MLA
Schrier, Karen. "Reliving the Revolution: Designing Augmented Reality Games to Teach Critical Thinking." Online and Distance Learning: Concepts, Methodologies, Tools, and Applications, edited by Lawrence A. Tomei, IGI Global, 2008, pp. 988-1003. https://doi.org/10.4018/978-1-59904-935-9.ch080
APA
Schrier, K. (2008). Reliving the Revolution: Designing Augmented Reality Games to Teach Critical Thinking. In L. Tomei (Ed.), Online and Distance Learning: Concepts, Methodologies, Tools, and Applications (pp. 988-1003). IGI Global. https://doi.org/10.4018/978-1-59904-935-9.ch080
Chicago
Schrier, Karen. "Reliving the Revolution: Designing Augmented Reality Games to Teach Critical Thinking." In Online and Distance Learning: Concepts, Methodologies, Tools, and Applications, edited by Lawrence A. Tomei, 988-1003. Hershey, PA: IGI Global, 2008. https://doi.org/10.4018/978-1-59904-935-9.ch080
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