In this article, wireless technology use is addressed with a focus on the factors that underlie wireless interaction. A de-construction of the information processing theories of user/technol-ogy interaction is presented. While commercial and useful applications of wireless devices are numerous, wireless interaction is emerging as a means of social interaction—an extension of the user’s personal image—and as an object of amusement and play. The technology/user in-teraction theories that have driven the discussions of computer assisted communication media are information richness, communicative action, and social influence modeling. This article will extend this theoretical view of wireless devices by using flow theory to address elements of fun, control, and focus. Then, these technology/user interaction theories are used with respect to wireless devices to propose areas for future research.