MLA
Orvalho, Verónica Costa, and João Orvalho. "Character Animation: Past, Present and Future." Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments, edited by Maria Manuela Cruz-Cunha, et al., IGI Global, 2011, pp. 49-64. https://doi.org/10.4018/978-1-60960-567-4.ch004
APA
Orvalho, V. C. & Orvalho, J. (2011). Character Animation: Past, Present and Future. In M. Cruz-Cunha, V. Varvalho, & P. Tavares (Eds.), Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments (pp. 49-64). IGI Global. https://doi.org/10.4018/978-1-60960-567-4.ch004
Chicago
Orvalho, Verónica Costa, and João Orvalho. "Character Animation: Past, Present and Future." In Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments, edited by Maria Manuela Cruz-Cunha, Vitor Hugo Varvalho, and Paula Tavares, 49-64. Hershey, PA: IGI Global, 2011. https://doi.org/10.4018/978-1-60960-567-4.ch004
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