Shopping Cart | Login | Register | Language: English

Digital Storytelling with Web 2.0 Tools for Collaborative Learning

Copyright © 2012. 19 pages.
OnDemand Chapter PDF Download
Download link provided immediately after order completion
$37.50
Available. Instant access upon order completion.
DOI: 10.4018/978-1-4666-0300-4.ch008
Sample PDFCite

MLA

Smeda, Najat, Eva Dakich and Nalin Sharda. "Digital Storytelling with Web 2.0 Tools for Collaborative Learning." Collaborative Learning 2.0: Open Educational Resources. IGI Global, 2012. 145-163. Web. 26 Jul. 2014. doi:10.4018/978-1-4666-0300-4.ch008

APA

Smeda, N., Dakich, E., & Sharda, N. (2012). Digital Storytelling with Web 2.0 Tools for Collaborative Learning. In A. Okada, T. Connolly, & P. Scott (Eds.) Collaborative Learning 2.0: Open Educational Resources (pp. 145-163). Hershey, PA: Information Science Reference. doi:10.4018/978-1-4666-0300-4.ch008

Chicago

Smeda, Najat, Eva Dakich and Nalin Sharda. "Digital Storytelling with Web 2.0 Tools for Collaborative Learning." In Collaborative Learning 2.0: Open Educational Resources, ed. Alexandra Okada, Teresa Connolly and Peter J. Scott, 145-163 (2012), accessed July 26, 2014. doi:10.4018/978-1-4666-0300-4.ch008

Export Reference

Mendeley
Favorite
Digital Storytelling with Web 2.0 Tools for Collaborative Learning
Access on Platform
Browse by Subject
Top

Abstract

The purpose of this chapter is to present the vision of a framework for developing Web 2.0 tools for collaborative learning using digital storytelling as the underlying pedagogical model. Storytelling can be used as a pedagogical tool to enhance learning outcomes across the curriculum, and digital storytelling is its new manifestation, as it can be used to enhance collaboration and creativity when learning in the classroom. A number of story development models have been created in recent years to help educators achieve better outcomes with digital storytelling. This chapter shows how, by creating an innovative e-Learning system based on Web 2.0 tools, a constructivist learning environment for knowledge remixing, sharing, and reusing through digital storytelling is also created.
Chapter Preview
Top

Introduction

Throughout the history of human and social development, storytelling has been used as a tool for the transmission and sharing of knowledge and values, because it is a natural and yet powerful technique to communicate and exchange knowledge and experiences. Its application in the classroom is also not new; and in relation to the use of storytelling in the classroom Behmer (2005) states that: “Storytelling is a process where students personalize what they learn and construct their own meaning and knowledge from the stories they hear and tell” (p. 4).

Over the last couple of decades, however, much has changed in how stories can be planned and created; and, as a result, how multimedia can be used to facilitate the dissemination of stories. With the increased use of computer to tell stories, by using a variety of hardware and software systems, there has been a significant improvement in the way stories can be created (Van Gils, 2005). To some extent, however, traditional storytelling and the application of computer technology in education have followed different paths so far (Banaszewski, 2005). Thus, there is a need to further increase the convergence of storytelling and the use of computers in the classroom. This chapter shows the pathway for achieving this by using Web 2.0 technologies.

As mentioned by Armstrong (2003), computers, editing software, and other technologies are becoming more accessible in the classrooms providing learners with the tools to create digital stories more easily than before. It has been argued that technology is more useful when it is used as a part of a broader educational improvement agenda (Pitler, 2006). Fortuitously, with increase in computer power and reduction in cost, it is time when computers and related technologies can play a significant role in making storytelling a more widely used pedagogical tool, given that “Digital storytelling provides students with a strong foundation in what are being called: 21st Century Skills” (Miller, 2009, p. 13). While the required technology is now available in millions of classrooms, storytelling itself has not been fully recognized as a valuable tool for developing students' learning skills and achieving 21st century learning outcomes.

Another reason why we need to develop a new pedagogical model based on storytelling is that “the traditional classroom-based teaching is unable to meet the demands of the modern world of ongoing learning in the workplace and community” (Sharda, 2009, p. 2). A number of story development models have been created in the past to help educators achieve better learning outcomes with digital storytelling; however none of these appear to provide a holistic e-Learning system that can help with greater engagement with educational digital storytelling.

This chapter presents the vision of a framework for developing Web 2.0 tools for collaborative learning by using Digital Storytelling as the underlying model for knowledge remixing, sharing and reusing. The objectives of this chapter are to:

Report the literature review: This chapter will start with the literature review on the application of digital storytelling to collaborative learning, and will discuss the existing models for digital story creation and discuss their suitability for creating educational stories.

Introduce the eLDiSt framework: Introduce the e-Learning Digital Storytelling (eLDiSt) framework, this framework is a comprehensive framework for creating e-Learning systems through digital storytelling, it is based on the needs and capabilities of learners at their various stages of learning, and it can be used to apply all of the storytelling aspects in diverse educational settings, therefore, eLDiSt framework can be used to create new e-Learning systems that can be used at different levels of education.

Discuss how Web 2.0 tools can help in creating open source learning environments: Discuss how Web 2.0 tools can help in creating open source learning environments by helping users to create and distribute their digital story.

