The sharable content object reference model (SCORM) includes a representation of distance learning contents and a behavior definition of how users should interact with the contents. Generally, SCORMcompliant systems were based on multimedia and Web technologies on PCs. We further build a pervasive learning environment, which allows users to read SCORM-compliant textbooks with multimodal learning devices. Respecting the learning contents for supporting such learning environment, an efficient authoring tool was developed for serving this goal. Some specific tags were defined to specify the corresponding information or interactions that cannot be performed in the hardcopy books. These tags can be printed in SCORM-compliant textbooks and recognized by Hyper Pen to facilitate the affinity between the physical textbooks and digital world. Therefore, users can read the SCORM-compliant hardcopy textbooks in a traditional manner. The authored course contents will be the same while applying to the multimodal learning devices with different layouts.
As previously mentioned, the shareability and the reusability facilitate the constructing of various learning contents. A well-defined e-learning standard, named “SCORM,” was designed to serve this goal. In addition, there exist many applications for generating the learning content in the distance learning environment, and here we outline the features of other SCORM-compliant authoring tools. Furthermore, some interesting researches on the interactions between the physical world and the digital world in computer and cyberspace are addressed to bridge the gap for the affiliation.