Developing AR Systems in the Prescence of Spatial Uncertainty

Developing AR Systems in the Prescence of Spatial Uncertainty

Cindy M. Robertson (Gergia Institute of Technology, TSRB, USA), Enylton Machado Machado (Gergia Institute of Technology, TSRB, USA), Blair MacIntyre (Gerogia Institute of Technology, TSRB, USA) and Simon Julier (Naval Research Laboratory, USA)
Copyright: © 2007 |Pages: 20
DOI: 10.4018/978-1-59904-066-0.ch002
OnDemand PDF Download:
$37.50

Abstract

This chapter introduces spatially-adaptive augmented reality as an approach to dealing with the registration errors introduced by spatial uncertainty. It argues that if programmers are given simple estimates of registration error, they can create systems that adapt to dynamically changing amounts of spatial uncertainty, and that it is this ability to adapt to spatial uncertainty that will be the key to creating augmented reality systems that work in real-world environments.

Complete Chapter List

Search this Book:
Reset
Table of Contents
Acknowledgments
Michael Haller, Mark Billinghurst, Bruce Thomas
Chapter 1
Pascal Fua, Vincent Lepetit
Mixed Reality applications require accurate knowledge of the relative positions of the camera and the scene. When either of them moves, this means... Sample PDF
Vision Based 3D Tracking and Pose Estimation for Mixed Reality
$37.50
Chapter 2
Cindy M. Robertson, Enylton Machado Machado, Blair MacIntyre, Simon Julier
This chapter introduces spatially-adaptive augmented reality as an approach to dealing with the registration errors introduced by spatial... Sample PDF
Developing AR Systems in the Prescence of Spatial Uncertainty
$37.50
Chapter 3
Kiyoshi Kiyokawa
This chapter introduces design and principles of head mounted displays (HMDs), as well as their state-of-the-art examples, for augmented reality... Sample PDF
An Introduction to Head Mounted Displays for Augmented Reality
$37.50
Chapter 4
Oliver Bimber
Projector-based augmentation approaches hold the potential of combining the advantages of well-establishes spatial virtual reality and spatial... Sample PDF
Projector-Based Augmentation
$37.50
Chapter 5
Anders Henrysson, Mark Ollila, Mark Billinghurst
Mobile phones are evolving into the ideal platform for Augmented Reality (AR). In this chapter we describe how augmented reality applications can be... Sample PDF
Mobile Phone Based Augmented Reality
$37.50
Chapter 6
Blaine Bell, Steven Feiner
View management involves computing what a user sees within a 3D environment when it is projected onto a display screen. Doing this interactively to... Sample PDF
Representing and Processing Screen Space in Augmented Reality
$37.50
Chapter 7
Florian Ledermann, Istvan Barakonyi, Dieter Schmalstieg
Augmented Reality (AR) application development is still lacking advanced authoring tools – even the simple presentation of information, which should... Sample PDF
Abstraction and Implementation Strategies for Augmented Reality Authoring
$37.50
Chapter 8
Maribeth Gandy, Blair MacIntyre, Steven Dow, Jay David Bolter
In this chapter, we describe DART: The Designer’s Augmented Reality Toolkit an authoring environment for rapidly prototyping augmented reality... Sample PDF
Supporting Early Design Activities for AR Experiences
$37.50
Chapter 9
Wayne Piekarski
This chapter presents a series of new augmented reality user interaction techniques to support the capture and creation of 3D geometry of large... Sample PDF
Real-Time 3D Design and Modelling of Outdoor Structures Using Mobile Augmented Reality Systems
$37.50
Chapter 10
Charles E. Hughes, Christopher B. Stapleton, Matthew R. O’Connor
This chapter describes the evolution of a software system specifically designed to support the creation and delivery of Mixed Reality (MR)... Sample PDF
The Evolution of a Framework for Mixed Reality Experiences
$37.50
Chapter 11
Christian Sandor, Gudrun Klinker
Ubiquitous augmented reality (UAR) is an emerging human-computer interaction technology, arising from the convergence of augmented reality and... Sample PDF
Lessons Learned in Designing Ubiquitous Augmented Reality User Interfaces
$37.50
Chapter 12
Kiyoshi Kiyokawa
The main goal of this chapter is to give characteristics, evaluation methodologies, and research examples of collaborative augmented reality (AR)... Sample PDF
Human Communication in Collaborative Augmented Reality Systems
$37.50
Chapter 13
Gun A. Lee, Gerard J. Kim, Mark Billinghurst
This chapter describes designing interaction methods for Tangible Augmented Reality (AR) applications. First, we describe the concept of a Tangible... Sample PDF
Interaction Design for Tangible Augmented Reality Applications
$37.50
Chapter 14
Holger Regenbrecht
This chapter explains and illustrates the terminology and the different types of Industrial Augmented Reality (IAR) applications according to their... Sample PDF
Industrial Augmented Reallity Applications
$37.50
Chapter 15
Ulrich Neumann, Suya You
An augmented reality fuses computer graphics onto images or direct views of a scene. In a new alternative augmentation approach a real scene is... Sample PDF
Creating Augmented Virtual Environments
$37.50
Chapter 16
Christopher B. Stapleton, Charles E. Hughes
This chapter explores how Mixed Reality (MR) allows the magic of virtuality to escape the confines of the computer and enter our lives to... Sample PDF
Making Memories of a Lifetime
$37.50
Chapter 17
Adrian David Cheok
In this chapter, we explore the applications of mixed reality technology for future social and physical entertainment systems. Throughout the case... Sample PDF
Social and Physical Interactive Paradigms for Mixed Reality Entertainment
$37.50
Chapter 18
Bruce H. Thomas
Entertainment systems are one of the successful utilisations of augmented reality technologies to real world applications. This chapter provides my... Sample PDF
The Future of Augmented Reality Gaming
$37.50
About the Authors