Librarianship Presence in Virtual WorldsJenny Baum (New York Public Library, USA) and Kate Lyons (Hostos Community College Library, USA)
Copyright © 2012. 16 pages.
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DOI: 10.4018/978-1-60960-762-3.ch020 Sample PDFCite
MLA
Baum, Jenny and Kate Lyons. "Librarianship Presence in Virtual Worlds." Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments. IGI Global, 2012. 384-399. Web. 21 May. 2013. doi:10.4018/978-1-60960-762-3.ch020
APA
Baum, J., & Lyons, K. (2012). Librarianship Presence in Virtual Worlds. In H. Yang, & S. Yuen (Eds.), Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments (pp. 384-399). Hershey, PA: Information Science Publishing. doi:10.4018/978-1-60960-762-3.ch020
Chicago
Baum, Jenny and Kate Lyons. "Librarianship Presence in Virtual Worlds." In Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments, ed. Harrison Hao Yang and Steve Chi-Yin Yuen, 384-399 (2012), accessed May 21, 2013. doi:10.4018/978-1-60960-762-3.ch020
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 Favorite  | | TopAbstractLibrarianship has stereotypically been about books, communities, and the connection between the two. With the emergence of new media and technology, the concept of books has expanded to include information of all types and in multiple formats: eBooks, DVDs, videogames, electronic databases, et cetera. Meanwhile, the idea of community has stayed the same. For example, public libraries primarily serve communities defined by geographic lines; academic libraries serve their campus communities. In non-profit, medical or corporate libraries, communities are defined by their organization’s particular mission. However, now that virtual worlds are becoming mainstream, librarians are redefining community, just as they redefined books. With the emergence of virtual worlds, librarians are encountering virtual patrons, and communities defined by virtual lines that defy physical boundaries. This chapter discusses the librarians and organizations that are moving librarianship into virtual communities, as well as the first library initiatives in online worlds. TopComplete Chapter List
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Scott J. Warren (University of North Texas, USA), Lin Lin (University of North Texas, USA)
The goal of this chapter is to identify ethical concerns that instructional designers should be aware of when designing and developing learning games, simulations, a...
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| 2. |
Stuart Slater (University of Wolverhampton UK), David Burden (Daden Ltd, UK)
The work discussed in this chapter involves a proposal to add human like attributes (emotions in this instance) to characters in games and virtual worlds to enhance...
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| 3. |
Glenn T. Tsunokai (Western Washington University, USA), Allison R. McGrath (Vanderbilt University, USA)
Technological innovations in computer-mediated communication have helped hate groups to transform themselves into virtual communities. Likeminded individuals are now...
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Craig Pragnell (Bournemouth University, UK), Christos Gatzidis (Bournemouth University, UK)
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| 5. |
Marcus Vinicius Santos Kucharski (Universidade Tuiuti do Paraná & Pontifícia Universidade Católica do Paraná, Brazil), Patricia Lupion Torres (Pontifícia Universidade Católica do Paraná Brazil)
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| 6. |
Shalin Hai-Jew (Kansas State University, USA)
Human depth perception involves complex visual and brain functions. Depth perception in desktop virtual reality has become more important given the uses of such spa...
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| 7. |
Caroline M L Ho (Nanyang Technological University, Singapore)
This chapter provides a broad survey of virtual museums and their developments in a range of contexts from various parts of the world. The focus is on exploring virt...
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| 8. |
Lisa Dethridge (RMIT University, Australia)
We observe how gallery visitors and the viewer-as-avatar may experience artwork that includes both real and virtual elements. The use of a mixed-reality environment...
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| 9. |
Samuel Cruz-Lara (LORIA / INRIA Nancy - Grand Est, France), José Manuel Cabello (Innovalia Association, Spain), Tarik Osswald (LORIA / INRIA Nancy - Grand Est, France), Antonio Collado (Carsa, Spain), José M. Franco (Avantalia, Spain), Sergio Barrera (Virtualware, Spain)
This work is partially supported by the ITEA2 Metaverse1 (www.metaverse1.org) Project.
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| 10. |
Damian Schofield (State University of New York at Oswego, USA)
There are a number of fundamental implications inherent in the shift from oral to visual mediation, and a number of facets of this modern evidence presentation techn...
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| 11. |
Stephanie L. Davy-Jow (Liverpool John Moores University, UK), Summer J. Decker (University of South Florida, USA), Damian Schofield (State University of New York at Oswego, USA)
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| 12. |
Chaka Chaka (Walter Sisulu University, South Africa)
This chapter explores the potential both Second Life (SL) and World of Warcraft (WoW) as instances of a virtual world (VW) and a massively multi-player online role-p...
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| 13. |
Belinda M. Cambre (University of New Orleans, USA)
Publicly funded alternatives to traditional public schools have taken place in the form of charter schools and, most recently, cyber charter schools. Cyber charter s...
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| 14. |
Emil R. Kaburuan (National Cheng Kung University, Taiwan), Chien-Hsu Chen (Chien-HsuChenNational Cheng Kung University, Taiwan), Tay-Sheng Jeng (Tay-ShengJengNational Cheng Kung University, Taiwan)
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| 15. |
Damian Schofield (State University of New York at Oswego, USA)
Rather than focusing on the pedagogical aspects of learning in Virtual Environments (VE), this chapter will introduce a number of lessons that can be learned from in...
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| 16. |
Yi Yang (Franklin University, USA), Curtis J. Bonk (Indiana University, USA)
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| 17. |
Athanassios Jimoyiannis (University of Peloponnese, Greece), Maria Gravani (Open University of Cyprus, Cyprus), Yiasemina Karagiorgi (Ministry of Education and Culture, Cyprus)
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| 18. |
Eileen O’Connor (SUNY Empire State College, USA)
Working within virtual, three-dimensional environments offers the promise of moving beyond geographic constraints, enhancing distance interactions, providing more co...
