MLA
Göbel, Stefan, and Florian Mehm. "Personalized, Adaptive Digital Educational Games using Narrative Game-Based Learning Objects." Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare, edited by Klaus Bredl and Wolfgang Bösche, IGI Global, 2013, pp. 74-84. https://doi.org/10.4018/978-1-4666-3673-6.ch005
APA
Göbel, S. & Mehm, F. (2013). Personalized, Adaptive Digital Educational Games using Narrative Game-Based Learning Objects. In K. Bredl & W. Bösche (Eds.), Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare (pp. 74-84). IGI Global. https://doi.org/10.4018/978-1-4666-3673-6.ch005
Chicago
Göbel, Stefan, and Florian Mehm. "Personalized, Adaptive Digital Educational Games using Narrative Game-Based Learning Objects." In Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare, edited by Klaus Bredl and Wolfgang Bösche, 74-84. Hershey, PA: IGI Global, 2013. https://doi.org/10.4018/978-1-4666-3673-6.ch005
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