A Three-Layer Framework for ?QoS-Aware Service Design

A Three-Layer Framework for ?QoS-Aware Service Design

Greger Wikstrand (Umea University, Sweden)
Copyright: © 2006 |Pages: 18
DOI: 10.4018/978-1-59140-860-4.ch013
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While increasing bandwidth might be an acceptable way to maximize user utility, it is not always sufficient. This chapter presents a three-layer model of networked multimedia application based on a division into network, application, and usage. Quality measures for each layer are presented. Mental workload, task performance, and enjoyment are proposed as the most important variables at the usage layer. Interactions between the layers are described. Examples are given of the model which has been used in actual service design work. Finally, it is suggested that the model could also be used for dynamic adaptations.

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Table of Contents
Klara Nahrstedt
Gheorghita Ghinea , Sherry Y. Chen
Gheorghita Ghinea , Sherry Y. Chen
Chapter 1
Perceptual Semantics  (pages 1-20)
Andrea Cavallaro, Stefan Winkler
The design of image and video compression or transmission systems is driven by the need for reducing the bandwidth and storage requirements of the... Sample PDF
Perceptual Semantics
Chapter 2
Edward Y. Chang
This chapter summarizes the work on Mathematics of Perception performed by my research team between 2000 and 2005. To support personalization, a... Sample PDF
The Mathematics of Perception: Statistical Models and Algorithms for Image Annotation and Retrieval
Chapter 3
Michael May
The aim of this chapter is to sketch a semantic taxonomy of representational forms (or “sign types” in the terminology of semiotics) relevant for... Sample PDF
Feature-Based Multimedia Semantics: Representational Forms for Instructional Multimedia Design
Chapter 4
Stephen R. Gulliver
This chapter introduces a selection of studies relating to each of the multimedia senses — olfactory (smell), tactile/haptic (touch), visual... Sample PDF
Incorporating and Understanding the User-Perspective
Chapter 5
Lesley Axelrod, Kate Hone
In a culture which places increasing emphasis on happiness and wellbeing, multimedia technologies include emotional design to improve commercial... Sample PDF
Multimodel Expressions: E-Motional and Non-Verbal Behaviour
Chapter 6
Linda D. Bussell
This chapter examines the use of haptic feedback in a multimedia simulation as a means of conveying information about physical science concepts. The... Sample PDF
Learning Science Concepts with Haptic Feedback
Chapter 7
Kostas Giannakis
This chapter investigates the use of visual texture for the visualization of multi-dimensional auditory information. Twenty subjects with a strong... Sample PDF
Perceptual-Based Visualization of Auditory Information Using Visual Texture
Chapter 8
Martha E. Crosby, Curtis S. Ikehara
This chapter describes our research focused on deriving changing cognitive state information from the patterns of data acquired from the user, with... Sample PDF
Using Real-Time Physiological Monitoring for Assessing Cognitive States
Chapter 9
Gheorghita Ghinea, Sherry Y. Chen
In this chapter, we describe the results of empirical studies which examined the effect of cognitive style on the perceived quality of distributed... Sample PDF
Perceptual Multimedia: A Cognitive Style Perspective
Chapter 10
Slava Kalyuga
This chapter provides an overview of theoretical frameworks and empirical evidence for the design of adaptive multimedia that is tailored to... Sample PDF
Expert-Novice Differences and Adaptive Multimedia
Chapter 11
Adam Tilinger, Cecilia Sik-Lanyi
This chapter presents the differences between left- and right-handed persons in the aspect of computer-presented information and virtual realities.... Sample PDF
Issues of Hand Preference in Computer Presented Information and Virtual Realities
Chapter 12
Nicola Cranley, Liam Murphy
There is an increasing demand for streaming video applications over both the fixed Internet and wireless IP networks. The fluctuating bandwidth and... Sample PDF
Incorporating User Perception in Adaptive Video Streaming Systems
Chapter 13
Greger Wikstrand
While increasing bandwidth might be an acceptable way to maximize user utility, it is not always sufficient. This chapter presents a three-layer... Sample PDF
A Three-Layer Framework for ?QoS-Aware Service Design
Chapter 14
Panagiotis Germanakos, Constantinos Mourlas
A traditional multimedia system presents the same static content and suggests the same next page to all users, even though they might have widely... Sample PDF
Adaptation and Personalization of Web-Based Multimedia Content
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