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The Epistemological Character of Puzzles in the Metaverse

Copyright © 2012. 14 pages.
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DOI: 10.4018/978-1-60960-854-5.ch015, ISBN13: 9781609608545, ISBN10: 1609608542, EISBN13: 9781609608552
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MLA

Petry, Luís Carlos and Cristiano Natal Tonéis. "The Epistemological Character of Puzzles in the Metaverse." Virtual Worlds and Metaverse Platforms: New Communication and Identity Paradigms. IGI Global, 2012. 219-232. Web. 23 May. 2012. doi:10.4018/978-1-60960-854-5.ch015

APA

Petry, L. C., & Tonéis, C. N. (2012). The Epistemological Character of Puzzles in the Metaverse. In N. Zagalo, L. Morgado, & A. Boa-Ventura (Eds.), Virtual Worlds and Metaverse Platforms: New Communication and Identity Paradigms (pp. 219-232). Hershey, PA: Information Science Reference. doi:10.4018/978-1-60960-854-5.ch015

Chicago

Petry, Luís Carlos and Cristiano Natal Tonéis. "The Epistemological Character of Puzzles in the Metaverse." In Virtual Worlds and Metaverse Platforms: New Communication and Identity Paradigms, ed. Nelson Zagalo, Leonel Morgado and Ana Boa-Ventura, 219-232 (2012), accessed May 23, 2012. doi:10.4018/978-1-60960-854-5.ch015

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Abstract

This chapter discusses cognitive abilities that can be developed by means of the metaverse. We are concerned with developing virtual environments capable of providing, in a world full of challenges, more than adventures and excitement meant to push the narrative forward. In the search for recovering classical concepts and integrating them into the metaverse we also seek their episteme so that experience construction can be contemplated by means of lateral thinking, that is “thinking about thinking” in a way similar to the Greek concept of mathema. Can we develop creative thinking? What is the role of games? Which characteristics of games can open up paths to creative thinking? The classical culture and the classical puzzles can give us an opportunity to answer these questions.
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Complete Chapter List

1.
User-Driven Content Creation in Second Life A Source of Innovation?: Three Case Studies of Business and Public Service (pages 1-15)
Sisse Siggaard Jensen (Roskilde University, Denmark) Sample PDF | More details...
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Procedural Virtual Worlds (pages 16-32)
Nuno Rodrigues (Polytechnic Institute of Leiria, Portugal), Luís Magalhães (University of Trás-os-Montes e Alto Douro, Portugal), João Paulo Moura (University of Trás-os-Montes e Alto Douro, Portugal), Alan Chalmers (University of Warwick, United Kingdom), Filipe Santos (Polytechnic Institute of Leiria, Portugal), Leonel Morgado (University of Trás-os-Montes e Alto Douro, Portugal) Sample PDF | More details...
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Collective Building Projects in Second Life: User Motives and Strategies Explained From an Architectural and Ethnographic Perspective (pages 33-46)
Bjarke Liboriussen (Copenhagen Business School, Denmark) Sample PDF | More details...
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The Art and Flux of Telepathy 2.0 in Second Life (pages 47-68)
Jacquelene Drinkall (University of New South Wales, Australia) Sample PDF | More details...
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The 3-D Innovation Sphere: Exploring the Use of Second Life for Innovation Communication (pages 70-87)
Katrin Tobies (University of Leipzig, Germany), Bettina Maisch (University of St.Gallen, Switzerland) Sample PDF | More details...
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What’s Real?: Presence, Personality and Identity in the Real and Online Virtual World (pages 88-99)
Benjamin Gregor Aas (University of Amsterdam, The Netherlands) Sample PDF | More details...
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7.
Verbal and Non-Verbal Communication in Second Life (pages 100-116)
Sara Pita (Universidade de Aveiro, Portugal), Luís Pedro (Universidade de Aveiro, Portugal) Sample PDF | More details...
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8.
Virtual Worlds and Reception Studies: Comparing Engagings (pages 117-136)
CarrieLynn D. Reinhard (Roskilde University, Denmark) Sample PDF | More details...
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9.
Students’ Perceptions About Delivery of Game-Based Learning for Virtual Patients in Second Life (pages 138-148)
M. Toro-Troconis (Imperial College London, UK), NJ Roberts (Imperial College London, UK), SF Smith (Imperial College London, UK), MR Partridge (Imperial College London, UK) Sample PDF | More details...
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10.
Virtual Learning Communities of Practice in Metaverse (pages 149-165)
Gaia Moretti (Libera Università Maria Ss. Assunta, Italy), Eliane Schlemmer (Universidade do Vale dos Rios dos Sinos, Brazil) Sample PDF | More details...
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Technological Minimalism versus Second Life: Time for Content Minimalism (pages 166-179)
Joao Mattar (Universidade Anhembi Morumbi, Brasil) Sample PDF | More details...
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12.
The Players’ Dimension: From Virtual to Physical (pages 181-191)
Michael Nitsche (Georgia Institute of Technology, USA) Sample PDF | More details...
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13.
Structures of Agency in Virtual Worlds: Fictional Worlds and the Shaping of an In-Game Social Conduct (pages 192-205)
Thiago Falcão (Federal University of Bahia, Brazil) Sample PDF | More details...
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14.
Is there a Virtual Socialization by Acting Virtual Identities?: Case Study: The Sims® (pages 206-218)
Pascaline Lorentz (University of Strasbourg, France) Sample PDF | More details...
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15.
The Epistemological Character of Puzzles in the Metaverse (pages 219-232)
Luís Carlos Petry (Pontifícia Universidade Católica de São, Brazil), Cristiano Natal Tonéis (Faculdades Metropolitanas Unidas de São Paulo, Brazil) Sample PDF | More details...
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16.
Virtual Simulations and the Second Life Metaverse: Paradigm Shift in Neuropsychological Assessment (pages 234-250)
Thomas D. Parsons (University of Southern California, USA) Sample PDF | More details...
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17.
Virtual Worlds and Health: Healthcare Delivery and Simulation Opportunities (pages 251-270)
David Holloway (Metaverse Journal, Australia) Sample PDF | More details...
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18.
Virtual Worlds and Behavioral Change: Overcoming Time/ Space Constraints and Exploring Anonymity to Overcome Social Stigma in the case of Substance Abuse (pages 271-286)
Ana Boa-Ventura (University of Texas at Austin, USA) Sample PDF | More details...
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19.
Finding Liquid Salvation: Using the Cardean Ethnographic Method to Document Second Life Residents and Religious Cloud Communities (pages 288-305)
Gregory Price Grieve (University of North Carolina at Greensboro, USA), Kevin Heston (Wake Forest University, USA) Sample PDF | More details...
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20.
Second Life, Second Morality? (pages 306-320)
Katleen Gabriels (Vrije Universiteit Brussel, Belgium), Joke Bauwens (Vrije Universiteit Brussel, Belgium), Karl Verstrynge (Vrije Universiteit Brussel, Belgium) Sample PDF | More details...
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21.
Virtual World Professionals and the Interloper Effect in 3D Virtual Worlds (pages 321-336)
Victoria McArthur (York University, Canada) Sample PDF | More details...
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22.
One Self to Rule Them All: A Critical Discourse Analysis of French-Speaking Players’ Identity Construction in World of Warcraft (pages 337-366)
Omar V. Rosas (University of Twente, The Netherlands & University of Namur, Belgium), Grégory Dhen (Catholic University of Louvain, Belgium) Sample PDF | More details...
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