Mobile Sports Video with Total Users Control

Mobile Sports Video with Total Users Control

D. Tjondronegoro (Queensland University of Technology, Australia)
Copyright: © 2007 |Pages: 9
DOI: 10.4018/978-1-59904-002-8.ch099
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Abstract

Sports video is very popular thanks to its in-progress (live) information and entertainment values. Many users are motivated to access sports video using mobile devices, since they often cannot watch the game on their sofa due to a busy life and inability to cope with lengthy games. The current generation of mobile video services has only focused on supporting the when and where consumers can watch their favorite sports matches. Since total control over playback and content is neglected, users often have to settle with low-quality videos and static content, which have been pre-processed. This limitation slows down the progress towards an era in which users are comfortable using their mobile devices to enjoy sports broadcasts while gaining total control over what they can watch at their most convenient time and place. In this article, we will describe a mobile video system which offers users full support over the when, where and how they want to watch sports video. The main new features offered are: (1) non-linear navigation within single and/or multiple documents; (2) customizable and personalized summaries; (3) multimodal access and video representation.

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