Gaming and Aggression: The Importance of Age-Appropriateness in Violent Video GamesEva-Maria Schiller (University of Münster, Germany), Marie-Thérèse Schultes (University of Vienna, Austria), Dagmar Strohmeier (University of Vienna, Austria) and Christiane Spiel (University of Vienna, Austria)
Copyright © 2011. 22 pages.
OnDemand Chapter PDF Download
Download link will be e-mailed upon order completion.
| $30.00 | Add to Cart |
DOI: 10.4018/978-1-60960-209-3.ch018, ISBN13: 9781609602093, ISBN10: 1609602099, EISBN13: 9781609602116 Sample PDFCite Chapter
MLA
Schiller, Eva-Maria, Marie-Thérèse Schultes, Dagmar Strohmeier and Christiane Spiel. "Gaming and Aggression: The Importance of Age-Appropriateness in Violent Video Games." Youth Culture and Net Culture: Online Social Practices. IGI Global, 2011. 316-337. Web. 23 May. 2012. doi:10.4018/978-1-60960-209-3.ch018
APA
Schiller, E., Schultes, M., Strohmeier, D., & Spiel, C. (2011). Gaming and Aggression: The Importance of Age-Appropriateness in Violent Video Games. In E. Dunkels, G. Franberg, & C. Hallgren (Eds.), Youth Culture and Net Culture: Online Social Practices (pp. 316-337). Hershey, PA: Information Science Reference. doi:10.4018/978-1-60960-209-3.ch018
Chicago
Schiller, Eva-Maria, Marie-Thérèse Schultes, Dagmar Strohmeier and Christiane Spiel. "Gaming and Aggression: The Importance of Age-Appropriateness in Violent Video Games." In Youth Culture and Net Culture: Online Social Practices, ed. Elza Dunkels, Gun-Marie Franberg and Camilla Hallgren, 316-337 (2011), accessed May 23, 2012. doi:10.4018/978-1-60960-209-3.ch018
Export Reference
 Favorite | | TopAbstractVideo games play an important role in the modern entertainment industry and determine the leisure time activities of many children and adolescents. A huge amount of video games are available, but many of them are not suitable for youth because of their violent content. Violent content in video games became an issue of public concern, not only in cases of extreme violent acts, such as school shootings (e.g. Littleton, Colorado, 1999; Kauhajoki, Finland, 2008; Winnenden, Germany, 2009) but also concerning the question of whether playing violent video games generally influences the development of aggressive behavior in children and adolescents. Considerable research showed that playing violent video games increases aggressive cognitions, and aggressive behavior (e.g., Anderson et al., 2010). A crucial issue in studies concerned with violent video games is the question of how to assess the presence of violent content in games. Most of the studies used expert ratings (e.g. Krahé & Möller, 2004), some studies asked study participants themselves (e.g., Gentile & Gentile, 2008; Wallenius, Punamäki, & Rimpelä, 2007), and only a few studies used categorizations directly displayed on games (e.g. Schiller, Strohmeier, & Spiel, 2009). In 2003, the Pan European Game Information (PEGI) system was established, aiming at the protection of children and adolescents from unsuitable video games. PEGI evaluates games according to five age categories (+3, +7, +12, +16, +18) and seven content descriptors (bad language, discrimination, drugs, fear, gambling, sexual content, and violence). These age categories and content descriptors are printed on games to inform customers about their appropriateness for children and adolescents. Although these descriptors are highly visible for parents and adults in 30 European countries, they are rarely used in research. The current chapter presents a study on pre-adolescents in which violent content of games was categorized based on PEGI descriptors. A distinction between playing age-appropriate violent video games and age-inappropriate violent games was made. The main goal of the study was to examine whether pre-adolescents who play non-violent or age-appropriate violent games systematically differ in aggression from youth who play age-inappropriate violent games. Gender differences were also examined. Conclusions for practical implications for adolescents and for parents are discussed. TopComplete Chapter List|
1.
| Young People and Online Risk
(pages 1-16)
Elza Dunkels (Umeå University, Sweden), Gun-Marie Frånberg (Umeå University, Sweden), Camilla Hällgren (Umeå University, Sweden)
Sample PDF |
More details... |
$30.00
Add to Cart |
|
2.
| Youth and Online Social Networking: From Local Experiences to Public Discourses
(pages 17-40)
Malene Charlotte Larsen (Aalborg University, Denmark), Thomas Ryberg (Aalborg University, Denmark)
Sample PDF |
More details... |
$30.00
Add to Cart |
|
3.
