MLA
Hadad, Roxana. "Using Game Design as a Means to Make Computer Science Accessible to Adolescents." Cases on Digital Game-Based Learning: Methods, Models, and Strategies, edited by Youngkyun Baek and Nicola Whitton, IGI Global, 2013, pp. 279-300. https://doi.org/10.4018/978-1-4666-2848-9.ch015
APA
Hadad, R. (2013). Using Game Design as a Means to Make Computer Science Accessible to Adolescents. In Y. Baek & N. Whitton (Eds.), Cases on Digital Game-Based Learning: Methods, Models, and Strategies (pp. 279-300). IGI Global. https://doi.org/10.4018/978-1-4666-2848-9.ch015
Chicago
Hadad, Roxana. "Using Game Design as a Means to Make Computer Science Accessible to Adolescents." In Cases on Digital Game-Based Learning: Methods, Models, and Strategies, edited by Youngkyun Baek and Nicola Whitton, 279-300. Hershey, PA: IGI Global, 2013. https://doi.org/10.4018/978-1-4666-2848-9.ch015
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