Top

Complete Chapter List

Search this Book: Reset
Table of Contents
Foreword
Marshall S. Smith
Preface
David Wiley
Chapter 1
Andy Lane
This chapter examines the role that open educational resources might play in widening participation in higher education. It begins by highlighting... Sample PDF
Widening Participation in Higher Education through Open Educational Resources
$37.50
Chapter 2
Susan D’Antoni
This is the story of an international community convened to raise awareness of the growing Open Educational Resources (OER) movement. The experience... Sample PDF
The UNESCO OER Community 2005-2009: From Collective Interaction to Collaborative Action
$37.50
Chapter 3
Lisa A. Petrides, Cynthia Jimes, Carol Hedgspeth
This work specifically sheds light on the ways that OER impacts teacher professional development, knowledge building, and interactive problem... Sample PDF
Knowledge Sharing and Collaboration as Indicators of Learning in OER Communities
$37.50
Chapter 4
Giovanni Fulantelli, Davide Taibi, Manuel Gentile, Mario Allegra
The focus of this chapter is on “key issues for fostering OER communities of practice with teachers.” It is based on the successful experiences of... Sample PDF
Fostering OER Communities of Practice with Teachers
$37.50
Chapter 5
Alexandra Okada, Scott Leslie
The aim of this chapter is to examine key factors for facilitating the development of reusable learning content (RLC) from the perspective of open... Sample PDF
Open Educators and Colearners as DJs: Reuse, Remix, and Recreate OER Collaboratively!
$37.50
Chapter 6
Ivana Marenzi, Wolfgang Nejdl
In Content and Language Integrated Learning the context is to explicitly teach a subject through a foreign or second language, and therefore... Sample PDF
I Search Therefore I Learn - Active and Collaborative Learning in Language Teaching: Two Case Studies
$37.50
Chapter 7
Freda Wolfenden, Alison Buckler
Much is written of the potential of Open Educational Resources (OERs) to contribute to improvements in the quality of and access to education... Sample PDF
Adapting OER for Professional Communities: The Teacher Education in Sub-Saharan Africa Experience
$37.50
Chapter 8
Najat Smeda, Eva Dakich, Nalin Sharda
The purpose of this chapter is to present the vision of a framework for developing Web 2.0 tools for collaborative learning using digital... Sample PDF
Digital Storytelling with Web 2.0 Tools for Collaborative Learning
$37.50
Chapter 9
Alexandra Bujokas de Siqueira, Danilo Rothberg, Martha Maria Prata-Linhares
This chapter presents lessons learnt after reflecting on a distance learning course based on Web 2.0 tools, which was promoted in order to teach... Sample PDF
Redrawing the Boundaries in Online Education through Media Literacy, OER, and Web 2.0: An Experience from Brazil
$37.50
Chapter 10
Israel Gutiérrez Rojas, Raquel M. Crespo, Michael Totschnig, Derick Leony, Carlos Delgado Kloos
With the introduction of the Web 2.0 philosophy in the learning arena, the way learning actors interact has changed substantially. From a... Sample PDF
Managing Assessment Resources in the Open ICOPER Content Space
$37.50
Chapter 11
Josh McCarthy
This study explores the efficacy of open educational resources and online social network sites in linking digital media students with industry... Sample PDF
Connected: Online Mentoring in Facebook for Final Year Digital Media Students
$37.50
Chapter 12
Aileen McGuigan
Since 2006, the Teaching Qualification (Further Education) – a professional teaching qualification for in service college lecturers – has been... Sample PDF
Blogospheric Learning in a Continuing Professional Development Context
$37.50
Chapter 13
Giselle Ferreira, Tina Wilson
The availability of Web 2.0 and open educational resources affords the emergence of novel learning spaces, but debate on these innovations has... Sample PDF
Open Educational Resources and Web 2.0 for Formal Learning in Information and Computer Sciences: A Case Study
$37.50
Chapter 14
Sibren Fetter, Adriana J. Berlanga, Peter B. Sloep
Traditionally, the Open Educational Resources (OER) movement has focused on the production, distribution, and retrieval of open content. There is... Sample PDF
Peer-Support and Open Educational Resources
$37.50
Chapter 15
Joseph Corneli, Alexander Mikroyannidis
Learning online has significantly evolved over the past decade due to the emergence of Web 2.0 and 3.0 technologies that facilitate social learning... Sample PDF
Crowdsourcing Education on the Web: A Role-based Analysis of Online Learning Communities
$37.50
Chapter 16
Pradeep Kumar Misra
All over the world, governments, societies, and researchers are looking for ways to keep the ageing population active and engaged. The need of the... Sample PDF
Open Educational Resources: Lifelong Learning for Engaged Ageing
$37.50
Chapter 17
Rebecca Ferguson, Simon Buckingham Shum
This chapter examines the meaning of “open” in terms of tools, resources, and education, and goes on to explore the association between open... Sample PDF
Towards a Social Learning Space for Open Educational Resources
$37.50
Chapter 18
Martin Wolpers, Martin Memmel, Alberto Giretti, Miquel Casals, Katja Niemann, Marcus Specht
This chapter discusses the use of technology in supporting the study of architecture and design in Higher Education. Digital (often open)... Sample PDF
Supporting Collaborative Learning in the Architectural Domain
$37.50
Chapter 19
Andy Lane, Andrew Law
Open Educational Resources comprise many types of assets, including rich media. However, dynamic rich media offer different opportunities and... Sample PDF
Collaborating over Rich Media: The Open University and BBC Partnership
$37.50
Chapter 20
Christophe Salzmann, Denis Gillet, Francisco Esquembre, Héctor Vargas, José Sánchez, Sebastián Dormido
This chapter presents challenges in deploying remote and virtual laboratories as open educational resources with application to engineering... Sample PDF
Web 2.0 Open Remote and Virtual Laboratories in Engineering Education
$37.50
Chapter 21
Teresa Connolly, Elpida Makriyannis
The Open Educational Resources (OER) community supports the belief that knowledge is a public good and, combined with technological advancement, can... Sample PDF
OERopoly: Collaborative Learning about Open Educational Resources through Game-Playing
$37.50