| Swedish Students Online: An Inquiry into Differing Cultures on the Internet
(pages 41-62)
|
$30.00
Add to Cart |
|
4.
| Fat Talk: Constructing the Body through Eating Disorders Online among Swedish Girls
(pages 64-82)
|
$30.00
Add to Cart |
|
5.
| To Be Continued…: Fan Fiction and the Constructing of Identity
(pages 83-96)
Patrik Wikström (Jönköping International Business School, Sweden), Christina Olin-Scheller (Karlstad University, Sweden)
Sample PDF |
More details... |
$30.00
Add to Cart |
|
6.
| Digital Neighbourhoods: A sociological perspective on the forming of self-feeling online
(pages 97-111)
|
$30.00
Add to Cart |
|
7.
| The Use of Interactive Media in Identity Construction by Female Undergraduates in a Nigerian University
(pages 112-125)
|
$30.00
Add to Cart |
|
8.
| The Representation of Female Friendships on Young Women’s Myspace Profiles: The All-Female World and the Feminine ‘Other’
(pages 126-152)
|
$30.00
Add to Cart |
|
9.
| YouTube as a Performative Arena: How Swedish Youth are Negotiating Space, Community Membership, and Gender Identities through the Art of Parkour
(pages 153-169)
|
$30.00
Add to Cart |
|
10.
| Young People and Cybersex in a Sexually Conservative Society: A Case Study from Mauritius
(pages 171-189)
|
$30.00
Add to Cart |
|
11.
| Youth, Sexuality and the Internet: Young People’s Use of the Internet to Learn About Sexuality
(pages 190-206)
Kristian Daneback (University of Gothenburg, Sweden), Cecilia Löfberg (Stockholm University, Sweden)
Sample PDF |
More details... |
$30.00
Add to Cart |
|
12.
| Adolescents and Online Dating Attitudes
(pages 207-221)
|
$30.00
Add to Cart |
|
13.
| The Role of Internet Newsgroups in the Coming-Out Process of Gay Male Youth: An Israeli Case Study
(pages 222-241)
|
$30.00
Add to Cart |
|
14.
| The Competent Youth’s Exposure of Teachers at YouTube.se
(pages 243-255)
|
$30.00
Add to Cart |
|
15.
| Moving from Cyber-Bullying to Cyber-Kindness: What do Students, Educators and Parents Say?
(pages 256-277)
Wanda Cassidy (Simon Fraser University, Canada), Karen Brown (Simon Fraser University, Canada), Margaret Jackson (Simon Fraser University, Canada)
Sample PDF |
More details... |
$30.00
Add to Cart |
|
16.
| Electronic Aggression among Adolescents: An Old House with a New Facade (or Even a Number of Houses)
(pages 278-295)
Jacek Pyzalski (Wyzsza Szkola Pedagogiczna w Lodzi, Poland & Nofer Institute of Occupational Medicine, Poland)
Sample PDF |
More details... |
$30.00
Add to Cart |
|
17.
| Ways of ICT Usage Among Mildly Intellectually Disabled Adolescents: Potential Risks and Advantages
(pages 296-315)
|
$30.00
Add to Cart |
|
18.
| Gaming and Aggression: The Importance of Age-Appropriateness in Violent Video Games
(pages 316-337)
Eva-Maria Schiller (University of Münster, Germany), Marie-Thérèse Schultes (University of Vienna, Austria), Dagmar Strohmeier (University of Vienna, Austria), Christiane Spiel (University of Vienna, Austria)
Sample PDF |
More details... |
$30.00
Add to Cart |
|
19.
| Young People, Sexual Content and Solicitation Online
(pages 338-356)
Kareena McAloney (Queen’s University Belfast, Northern Ireland), Joanne E. Wilson (Queen’s University Belfast, Northern Ireland)
Sample PDF |
More details... |
$30.00
Add to Cart |
|
20.
| Spirituality in Cybercrime (Yahoo Yahoo) Activities among Youths in South West Nigeria
(pages 357-380)
Agunbiade Ojo Melvin (Obafemi Awolowo University, lle-Ife, Nigeria), Titilayo Ayotunde (Obafemi Awolowo University, lle-Ife, Nigeria)
Sample PDF |
More details... |
$30.00
Add to Cart |
|
| |