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Understanding Collaborative Digital Media Design in the 3D CVE: A Vygotskian Approach

Copyright © 2012. 22 pages.
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DOI: 10.4018/978-1-61350-180-1.ch010, ISBN13: 9781613501801, ISBN10: 1613501803, EISBN13: 9781613501818
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MLA

Wyeld, Theodor and Ekaterina Prasolova-Førland. "Understanding Collaborative Digital Media Design in the 3D CVE: A Vygotskian Approach." Computational Design Methods and Technologies: Applications in CAD, CAM and CAE Education. IGI Global, 2012. 163-184. Web. 23 May. 2012. doi:10.4018/978-1-61350-180-1.ch010

APA

Wyeld, T., & Prasolova-Førland, E. (2012). Understanding Collaborative Digital Media Design in the 3D CVE: A Vygotskian Approach. In N. Gu, & X. Wang (Eds.), Computational Design Methods and Technologies: Applications in CAD, CAM and CAE Education (pp. 163-184). Hershey, PA: Information Science Reference. doi:10.4018/978-1-61350-180-1.ch010

Chicago

Wyeld, Theodor and Ekaterina Prasolova-Førland. "Understanding Collaborative Digital Media Design in the 3D CVE: A Vygotskian Approach." In Computational Design Methods and Technologies: Applications in CAD, CAM and CAE Education, ed. Ning Gu and Xiangyu Wang, 163-184 (2012), accessed May 23, 2012. doi:10.4018/978-1-61350-180-1.ch010

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Abstract

Digital Media Design (DMD) sits between ICT and the creative arts. DMD uses computers as a design tool. The ubiquity of the computer means DMD is available to a broad range of people. It is used in everyday design practices – creative, professional, commercial, academic, and casual. In an educational context, the way it is taught needs to meet students’ expectations from a broad range of capabilities and requirements. Unlike more traditional forms of design practice, peculiar to DMD is the use of online collaborations. In turn, this demands different cognitive learning structures to traditional design practices. Online collaborations include a socialising element. Hence, current DMD practice is as much about social interaction as it is about design problem solving. Problem solving exercises in design teaching are traditionally explored in a project setting. In DMD this now includes the socialising element of online collaboration. This chapter describes a method for analysing DMD practice and, in particular, online design collaboration using a 3D Collaborative Virtual Environment. It provides a framework for analysis using Vygotsky’s (1978) Zone of Proximal Development (ZPD) and Wenger’s (1999) approach to learning communities and communities of practice, providing a case study for discussion. The results of this study are that a radical shift in teaching approach is needed to foster the sorts of deep learning outcomes graduates of DMD require to meet the demands of contemporary design work practices.
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Complete Chapter List

