Formative Evaluation of an Arabic Online Vocabulary Learning Games Prototype: Lessons from a Malaysian Higher Learning Institution ExperienceMuhammad Sabri Sahrir (International Islamic University, Malaysia)
Copyright © 2012. 13 pages.
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DOI: 10.4018/978-1-61350-198-6.ch022, ISBN13: 9781613501986, ISBN10: 1613501986, EISBN13: 9781613501993 Sample PDFCite Chapter
MLA
Sahrir, Muhammad Sabri. "Formative Evaluation of an Arabic Online Vocabulary Learning Games Prototype: Lessons from a Malaysian Higher Learning Institution Experience." Instructional Technology Research, Design and Development: Lessons from the Field. IGI Global, 2012. 357-369. Web. 23 May. 2012. doi:10.4018/978-1-61350-198-6.ch022
APA
Sahrir, M. S. (2012). Formative Evaluation of an Arabic Online Vocabulary Learning Games Prototype: Lessons from a Malaysian Higher Learning Institution Experience. In N. Alias, & S. Hashim (Eds.), Instructional Technology Research, Design and Development: Lessons from the Field (pp. 357-369). Hershey, PA: Information Science Reference. doi:10.4018/978-1-61350-198-6.ch022
Chicago
Sahrir, Muhammad Sabri. "Formative Evaluation of an Arabic Online Vocabulary Learning Games Prototype: Lessons from a Malaysian Higher Learning Institution Experience." In Instructional Technology Research, Design and Development: Lessons from the Field, ed. Nor Aziah Alias and Sulaiman Hashim, 357-369 (2012), accessed May 23, 2012. doi:10.4018/978-1-61350-198-6.ch022
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 Favorite | | TopAbstractThe use of digital game-based learning is a new trend of instructional practices in different fields of knowledge. The research and studies related to this field are increasingly attracting the researchers all over the world to further explore the various aspects of educational games models, the design and development of games itself, the evaluation insights and many more. This chapter describes an experience of the formative evaluation of an online game among Arabic language learners at the elementary level in the International Islamic University Malaysia (IIUM). The mixed methods of quantitative and qualitative research approaches were utilized to investigate the usability, practicality and effectiveness of this games prototype in the real settings. This chapter also described the process and phases of evaluation throughout the responses from participants which vary from experts in instructional design (ID), subject matter experts (SME), lecturers and learners as the actual users. TopComplete Chapter List|
1.
| Design and Development Research in Instructional Technology
(pages 1-23)
Nor Aziah Alias (Universiti Teknologi MARA, Malaysia), Sulaiman Hashim (Aminudin Baki Institute, Malaysia)
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2.
| Defining Research Problems: Processes for Beginning Researchers
(pages 25-42)
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3.
| Conducting Needs Analysis in Preparation towards the Development of Electronic Self-Instructional Materials (e-SIM)
(pages 43-55)
Haziah Jamaludin (Universiti Teknologi MARA, Malaysia), Hairani Wahab (Universiti Teknologi MARA, Malaysia), Suzana Hamzah (Universiti Teknologi MARA, Malaysia)
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4.
| First Year Students’ Conceptions of Learning: A Phenomenographic Research
(pages 56-68)
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5.
| Technodiversity: Lessons Learned from a Diversity Exchange
(pages 69-84)
Kimberely Fletcher Nettleton (Morehead State University, USA), Lesia Lennex (Morehead State University, USA)
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6.
| Developing a Method for the Design of Sharable Pedagogical Scenarios
(pages 86-101)
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7.
| Design and Evaluation of a Web-Based Learning Module on Computer Networking
(pages 102-116)
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8.
| Using a Design Research Approach to Investigate the Knowledge-Building Implications of Online Social Networking and Other Web 2.0 Technologies in Higher Education Contexts
(pages 117-140)
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9.
| Qualitative Investigation for Educational Technology: A Lesson on the Presentation of Methodology
(pages 141-151)
Afendi Hamat (Universiti Kebangsaan Malaysia), Mohamed Amin Embi (Universiti Kebangsaan Malaysia)
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10.
