Languages and Tools for Rule Modeling

Languages and Tools for Rule Modeling

Grzegorz Nalepa
DOI: 10.4018/978-1-60566-402-6.ch025
OnDemand:
(Individual Chapters)
Available
$37.50
No Current Special Offers
TOTAL SAVINGS: $37.50

Abstract

This chapter presents selected practical issues of rule modeling. This field combines both classic artificial intelligence methods and software engineering. The chapter gives a concise presentation of selected relevant methods, and approaches, put in an engineering perspective. The modeling language used in the communication between business analysts and experts for analyzing the system requirements should not be too technical. It should allow for visual rule expressions, which can be understood by experts without an extensive technical training. The main goals of this chapter are: to summarize the formal foundations of rules found in the field of AI, including decision tables and trees; discuss main challenges in practical rule design, and modeling; introduce selected recent research in the field of rule design, focusing on visual modeling; and observe some important future trends in rule design and integration. In the chapter it is argued that efficient visual rule modeling methods are crucial for developing complex rule systems.
Chapter Preview
Top

Introduction And Motivation

Designing rule-based systems is not a trivial task. Standard software design approaches cannot be used directly, due some fundamental differences between knowledge and software engineering. These include non-procedural declarative knowledge specification, as well as important semantic differences between the rule-based representation and conventional design and programming languages.

The motivation of this chapter is to present selected practical issues of rule modeling. This field combines both classic Artificial Intelligence (AI) (Russell & Norvig, 2003) methods and Software Engineering (SE) (Sommerville, 2004). In AI rules have been studied as a classic knowledge representation method (Brachman & Levesque, 2004, Ligęza, 2006, Harmelen & Lifschitz & Porter, 2007) for expert systems (Liebowitz, 1998, Giarratano & Riley, 2005). Some recent developments in Software Engineering, mainly in business rules systems make it use the AI experiences, putting them in a new context. The chapter gives a concise presentation of selected relevant methods, and approaches, put in an engineering perspective.

Principal objectives of this chapter are:

  • to summarize the formal foundations of rules, found in the field of AI, including decision tables and trees,

  • discuss main challenges in practical rule design, and modeling,

  • introduce selected recent research in the field of rule design, focusing on visual modeling,

  • observe some important future trends in rule design and integration.

In this chapter it is argued that efficient visual rule modeling methods are crucial for developing complex rule systems.

Top

Background

Knowledge Representation

Rules are both prime and classic example of a knowledge representation method (Brachman & Levesque, 2004, Harmelen & Lifschitz & Porter, 2007). Such methods are developed within knowledge engineering. It is a field of Artificial Intelligence applied to building intelligent systems, systems that represent and process knowledge.

Knowledge is often defined as justified true belief (Torsun, 1995). So it is then a set of facts or true statements about a world. A representation in a broad sense may be defined as “the symbolic representation of justified true beliefs or a model of some universe of discourse”(Torsun, 1995).

It is widely recognized that there is no single formalism suitable to represent knowledge for all purposes. A variety of formalisms and structures is needed. In the field of expert systems (Liebowitz, 1998, Giarratano & Riley, 2005) the knowledge representation method is a systematic way of “encoding” what an expert knows about some domain (Jackson, 1999). However “encoding’’ means here rather “describing” than “encrypting”.

Some of the issues arising in a knowledge representation are: syntax, semantics, expressive adequacy, reasoning, completeness, real-world relevance, flexibility. Different representations address these issues in different ways. While there are numerous knowledge representation methods, the logic-based ones are essential to the theory and practice of expert systems and rule systems in general.

In the chapter some fundamental logical rule formats are considered. They are a basis for rule languages. Rules can be practically written and processed in the logic programming paradigm, e.g. in Prolog (Bratko, 2000). Even though the language uses a subset of first order predicate logic (restricted to Horn clauses), it is easy to write meta-interpreters working another languages.

Key Terms in this Chapter

Knowledge Representation: a systematic way of encoding what an expert knows about some domain.

RIF: Rule Interchange Format markup from the W3C

SWRL: The Semantic Web Rule Language is a proposal for a Semantic Web rules language combining sublanguages of OWL and RuleML.

Decision Table: represents a set of similar rules grouped with respect to used preconditions and conclusions or actions.

PRR: Production Rule Representation standard from OMG.

XTT: a hybrid knowledge representation for rules modeling, from the HeKatE project based on the use of decision tables and trees.

SBVR: stands for the Semantics of Business Vocabulary and Business Rules specification from OMG.

Business Rules: an approach for applying rule methods in business applications.

Rule Modeling: designing rules, possibly in a visual way.

Decision Rule: classic example of a knowledge representation method, rule corresponds to a conditional statement

Decision Tree: is intuitive way for specifying decision procedures, a simple visual representation (an acyclic, directed graph).

URML: UML-Based Rule Modeling Language from the REWERSE WG I1, it extends the UML metamodel with a notion of a rule and defines a visual rule notation.

Complete Chapter List

Search this Book:
Reset