An Integrative Approach to Teaching 3D Modelling in Architecture

An Integrative Approach to Teaching 3D Modelling in Architecture

C. Sánchez-del-Valle (Hampton University, USA)
Copyright: © 2007 |Pages: 18
DOI: 10.4018/978-1-59904-328-9.ch014
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The argument presented here is that computer courses must reach beyond the comfortable cushion of conventional teaching practices, and provide students with a way to come to grips with complexity. It provides as evidence a digital graphics literacy course for architecture students using transformer robot toys as a metaphor for introducing the concept of adaptive kinetic architecture. The transformer toy provides a manipulative device with which to develop students’ 3D modelling and rendering skills. The course approach is described, and observations about the students’ work are offered. It concludes further investigation is needed to ascertain the most appropriate delivery for reciprocal and complementary knowledge. Years ago during a summer vacation, I watched my four-year old nephew play with his favorite toy—a transforming robot composed of smaller robots. A transformer robot is a highly articulated figure with specialized joints that allows form to change without disassembly. The joints are simple mechanisms, and transformation depends on a highly orchestrated sequence of moves. My nephew, who was bilingual and illiterate then, focused all of his attention on the five figures in front of him, and one-by-one reshaped them to build the larger robot. His eyebrows were tense; his eyes followed the actions of his hands, and his fingers moved gingerly and precisely over the moving parts. He would not speak until the five would be reconfigured into one large robot. He had simpler transformers that could change from vehicle or animal to robot, and he had mastered them all. Instructions for manipulating the toy are primarily graphical; they use line, color, shades, and arrows to indicate how a part is to be rotated, sledded, pushed, or pulled. I noticed, however, that my nephew never used them to pursue his hands-on studies. I realized then that the transformer robot toy was the vehicle I had searched for that would introduce my students to the modelling of complex geometries and articulations in a way that would cross over to other courses in the curriculum, in particular the design studio.

Complete Chapter List

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Table of Contents
Jenny Preece
Elspeth McKay
Chapter 1
G. Parchoma
This chapter introduces complexity theory as a theoretical framework for analyzing the influences of information and computer technologies (ICTs) on... Sample PDF
Visualizing ICT Change in the Academy
Chapter 2
W. Hürst
This chapter focuses on HCI aspects to overcome problems arising from technologies and applications that may hinder the normal teaching process in... Sample PDF
Human Computer Interaction for Computer-Based Classroom Teaching
Chapter 3
M. Axmann
This chapter reports on an ongoing trial project that is being conducted at seven Australian Universities. The chapter summarizes the project and... Sample PDF
Project Student Rescue: Online Learning Facilitation in Higher Education to Improve Retention Rates for Distance Learners
Chapter 4
M. Berry
The mission of this chapter is to explore ways in which mobile computing via the employment of Tablet PCs can assist the human computer interaction... Sample PDF
Enhancing Learning Through Mobile Computing
Chapter 5
S. Jones
This chapter explores how information and communications technology (ICT) can be designed to maximize human computer interactions (HCI) in order to... Sample PDF
Online Discourse: Encouraging Active Student Participation in Large Classes
Chapter 6
R. Tarsiero
This chapter introduces communities of practice as a means to explore human computer interaction in online collaborative environments. Through a... Sample PDF
Facilitating Social Learning in Virtual Communities of Practice
Chapter 7
J. Martin
Ever since the enthralling book Rethinking University Teaching: A Framework for the Effective Use of Educational Technology (Laurillard, 1993) the... Sample PDF
Design-Personae: Matching Students' Learning Profiles in Web-Based Education
Chapter 8
K. Kaur
An important dimension in education is interaction, that is, the coming together of a number of people to discuss, debate, and deliberate about... Sample PDF
Enlivening the Promise of Education: Building Collaborative Learning Communities Through Online Discussion
Chapter 9
C. S. Lin, C. C. Chou
This chapter introduces how APEC Cyber Academy, an international networked learning environment designed for K-12 students, can foster global... Sample PDF
APEC Cyber Academy: Integration of Pedagogical and HCI Principles in an International Networked Learning Environment
Chapter 10
D. Loi
This chapter proposes that, as approaches to human computer interaction (HCI), tangible user interfaces (TUIs) can scaffold rich classroom... Sample PDF
Tangible User Interfaces as Mediating Tools within Adaptive Educational Environments
Chapter 11
G. Latham
This chapter describes how two lecturers in teacher education (with the assistance of critical friends) developed a virtual primary school as a... Sample PDF
Building the Virtual into Teacher Education
Chapter 12
G. Parchoma, S. M. Taylor, J. M. Naylor
This chapter discusses contemporary global challenges facing veterinary educators and summarizes some of the economic, social, political, and... Sample PDF
Integrating Human Computer Interaction in Veterinary Medicine Curricula
Chapter 13
R. Horne, J. Kellett
A case study approach is taken to illustrate a design approach to the development of a Masters course. Over a 10-year period, the course was... Sample PDF
Problem-Based Learning at a Distance: Course Design and HCI in an Environmental Management Master's Programme
Chapter 14
C. Sánchez-del-Valle
The argument presented here is that computer courses must reach beyond the comfortable cushion of conventional teaching practices, and provide... Sample PDF
An Integrative Approach to Teaching 3D Modelling in Architecture
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