Healthcare Games and the Metaphoric Approach

Healthcare Games and the Metaphoric Approach

Catherine Lelardeux, Julian Alvarez, Thierry Montaut, Michel Galaup, Pierre Lagarrigue
Copyright: © 2013 |Pages: 26
DOI: 10.4018/978-1-4666-1903-6.ch002
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Abstract

Many serious games dedicated to the health sector have been identified. Within this wide range, the authors have explored the Serious games offering an educational dimension and targeting either individuals or health-care professionals. Based on a corpus built around this orientation, the goal is to determine whether or not it is possible to find a use, targeted or not, involving metaphorical contexts among different titles. In the corpus studied, no metaphor is used for serious game targeting health-care professionals contrary to serious games targeting individuals. For this target, the game universe is mainly metaphorical. A discussion in the light of didactic and motivational arguments suggests that a metaphorical universe could be beneficial in the case where more transversal skills are targeted.
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Introduction

Although the use of metaphors seems attractive, can this approach address all types of audiences when designing Serious games dedicated to the health-care professions? To study this issue, we will focus on existing titles that offer an educational dimension and are aimed at health-care professionals or individuals, among whom we include patients. With such a corpus, it is of interest to verify whether or not metaphors can be found exclusively for a given public. From the results, we will seek answers to nourish the discussion of this issue.

In this context, we will begin by defining an approach to the concept of metaphor and defining what we mean by the term “Serious game”. Then, we will present the methodology used to constitute our corpus of Serious games dedicated to health-care.

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