Social Modeller: The Use of Expert Systems in Archaeology

Social Modeller: The Use of Expert Systems in Archaeology

Panagiotis Linardis (Aristotle University of Thessaloniki, Greece)
Copyright: © 2008 |Pages: 12
DOI: 10.4018/978-1-59904-759-1.ch011
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Computer applications and especially artificial intelligence (AI) in archaeology is a scientific field that emerged in the late 1970s. This fact came in response to several simultaneous needs, opportunities and interests that result from the systematic development of methodologies relative to excavating, recording and restoration of findings, and also the increasing amount of information gathered in excavation areas. One of the first uses of artificial intelligence on a practical level was the coupling of expert archaeological knowledge with computerbased applications such as expert systems (ES), in order to simulate archaeologist’s reasoning for a specific problem. Nowadays, the evolvement of the Internet provides a novel platform convenient for the development of new intelligent software and for offering valuable services in archaeology (Gardin, 1988; Huggett & Ross, 2004; Huggett & Ryan, 1994; & Wilcock, 1985, 1990).

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Table of Contents
Ioannis A. Tsoukalas
Dionysios Politis
Chapter 1
Panagiotis D. Siozos, George E. Palaigeorgiou
In this chapter, we attempt a comprehensive presentation of how new technologies are brought into the realm of education and we explore the... Sample PDF
Educational Technologies and the Emergence of E-Learning 2.0
Chapter 2
Thrasyvoulos Tsiatsos, Eleftheria Giannaka
This chapter aims to present the basic design principles for virtual spaces for facilitating educational designers and developers by providing a... Sample PDF
Basic Aspects of VLEs and Guidelines for Supporting Learning Communities and E-Collaboration
Chapter 3
Cristina Girona
There exists nowadays an enormous variety of models of e-leaning, from the technological, methodological and management perspective. At the... Sample PDF
Open and Distance Learning Tools and Strategies
Chapter 4
Joan Campas
The paradigm shift that education experiments now, it does not stem neither from the existence of Internet and telematic networks nor applications... Sample PDF
Teaching and Learning in Virtual Environments
Chapter 5
Cèsar Carreras
E-learning is still a quite young discipline that undergoes a continuous process of change due to new potentials that technology brings every day.... Sample PDF
Evaluation Models for E-Learning: Experiences in Teaching Archaeology
Chapter 6
Cynthia Jaulneau
This chapter underlines the necessity of establishing a carefully thought-out method to answer precise questions. We will also use this opportunity... Sample PDF
From Observation to Interpretation
Chapter 7
Athanasios Karamalis
The science of Archaeology has been in existence for a long time and the way an archaeological excavation is conducted hasn’t changed much. However... Sample PDF
Databases for Multiple Archaeological Excavations and Internet Applications
Chapter 8
Dimitrios Margounakis
Progress made in the fields of designing and geometrically analyzing earth maps, has lead to the development of automatic techniques which are... Sample PDF
Geographical Information Systems (GIS) and Learning Applications in Archaeology
Chapter 9
Dimitrios Margounakis
This chapter analyzes the computational methods used for recreating virtual worlds from the past. Terms, like photogrammetry, rendering and digital... Sample PDF
Virtual Reconstructions in Archaeology
Chapter 10
Dionysios Politis, Ionnis Marras
The idea of creating a virtual museum is far from new. However, creating a museum that an archaeologist could customize to match his needs is quite... Sample PDF
The Use of Virtual Museums, Simulations, and Recreations as Educational Tools
Chapter 11
Panagiotis Linardis
Computer applications and especially artificial intelligence (AI) in archaeology is a scientific field that emerged in the late 1970s. This fact... Sample PDF
Social Modeller: The Use of Expert Systems in Archaeology
Chapter 12
Athanasios Tryferidis, Theofanis Korlos
Machine translation, sometimes referred to by the acronym MT, is a subfield of computational linguistics that investigates the use of computer... Sample PDF
Machine Translation Systems Athanasios Tryferidis Electrical and Computer Engineer, MLS SA, Greece
Chapter 13
Ioannis Iglezakis
Electronic publishing is a new concept, aiming at replacing traditional publishing media and making available the electronic delivery of digital... Sample PDF
Legal Issues of Electronic Publishing in Virtual Environments
Chapter 14
Rudolf Echt
The archaeologists, when excavating, find themselves in a dilemma: they have to dig up from above, but should understand from below. They discover... Sample PDF
Drama-Merdžumekja: A Southeast Bulgarian Monument of the European Culture Heritage and Its Publication
Chapter 15
Charilaos Thomos, Alexandros Gouniotis, Konstantinos Kechagias
Having taken its name from the fragmentary and divisive nature of the 20th century Balkans, the geopolitical term “balkanization” has come to refer... Sample PDF
Posting Articles about Excavations in Electronic Forums
Chapter 16
Rita Zaltsman
The present chapter assesses the key questions of communication barriers in distance learning virtual communities. To examine their cultural... Sample PDF
Communication Barriers and Conflicts in Cross-Cultural E-Learning
Chapter 17
Peter E. Doolittle, Andrea L. McNeill, Krista P. Terry, Stephanie B. Scheer
The current emphasis, in education and training, on the use of instructional technology has fostered a shift in focus and renewed interest in... Sample PDF
Multimedia, Cognitive Load, and Pedagogy
Chapter 18
Russell Beale, Andy Pryke
This chapter argues that a knowledge discovery system should be interactive, should utilise the best in artificial intelligence (AI), evolutionary... Sample PDF
Knowledge Through Evolution
Chapter 19
Shivanand Balram, Suzana Dragicevic
This study describes the origins, boundaries, and structures of collaborative geographic information systems (CGIS). A working definition is... Sample PDF
Collaborative Geographic Information Systems: Origins, Boundaries, and Structures
Chapter 20
Mauri Leppänen
This chapter presents an ISD ontology, which aims to provide an integrated conceptualization of ISD through anchoring it upon a contextual approach.... Sample PDF
Towards an Ontology for Information Systems Development: A Contextual Approach
Chapter 21
Silvia Filippini-Fantoni, Jonathan P. Bowan, Teresa Numerico
E-learning has the potential to be a very personalized experience and can be tailored to the individual involved. So far, science museums have yet... Sample PDF
Personalization Issues for Science Museum Web Sites and E-Learning
Chapter 22
Nicoletta Di Blas, Paolo Paolini, Caterina Poggi
SEE, Shrine Educational Experience, represents an example of how Internet and multimedia technologies can effectively be exploited to deliver... Sample PDF
A Virtual Museum Where Students Can Learn
Chapter 23
Erik Champion
We cannot begrudge students their envy in looking at popular films and computer games as major contenders for their spare time. While we as teachers... Sample PDF
Enhancing Learning Through 3-D Virtual Environments
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