MLA
Heitmann, Martin, and Kay Tidten. "New Business Models for the Computer Gaming Industry: Selling an Adventure." Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments, edited by Maria Manuela Cruz-Cunha, et al., IGI Global, 2011, pp. 401-415. https://doi.org/10.4018/978-1-60960-567-4.ch024
APA
Heitmann, M. & Tidten, K. (2011). New Business Models for the Computer Gaming Industry: Selling an Adventure. In M. Cruz-Cunha, V. Varvalho, & P. Tavares (Eds.), Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments (pp. 401-415). IGI Global. https://doi.org/10.4018/978-1-60960-567-4.ch024
Chicago
Heitmann, Martin, and Kay Tidten. "New Business Models for the Computer Gaming Industry: Selling an Adventure." In Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments, edited by Maria Manuela Cruz-Cunha, Vitor Hugo Varvalho, and Paula Tavares, 401-415. Hershey, PA: IGI Global, 2011. https://doi.org/10.4018/978-1-60960-567-4.ch024
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