| Qualitative Research Dilemma in the Study of Blog Forums: Practical Issues
(pages 152-167)
Xavier Thayalan (Universiti Teknologi MARA, Malaysia), Faridah Noor (Universiti Malaya, Malaysia)
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11.
| An Instructional Design “Use Case”: Instructional Technologies for Developer Stakeholders
(pages 168-183)
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12.
| Searching for Information on the Web: A Guideline for Effective Searching
(pages 184-201)
Fadhilah Mat Yamin (Universiti Utara Malaysia, Malaysia), T. Ramayah (Universiti Sains Malaysia, Malaysia)
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13.
| “The Proffer”: Using Scenarios for Instructional Technology Planning
(pages 203-218)
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14.
| Rapid Implementation of E-Learning using a Technology Design Model
(pages 219-237)
S. Johan Coetzee (University of the Free State, South Africa), Alistair Smart (University of the Free State, South Africa)
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15.
| A Step by Step Guide to Design and Delivery of Mobile Learning Content
(pages 238-255)
Serge Gabarre (University Putra Malaysia, Malaysia), Cécile Gabarre (University Putra Malaysia, Malaysia)
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16.
| Instructional Technology Design of Smart Malay-Mandarin Dictionary (SMMD) to Support Vocabulary Acquisition in Teaching Chinese as a Foreign Language
(pages 256-269)
Yingsoon Goh (Universiti Teknologi MARA, Malaysia), Saiful Nizam Warris (Universiti Teknologi MARA, Malaysia), Hasiah Mohamed (Universiti Teknologi MARA, Malaysia), Norlina Mohd Sabri (Universiti Teknologi MARA, Malaysia)
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17.
| The Art and Science of Designing and Developing an Online English Language Training Module for Adult Learners
(pages 270-286)
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18.
| Design and Development of a Multimedia Constructivist Learning Environment to Affect the Achievement of Chemistry Learners
(pages 287-305)
Vickneasvari Krishnasamy (SMK Kampong Kastam, Malaysia), Toh Seong Chong (Universiti Sains Malaysia, Malaysia), Irfan Naufal Umar (Universiti Sains Malaysia, Malaysia)
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19.
| Using WEDPI Learning Package to Upgrade Teacher’s Skills on Information Technology
(pages 306-318)
Johan Eddy Luaan (Universiti Teknologi MARA, Malaysia), Sabariah Shariff (Universiti Malaysia Sabah, Malaysia), Zulkifli Mohamed (Universiti Malaysia Sabah, Malaysia)
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20.
| Designing, Developing and Evaluating Professional Language and Intercultural Competencies with Phone Simulations
(pages 319-334)
Cécile Gabarre (University Putra Malaysia, Malaysia), Serge Gabarre (University Putra Malaysia, Malaysia)
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21.
| Globalizing and Localizing: Creating an Introductory Public Health Course and Online Learning Environment (A Case Study)
(pages 335-355)
Shalin Hai-Jew (Kansas State University, USA), Beth A. Montelone (Kansas State University, USA), Lisa C. Freeman (Northern Illinois University, USA)
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22.
| Formative Evaluation of an Arabic Online Vocabulary Learning Games Prototype: Lessons from a Malaysian Higher Learning Institution Experience
(pages 357-369)
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23.
| Moving Beyond Four Walls: The Expanding Online Teacher Preparation Classroom
(pages 370-400)
Tina L. Heafner (University of North Carolina at Charlotte, USA), Teresa Petty (University of North Carolina at Charlotte, USA), Richard Hartshorne (University of Central Florida, USA)
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24.
| The Effectiveness of an Inquiry-Based Computer-Simulated Lesson in Physics
(pages 401-425)
Sopiah Abdullah (Universiti Malaysia Sabah, Malaysia), Nyet Moi Siew (Universiti Malaysia Sabah, Malaysia), Merza Abbas (Universiti Sains Malaysia, Malaysia)
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