Understanding Collaborative Digital Media Design in the 3D CVE: A Vygotskian ApproachTheodor Wyeld (Flinders University, Australia) and Ekaterina Prasolova-Førland (Norwegian University of Science and Technology, Norway)
Copyright © 2012. 22 pages.
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DOI: 10.4018/978-1-61350-180-1.ch010, ISBN13: 9781613501801, ISBN10: 1613501803, EISBN13: 9781613501818 Sample PDFCite Chapter
MLA
Wyeld, Theodor and Ekaterina Prasolova-Førland. "Understanding Collaborative Digital Media Design in the 3D CVE: A Vygotskian Approach." Computational Design Methods and Technologies: Applications in CAD, CAM and CAE Education. IGI Global, 2012. 163-184. Web. 23 May. 2012. doi:10.4018/978-1-61350-180-1.ch010
APA
Wyeld, T., & Prasolova-Førland, E. (2012). Understanding Collaborative Digital Media Design in the 3D CVE: A Vygotskian Approach. In N. Gu, & X. Wang (Eds.), Computational Design Methods and Technologies: Applications in CAD, CAM and CAE Education (pp. 163-184). Hershey, PA: Information Science Reference. doi:10.4018/978-1-61350-180-1.ch010
Chicago
Wyeld, Theodor and Ekaterina Prasolova-Førland. "Understanding Collaborative Digital Media Design in the 3D CVE: A Vygotskian Approach." In Computational Design Methods and Technologies: Applications in CAD, CAM and CAE Education, ed. Ning Gu and Xiangyu Wang, 163-184 (2012), accessed May 23, 2012. doi:10.4018/978-1-61350-180-1.ch010
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 Favorite | | TopAbstractDigital Media Design (DMD) sits between ICT and the creative arts. DMD uses computers as a design tool. The ubiquity of the computer means DMD is available to a broad range of people. It is used in everyday design practices – creative, professional, commercial, academic, and casual. In an educational context, the way it is taught needs to meet students’ expectations from a broad range of capabilities and requirements. Unlike more traditional forms of design practice, peculiar to DMD is the use of online collaborations. In turn, this demands different cognitive learning structures to traditional design practices. Online collaborations include a socialising element. Hence, current DMD practice is as much about social interaction as it is about design problem solving. Problem solving exercises in design teaching are traditionally explored in a project setting. In DMD this now includes the socialising element of online collaboration. This chapter describes a method for analysing DMD practice and, in particular, online design collaboration using a 3D Collaborative Virtual Environment. It provides a framework for analysis using Vygotsky’s (1978) Zone of Proximal Development (ZPD) and Wenger’s (1999) approach to learning communities and communities of practice, providing a case study for discussion. The results of this study are that a radical shift in teaching approach is needed to foster the sorts of deep learning outcomes graduates of DMD require to meet the demands of contemporary design work practices. TopComplete Chapter List|
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| Systems and Enablers: Modeling the Impact of Contemporary Computational Methods and Technologies on the Design Process
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| Novel Concepts in Digital Design
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| Advancing BIM in Academia: Explorations in Curricular Integration
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| Applying BIM in Design Curriculum
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| Constructivist Learning Theory in Virtual Design Studios
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Leman Figen Gül (TOBB University of Economics and Technology, Turkey), Anthony Williams (University of Newcastle, Australia), Ning Gu (University of Newcastle, Australia)
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10.
| Understanding Collaborative Digital Media Design in the 3D CVE: A Vygotskian Approach
(pages 163-184)
Theodor Wyeld (Flinders University, Australia), Ekaterina Prasolova-Førland (Norwegian University of Science and Technology, Norway)
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11.
| Will Different Scales Impact on Design Collaboration in 3D Virtual Environments?
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Jerry Jen-Hung Tsai (University of Sydney, Australia), Jeff WT Kan (Taylor’s University, Malaysia), Xiangyu Wang (Curtin University, Australia), Yingsiu Huang (Tunghai University, Taiwan)
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| Implementing Computer Gaming Technology in Architectural Design Curricula: Testing Architecture with the Rich Intertwining of Real-Time Spatial, Material, Lighting and Physical Simulations
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| Augmented Reality Research for Architecture and Design
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| Experiencing Digital Design: Developing Interactive Workspaces for Visualizing, Editing and Interacting with Digital Design Artifacts
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John I. Messner (The Pennsylvania State University, USA), Robert M. Leicht (The Pennsylvania State University, USA)
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| Interactive Architecture: Spaces that Sense, Think, and Respond to Change
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| Architectural Design Education and Parametric Modeling: An Architecturological Approach
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| Teaching Spatial Thinking in Design Computation Contexts: Challenges and Opportunities
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| Inserting Computational Technologies in Architectural Curricula
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José P. Duarte (Techical University of Lisbon, Portugal), Gabriela Celani (University of Campinas (Unicamp), Brazil), Regiane Pupo (University of Campinas (Unicamp), Brazil)
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| Computational Methods and Technologies: Reflections on Their Impact on Design and Education
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