Visual and Physical Interfaces for Computer and Video Games

Visual and Physical Interfaces for Computer and Video Games

Barry Ip (University of Wales Swansea, UK) and Gabriel Jacobs (University of Wales Swansea, UK)
Copyright: © 2006 |Pages: 7
DOI: 10.4018/978-1-59140-562-7.ch104
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Abstract

Over the last three decades and, above all, during the last few years, advances in areas that have been crucial for the success of the now multi-billion-dollar computer and video game industry (in particular, those of graphics and gameplay complexity) have been nothing short of breathtaking. Present-day console games run on machines offering quite remarkable possibilities to game developers. Their stylish presentation and compelling interactivity continue to set exceedingly high standards to which many serious applications running on desktop computers can only aspire. In spite of their adolescent image, games (particularly, console games) have continually raised general computer-user expectations.

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