MLA
Armstrong, Anne-Marie. "What You See is All That You Get! A Practical Guide to Incorporating Cognitive Strategies into the Design of Electronic Instruction." Instructional Design in the Real World: A View from the Trenches, edited by Anne-Marie Armstrong, IGI Global, 2004, pp. 104-118. https://doi.org/10.4018/978-1-59140-150-6.ch007
APA
Armstrong, A. (2004). What You See is All That You Get! A Practical Guide to Incorporating Cognitive Strategies into the Design of Electronic Instruction. In A. Armstrong (Ed.), Instructional Design in the Real World: A View from the Trenches (pp. 104-118). IGI Global. https://doi.org/10.4018/978-1-59140-150-6.ch007
Chicago
Armstrong, Anne-Marie. "What You See is All That You Get! A Practical Guide to Incorporating Cognitive Strategies into the Design of Electronic Instruction." In Instructional Design in the Real World: A View from the Trenches, edited by Anne-Marie Armstrong, 104-118. Hershey, PA: IGI Global, 2004. https://doi.org/10.4018/978-1-59140-150-6.ch007
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