Computer Supported Collaborative Sports: An Emerging Paradigm
Volker Wulf (University of Siegen, Germany), Florian ‘Floyd’ Mueller (The University of Melbourne, Australia), Eckehard F. Moritz (SPORTKREATIVWERKSTATT, Germany), Gunnar Stevens (Fraunhofer FIT, Germany) and Martin R. Gibbs (The University of Melbourne, Australia)
Copyright: © 2009
Augmenting existing sports experiences with computing technology is increasingly gaining attention due to its potential for performance enhancement. However, most of these approaches focus on existing single-user activities. The authors are presenting the newly emerging field of Computer Supported Collaborative Sports (CSCS) to draw attention to the social aspect of sport and its potential to support novel experiences for players that are not available in traditional sports environments. They discuss important dimensions in the design space of CSCS by detailing two example applications and lay out further research directions for the design of collaborative technologies in computer augmented sports.
This article is structured as follows: First, we will present related work in computer games that use augmented sportive interfaces. Then we will outline the concept of Computer Supported Collaborative Sports. Two prototypes of this design paradigm will be presented: the FlyGuy offers flight experiences in shared 3D spaces and Table Tennis for Three offers tangible game play in a mixed-reality environment for three distributed players. We will conclude by discussing our findings in regards to future applications of the design space and the role of CSCS for emerging distributed sports activities.