplayer online games (MMOG) are expected to skyrocket from the... Sample PDF
Case Study in Game Design
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Chapter 17
Case Study in E-Learning  (pages 331-341)
Patricia A. Young
The future of e-learning is wide open in terms of innovations in software, hardware, instructional content, and teaching practices. Recent... Sample PDF
Case Study in E-Learning
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Chapter 18
Case Study in Research  (pages 342-358)
Patricia A. Young
Research is seen as a bad word, more work and lots more money. However, research is a good thing to do and engage in before, during and after... Sample PDF
Case Study in Research
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Chapter 19
Conclusion  (pages 359-364)
Patricia A. Young
Culture works as a design construct. It is apparent that there are many factors operating to make this happen. First, the nature of culture in... Sample PDF
Conclusion
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About the Author