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| 19. |
Julie Radachy (Smarthinking, Inc., USA), Christa Ehmann Powers (Smarthinking, Inc., USA)
Using Smarthinking, Inc. as a case study, effective instant messaging is explored as a viable communication option for organizations, specifically virtual organizati...
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| 20. |
Jenny Baum (New York Public Library, USA), Kate Lyons (Hostos Community College Library, USA)
Librarianship has stereotypically been about books, communities, and the connection between the two. With the emergence of new media and technology, the concept of b...
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| 21. |
M. Yasar Ozden (Middle East Technical University, Turkey), Nuray Gedik (Middle East Technical University, Turkey), Aslihan Kocaman-Karoglu (Middle East Technical University, Turkey)
This study describes a Web-based, in-service training program designed by Middle East Technical University in collaboration with the National Police in Turkey. The a...
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| 22. |
Harrison Hao Yang (State University of New York at Oswego, USA), Na Yao (Shanghai Normal University, China), Pinde Chen (South China Normal University, China)
This chapter provides an overview of websites of higher education institutions. It then discusses the impact of emergent Web 2.0 technologies and social media on the...
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| 23. |
Sharon Stoerger (University of Wisconsin - Milwaukee, USA.)
Technology is changing at a rapid pace, and information is becoming a more prominent feature in society. Advocates of educational technology contend that virtual wor...
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| 24. |
Michelle W.L. Fong (Victoria University, Australia)
This chapter presents a case study in which Computer-Mediated Communication (CMC) and mobile telephone technologies were used to liberate Work-Integrated Learning (W...
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| 25. |
Trevor Barker (University of Hertfordshire, United Kingdom)
This chapter presents a summary of research undertaken at the University of Hertfordshire into the usability and affordances of three-dimensional (3D) virtual enviro...
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| 26. |
Hyungsung Park (Kyonggi University, Republic of Korea)
According to generalized usage of computer technology in modern society, computer usage in learning activities is increasing. Textual and audiovisual learning materi...
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| 27. |
Hong Zhan (Embry-Riddle Aeronautical University, Prescott, USA)
This chapter describes a study of collaborative learning in undergraduate online courses. Three classes containing a different degree of collaboration (no-collaborat...
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| 28. |
Wajeeh Daher (Al-Qasemi Academic College of Education, Baka, Israel and An-Najah National University, Nablus, Palestine)
Virtual interactions play an important role in distance electronic learning. This chapter suggests an evaluation tool of virtual interactions in electronic forums an...
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| 29. |
Yuliang Liu (Southern Illinois University Edwardsville, USA)
Instructor feedback, learner satisfaction, and online learning are currently significant topics in online instruction. According to Blignaut and Trollip (2003), ther...
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| 30. |
C. C. Chou (University of St. Thomas, USA), Rama Kaye Hart (University of St. Thomas, USA)
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| 31. |
Patricia Lupion Torres (Pontifícia Universidade Católica do Paraná, Brazil), Marcus Vinicius Santos Kucharski (Universidade Tuiuti do Paraná and Pontifícia Universidade Católica do Paraná, Brazil)
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| 32. |
Nicholas W. Farha (Logan University, USA)
This manuscript outlines a dual approach to online best practices that includes both the administrative side and the instructional (faculty) side of distance educati...
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| 33. |
Rosalyn Rufer (State University of New York at Empire State College, USA), Ruifang Hope Adams (State University of New York at Empire State College, USA)
The purpose of this chapter is to adapt instructional strategies to virtual world learning environment in Second Life and reach more diverse learners with different...
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| 34. |
Yi Yang (Franklin University, USA), Michelle Buchberger (Franklin University, USA), Harrison Hao Yang (State University of New York at Oswego, USA)
As the pressure to provide accountability in education escalates, the assessment of student learning becomes increasingly important. This chapter describes an approa...
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| 35. |
Michele Fumarola (Delft University of Technology, Netherlands), Cornelis Versteegt (APM Terminals Maasvlakte II B.V., Netherlands)
Recent trends in container terminal design favor automation above manual labor. Automatic container terminals outperform their manual counterparts in terms of twenty...
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| 36. |
Ismo Rakkolainen (University of Tampere, Finland), Satu Jumisko-Pyykkö (Tampere University of Technology, Finland)
The “immaterial” FogScreen™ is an emerging display technology that enables high-quality projected 2D images in mid-air. It also appears dry and non-existant to touch...
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| 37. |
Samuel Cruz-Lara (University of Lorraine, France), Tarik Osswald (University of Lorraine, France), Jean-Pierre Camal (University of Lorraine, France), Nadia Bellalem (University of Lorraine, France), Lotfi Bellalem (University of Lorraine, France), Jordan Guinaud (University of Lorraine, France)
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| 38. |
Youngkyun Baek (Boise State University, USA), Hoe Kyeung Kim (Cleveland State University, USA)
This chapter describes the process of design and development of the Virtual English Adventure in Second Life. The in-depth description and explanation of designing a...
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| 39. |
Sunhong Hwang (The University of Houston, USA), Brian Plankis (The University of Houston, USA)
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| 40. |
Roderick M. Riensche (Pacific Northwest National Laboratory, USA), Andrew J. Cowell (Pacific Northwest National Laboratory, USA)
Operators of popular virtual worlds, online games, and other environments employ a number of models to engage in commerce with users and to facilitate user-to-user c...
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