U-Learning: Educational Models and System Architectures

U-Learning: Educational Models and System Architectures

Des Casey
Copyright: © 2008 |Pages: 14
DOI: 10.4018/978-1-59904-865-9.ch028
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Abstract

Increasingly powerful, handheld, networked devices provide an opportunity for educators to explore and implement ubiquitous learning (u-learning) environments through the extension of e-learning environments to include applications and services delivered to mobile devices. U-learning environments should be developed with both an understanding of human learning in general, and the learning of formally structured knowledge through de-structured u-learning environments. This study proposes a learning model for u-learning environments and a system architecture based on this model. The study outlines the features of the Walkabout u-Learning Environment, which has been implemented and trialled in accordance with the proposed model and architecture.

Key Terms in this Chapter

U-Learning: Ubiquitous learning, an amalgam of e-learning and m-learning, allowing learning to take place independantly of time and place.

Mobile Devices: Networked devices, which can access the Internet, such as PDAs, pocket computers or WAP 2 phones.

System Architecture: The software components of a computer system and the inter-relationships between these components.

M-Learning: Mobile learning, which takes place with the assistance of electronic media, typically sourced through the Internet, using mobile devices such as networked PDAs, pocket computers or WAP 2 phones.

Learning Environment: The environment in which learning is taking place, typically used to refer to the learning features of an online learning system.

Walkabout U-Learning: An Internet-based ubiquitous learning environment developed at Monash University, Australia.

Learning Model: A conceptual model used to descibe how learning takes place.

E-Learning: Electronic learning, which takes place with the assistance of electronic media, typically sourced through the Internet, using desktop computers.

Human Interaction: The interaction between learners and teacher and among learners during the learning process, and which may include synchronous and asynchronous modes and face to face and electonic modes.

Marratech: A propriety system for online audio/video synchronous interaction, see www.marratech.com

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