1.
Systems and Enablers: Modeling the Impact of Contemporary Computational Methods and Technologies on the Design Process (pages 1-17)
Michael J. Ostwald (The University of Newcastle, Australia) Sample PDF | More details...
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2.
Novel Concepts in Digital Design (pages 18-33)
Rivka Oxman (Technion - Israel Institute of Technology, Israel) Sample PDF | More details...
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3.
Slow Computing: Teaching Generative Design with Shape Grammars (pages 34-55)
Terry Knight (Massachusetts Institute of Technology, USA) Sample PDF | More details...
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4.
Learning Parametric Designing (pages 56-70)
Marc Aurel Schnabel (The Chinese University of Hong Kong, Hong Kong) Sample PDF | More details...
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5.
Direct Building Manufacturing of Homes with Digital Fabrication (pages 71-82)
Lawrence Sass (Massachusetts Institute of Technology, USA) Sample PDF | More details...
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6.
Building Information Modeling and Professional Practice (pages 83-100)
Dennis R. Shelden (Massachusetts Institute of Technology, USA) Sample PDF | More details...
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7.
Advancing BIM in Academia: Explorations in Curricular Integration (pages 101-121)
Karen M. Kensek (University of Southern California, USA) Sample PDF | More details...
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8.
Applying BIM in Design Curriculum (pages 122-138)
Clark Cory (Purdue University, USA), Shanna Schmelter-Morrett (Holder Construction Company, USA) Sample PDF | More details...
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9.
Constructivist Learning Theory in Virtual Design Studios (pages 139-162)
Leman Figen Gül (TOBB University of Economics and Technology, Turkey), Anthony Williams (University of Newcastle, Australia), Ning Gu (University of Newcastle, Australia) Sample PDF | More details...
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10.
Understanding Collaborative Digital Media Design in the 3D CVE: A Vygotskian Approach (pages 163-184)
Theodor Wyeld (Flinders University, Australia), Ekaterina Prasolova-Førland (Norwegian University of Science and Technology, Norway) Sample PDF | More details...
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11.
Will Different Scales Impact on Design Collaboration in 3D Virtual Environments? (pages 185-198)
Jerry Jen-Hung Tsai (University of Sydney, Australia), Jeff WT Kan (Taylor’s University, Malaysia), Xiangyu Wang (Curtin University, Australia), Yingsiu Huang (Tunghai University, Taiwan) Sample PDF | More details...
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12.
Implementing Computer Gaming Technology in Architectural Design Curricula: Testing Architecture with the Rich Intertwining of Real-Time Spatial, Material, Lighting and Physical Simulations (pages 199-224)
Russell Lowe (University of New South Wales, Australia) Sample PDF | More details...
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13.
Augmented Reality Research for Architecture and Design (pages 225-237)
Mi Jeong Kim (Kyung Hee University, Republic of Korea), Xiangyu Wang (Curtin University, Australia & Kyung Hee University, Republic of Korea), Xingquan Zhu (University of Technology Sydney, Australia), Shih-Chung Kang (National Taiwan University, Taiwan) Sample PDF | More details...
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14.
Experiencing Digital Design: Developing Interactive Workspaces for Visualizing, Editing and Interacting with Digital Design Artifacts (pages 238-256)
John I. Messner (The Pennsylvania State University, USA), Robert M. Leicht (The Pennsylvania State University, USA) Sample PDF | More details...
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15.
Interactive Architecture: Spaces that Sense, Think, and Respond to Change (pages 257-273)
Taysheng Jeng (National Cheng Kung University, Taiwan) Sample PDF | More details...
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16.
A Methodology for Interactive Architecture (pages 274-298)
Carlos Calderón (Newcastle University, UK) Sample PDF | More details...
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17.
Information Engagement through Interactive Sonification Design (pages 299-318)
Kirsty Beilharz (University of Technology-Sydney, Australia) Sample PDF | More details...
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18.
Supporting Design Thinking with Evocative Digital Diagrams (pages 319-337)
Christiane M. Herr (Xi’an Jiaotong-Liverpool University, China) Sample PDF | More details...
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19.
Architectural Design Education and Parametric Modeling: An Architecturological Approach (pages 338-350)
Caroline Lecourtois (School of Architecture of Paris La Villette, France), François Guéna (School of Architecture of Paris La Villette, France) Sample PDF | More details...
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20.
Design Education and Institutional Transformation (pages 351-364)
Dean Bruton (Southern Cross University, Australia) Sample PDF | More details...
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21.
Teaching Spatial Thinking in Design Computation Contexts: Challenges and Opportunities (pages 365-389)
Halil I. Erhan (Simon Fraser University Surrey, Canada), Belgacem Ben Youssef (Simon Fraser University Surrey, Canada), Barbara Berry (Simon Fraser University Surrey, Canada) Sample PDF | More details...
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22.
Inserting Computational Technologies in Architectural Curricula (pages 390-411)
José P. Duarte (Techical University of Lisbon, Portugal), Gabriela Celani (University of Campinas (Unicamp), Brazil), Regiane Pupo (University of Campinas (Unicamp), Brazil) Sample PDF | More details...
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23.
Computational Methods and Technologies: Reflections on Their Impact on Design and Education (pages 412-419)
Ning Gu (The University of Newcastle, Australia), Michael J. Ostwald (The University of Newcastle, Australia) Sample PDF | More details...
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