An XML-Based Approach to Multimedia Engineering for Distance Learning

An XML-Based Approach to Multimedia Engineering for Distance Learning

T. Arndt (Cleveland State University, USA), S. K. Chang (University of Pittsburgh, USA), A. Guerico (Kent State University, USA) and P. Maresca (University of Naples Federico II, Italy)
DOI: 10.4018/978-1-59904-376-0.ch006
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Multimedia software engineering (MSE) is a new frontier for both software engineering (SE) and visual languages (VL). In fact, multimedia software engineering can be considered as the discipline for systematic specification, design, substitution, and verification of visual patterns. Visual languages contribute to MSE such concepts as: Visual notation for software specification, design, and verification flow charts, ER diagrams, Petri nets, UML visualization, visual programming languages, etc. Multimedia software engineering and software engineering are like two sides of the same coin. On the one hand, we can apply software engineering principles to the design of multimedia systems. On the other hand, we can apply multimedia technologies to the software engineering practice. In this chapter, we concentrate on the first of these possibilities. One of the promising application areas for multimedia software engineering is distance learning. One aim of this chapter is to demonstrate how it is possible to design and to implement complex multimedia software systems for distance learning using a tele-action object transformer based on XML technology applying a component-based multimedia software engineering approach. The chapter shows a complete process of dataflow transformation that represents TAO in different ways (text, TAOML, etc.) and at different levels of abstraction. The transformation process is a reversible one. A component-based tool architecture is also discussed. We also show the first experiments conducted jointly using the TAOML_T tool. The use of an XML-based approach in the distance learning field has other advantages as well. It facilitates reuse of the teaching resources produced in preceding decades by universities, schools, research institutions, and companies by using metadata. The evolution of the technologies and methodologies underlying the Internet has provided the means to transport this material. On the other hand, standards for representing multimedia distance learning materials are currently evolving. Such standards are necessary in order to allow a representation which is independent of hardware and software platforms so that this material can be examined, for example, in a Web browser or so that it may be reused in whole or in part in other chapters of a book or sections of a course distinct from that for which it was originally developed. Initial experiments in reuse of distance learning carried out at the University of Naples, Kent State University, and Cleveland State University are described. The authors have also developed a collaboration environment through which the resources can be visualized and exchanged.

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Table of Contents
Timothy K. Shih, Jason Hung
Chapter 1
Timothy K. Shih, Jason C. Hung, Jianhua Ma, Qun Jin
Distance education, e-learning, and virtual university are similar terms for a trend of modern education. It is an integration of information... Sample PDF
A Survey of Distance Education Challenges and Technologies
Chapter 2
Norihiro Fujii, Shuichi Yikita, Nobuhiko Koike, Tosiyasu L. Kunii
As the broadband connectivity to the Internet becomes common, Web-based e-learning and distance learning have come to play the central roles for... Sample PDF
An E-Learning System Based on the Top Down Method and the Cellular Models
Chapter 3
George Yee, Yuefei Xu, Larry Korba, Khalil El-Khatib
For a variety of advantages, universities and other organizations are resorting to e-learning to provide instruction online. While many advances... Sample PDF
Privacy and Security in E-Learning
Chapter 4
Yao-Chung Chang, M. T. Lin, Han-Chieh Chao, Jiann-Liang Chen
In recent years, the prevalence of Internet and wireless technology has promoted mobile communications as a major research area. For the future... Sample PDF
Bluetooth Scatternet Using an Ad Hoc Bridge Node Routing Protocal for Outdoor Distance Education
Chapter 5
Akio Koyama, Leonard Barolli
In this chapter, a campus information providing system (CIPS) for cellular phones is proposed. By using this system, the search time to find the... Sample PDF
Ubiquitous Agent-Based Campus Information Providing System for Cellular Phones
Chapter 6
T. Arndt, S. K. Chang, A. Guerico, P. Maresca
Multimedia software engineering (MSE) is a new frontier for both software engineering (SE) and visual languages (VL). In fact, multimedia software... Sample PDF
An XML-Based Approach to Multimedia Engineering for Distance Learning
Chapter 7
Hongen Lu
Web-based learning plays an important role in modern teaching environment. Many Web based tools are becoming available on this huge marketplace.... Sample PDF
Open Multi-Agent Systems for Collaborative Web-Based Learning
Chapter 8
Gwo-Jen Hwang
With the recent rapid progress of network technology, researchers have attempted to adopt artificial intelligence and use computer networks to... Sample PDF
Concept Effect Model: An Effective Approach to Developing Adaptive Hypermedia Systems
Chapter 9
Chyi-Ren Dow, Yi-Hsung Li, Jin-Yu Bai
This work designs and implements a virtual digital signal processing laboratory, VDSPL. VDSPL consists of four parts: mobile agent execution... Sample PDF
A Virtual Laboratory for Digital Signal Processing
Chapter 10
Interactive E-Learning  (pages 189-202)
Claude Ghaoui, W. A. Janvier
This chapter introduces the concept of improving student memory retention using a distance learning tool by establishing the student’s communication... Sample PDF
Interactive E-Learning
Chapter 11
Jin-Tan Yang, Pao Ta Yu, Nian Shing Chen, Chun Yen Tsai, Chi-Chin Lee, Timothy K. Shih
The purpose of this study is to conduct teachers to author a teaching material by using visualized domain ontology as scaffolding. Based on a... Sample PDF
Using Ontology as Scaffolding for Authoring Teaching Materials
Chapter 12
Daniel Tiong Hok Tan, Chye Seng Lee, Wee Sen Goh
In a short span of three years, the Nanyang Technological University (NTU) in Singapore witnessed significant growth in the adoption of e-learning.... Sample PDF
The Next Generation of E-Learning: Strategies for Media Rich Online Teaching and Engaged Learning
Chapter 13
Ching-Jung Liao, Jin-Tan Yang
In this study, a SCORM-compliant ubiquitous learning grid was constructed by using the grid services technologies combined with CC/PP. The purpose... Sample PDF
A SCORM-Compliant U-Learning Grid by Emplying CC/PP
Chapter 14
K. T. Sun, D. S. Feng
This chapter proposes an intelligent tutoring system (ITS) for teaching students to write Chinese characters over the Internet. Since each Chinese... Sample PDF
A Distance Learning System for Teaching the Writing of Chinese Characters Over the Internet
Chapter 15
Timothy K. Shih, Qing Li, Jason C. Hung
In the last chapter, we discuss how advanced multimedia technologies are used in distance learning systems, including multimedia authoring and... Sample PDF
Future Directions of Multimedia Technologies in E-Learning
About the Authors