Case Study: Supervised Neural Networks in Digital Games

Case Study: Supervised Neural Networks in Digital Games

Darryl Charles (University of Ulster, Ireland), Colin Fyfe (University of Paisley, UK), Daniel Livingstone (University of Paisley, UK) and Stephen McGlinchey (University of Paisley, UK)
Copyright: © 2008 |Pages: 7
DOI: 10.4018/978-1-59140-646-4.ch004
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Abstract

In this short chapter we present a case study of the use of ANN in a video game type situation. The example is one of duelling robots, a problem which, as we will see, lends itself to a range of different solutions – and where we can demonstrate the efficacy of a biologically inspired AI approach.

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