Seamless Multiparty Videoconference
T. Lertrusdachakul (The University of Tokyo, Japan), A. Taguchi (The University of Tokyo, Japan), T. Aoki (The University of Tokyo, Japan) and H. Yasuda (The University of Tokyo, Japan)
Copyright: © 2004
This chapter introduces the seamless multiparty videoconferencing system focusing on the realistic sensation domain. It argues that gaze and gesture are the important mechanisms to enable visual channel and social presence in human-human communication. The authors hope that the aspect of establishing eye contact and synchronous finger pointing through a multiple-camera calibration approach and transparent based division will contribute to the advanced telecommunication and have significant effect to the improvement of future interpersonal communication.