Construction of Collaborative Virtual Environments

Construction of Collaborative Virtual Environments

Anthony Steed (University College London, UK) and Emmanuel Frecon (Swedish Institute of Computer Science, Sweden)
Copyright: © 2005 |Pages: 34
DOI: 10.4018/978-1-59140-411-8.ch009
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In this chapter, we give an overview of some of the issues that face programmers and designers when building collaborative virtual environments (CVEs). We do this by highlighting three aspects of CVE system software: the environment model (data structures, behaviour description) that the system provides, the data-sharing mechanism (how the environment model is shared), and the implementation framework (the structure of a typical client or platform in terms of the services it provides to the user). When a CVE system is designed, choices have to be made for each of these aspects, and this then constrains how the designers and programmers go about constructing the CVE worlds themselves. We present the main body of the overview by using examples that highlight many of the important differences between CVE systems. We will also relate our discussion to the common topics of network topology and awareness management.

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Table of Contents
Maria-Isabel Sanchez-Segura
Chapter 1
Kirstie L. Bellman
Based on the strengths and weaknesses of many current applications, this chapter discusses how to make virtual worlds (VWs) “real-world capable.”... Sample PDF
Real Living with Virtual Worlds: The Challenge of Creating Future Interactive Systems
Chapter 2
Chadwick A. Wingrave
Virtual reality replaces or modifies human sensory input as do other technologies but with different methods or goals. Currently and even more so in... Sample PDF
The Future Virtual Reality Melting Pot
Chapter 3
Clive Fencott
This chapter undertakes a methodological study of virtual environments (VEs), a specific subset of interactive systems. It takes as a central theme... Sample PDF
A Methodology of Design for Virtual Environments
Chapter 4
Maria-Isabel Sanchez-Segura, Angélica de Antonio, Antonio de Amescua
The use of virtual environments (VEs) is increasing rapidly, and people are demanding easier and more credible ways to interact with these new... Sample PDF
SENDA: A Whole Process to Develop Virtual Environments
Chapter 5
Joseph A. Goguen
Virtual worlds, construed in a broad enough sense to include text-based systems, as well as video games, new media, augmented reality, and user... Sample PDF
Steps Toward a Design Theory for Virtual Worlds
Chapter 6
Paloma Diaz, Susana Montero, Ignacio Aedo, Juan Manuel Dodero
Traditionally, the development of virtual environments has been tightly dependent on the programmer’s skills to manage the available toolkits and... Sample PDF
Conceptual Modeling of Virtual Environments Using Hypermedia Design Techniques
Chapter 7
Pilar Herrero, Ricardo Imbert
Virtual environments (VEs) have a set of characteristics that make them hard to be designed and implemented: distributed nature, high-level... Sample PDF
Design of Believable Intelligent Virtual Agents
Chapter 8
Angélica de Antonio, Jaime Ramirez, Gonzalo Mendez
This chapter proposes an architecture for the development of intelligent virtual environments for training (IVETs) which is based on a collection of... Sample PDF
An Agent-Based Architecture for Virtual Environments for Training
Chapter 9
Anthony Steed, Emmanuel Frecon
In this chapter, we give an overview of some of the issues that face programmers and designers when building collaborative virtual environments... Sample PDF
Construction of Collaborative Virtual Environments
Chapter 10
Daphne Economou, Steve Pettifer
This chapter addresses one of the challenges the collaborative virtual environments (CVEs) research community faces which is the lack of a... Sample PDF
Toward a User-Centered Method for Studying CVEs for Learning
Chapter 11
Michael Haller
This chapter introduces a component-oriented approach for developing mixed reality (MR) applications. After a short definition of mixed reality, we... Sample PDF
A Component-Oriented Approach for Mixed Reality Applications
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